As the most common item to reward adventuring parties with in 168澳洲幸运5开奖网:Dungeons & Dragons, gold is 🍌a key treasure to understand if we want the rewards our players find in our games to feel meaningful. Gold is the currency through which the party interacts with the rest of the world and if its distribution feels arbitrary so too does the com🌟merce of our worlds.

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The Dungeon Master's Guide presents treasure tables in chapter seven which are a useful lens we ca🍨n use to understand gold as well as the amounts of it creatures of a certain power level might carry or hoard. However, this table does ultimately supply players with an overwhelming amount of currency. As a result, it requires closer examination to use properly. Let's begin.
Types Of Coins
There are five different types of coinage in D&D though many games simplify coinage by only using three. The three most popular types of coin are the well-known copper, silver, and gold, and if you want to further confuse your players though, feel free to introduce electrum and platinum to your games as well.
The conversion rates for most coins are rather simple; ten copper equals a silver, ten silver equals a gold, and ten gold equals a platinum, with electrum being the oddball of the bunch, as two electrum equals a gold. If we keep electrum out of the eq▨uation, this makes converting other ꦚcoinage to gold a relatively simple process.
An easy comparison you can use to explain how gold works is to think of copper as pennies, silver as dimes, and gold as dollar bills. If you're using platinum, a single platinum piece ✃would equal a ten-dollar bi💃ll.
Aside from inducing a mathematica⛦l headache, introducing electrum into your game as a coinage that non-player characters (NPCs) despise dealing ඣwith can be a funny gag.
It's also important to note that fifty coins of any type weigh one pound. If your party ever encounters an excessively large treasure hoard and doesn't have access to a 168澳洲幸运5开奖网:bag of holding or some other magical means of carrying the gold, this could become an issueꩵ.
Some dungeon masters also use the variant rule for encumbrance which results in your character suffering penalties for caౠrrying too much weight. Ask your table about how they ru🐼le coin weight to avoid being surprised by this issue.
How To Use Treasure Tables
You can use the treasure tables found in chapter seven of the Dungeon Master's Guide to generate loot for your encounters or get an idea of how much loot each encounter should feature. Treasure tables are separated into two kinds🐭: individual treasure and treasure hoards.
Use the individual treasure table when determining treasure for a singular creature or a small group of creatures. Match the monster's challenge rating with the proper individual treasure table and roll a d100 to generate how much treasure the creature was caꦬrrying. Alternatively, you can skip the rolling and si𝓀mply choose how much treasure you believe the creature might be carrying from among the options available on the table.
Some monsters have no interest in t🦋reasure. While having your players encounter some monsters who carry no loot can be an interesting change of pace, remember you can still use treasꦑure tables to generate loot left behind by the monster's previous victims.
There are too many treasure tables in chapter 7 of the Dungeon Master's Gu🥂ide to list them all here. However, here is what the first individual treasure table looks like to give you a better idea of how they work.
Individual Treasure Challenge: 0 - 4 (Challenge Rating)
d100 |
CP |
SP |
EP |
GP |
PP |
---|---|---|---|---|---|
01-30 |
5d6 (17) |
N/A |
N/A |
N/A |
N/A |
31-60 |
N/A |
4d6 (14) |
N/A |
N/A |
N/A |
61-70 |
N/A |
N/A |
3d6 (10) |
N/A |
N/A |
71-95 |
N/A |
N/A |
N/A |
3d6 (10) |
N/A |
96-00 |
N/A |
N/A |
N/A |
N/A |
1d6 (3) |
You can convert electrum or platinum piece rewards to gold pieces before putting them into the game if you aren't using these currencies or ⛦wish to avoid troubling your players with the conversions.
Use the treasure hoard table any time your party accomplishes an important goal or defeats a powerful opponent. Examples of when to reward your party with a treasure hoard include completing a lengthy quest for a wealthy individual, 168澳洲幸运5开奖网:defeating a dragon, or raiding a goblin tribe's home.
Use the challenge rating of the monster that leads the group to determine which treasure hoard table to use. Like the individual treasure table, you can either roll on the treasure hoard table or choose the amount of loot you believe the group would have amasse🅠d from the options available.
Using the platinum piece rewards column in these treasure tables will result in your party amassing an absurd amount of gold. If you wish to make gold more difficult to come by, ignore the 🦂platinum piece rewards and eliminate them from the loot you distribute.
How Much Gold Should Your Party Receive?
If you use the treasure tables talked about here and eliminate the platinum pieces column, you and your players will likely be content with the amount of gold they receive. That being said, a more concrete answer can be provided by looking at the section for🦩 awarding magic items in the Xanathar's Guide to Everything and comparing it to the cost of magic items of each rarity.
Contextualizing gold by using magic items is useful as magic items are the object𒁏s the party will most likely end up purchasing with their ꦫgold.
The table found in Xanathar's Guide to Everything separates magic items into two categories: major magic items and minor magic items. Minor magic items refer to the magic items found on magic item tables A through E while major magic items refer to the items found on magic item tables F through I.
Below i🎀s a table presenting how many items of each category a party should receive♒ at different tiers of play:
Character Level |
Minor Items |
Major Items |
All Items |
Maximum Rarity |
---|---|---|---|---|
1 - 4 |
9 |
2 |
11 |
Uncommon |
5 - 10 |
28 |
6 |
34 |
Rare |
11 - 16 |
24 |
6 |
30 |
Very Rare |
17 - 20 |
19 |
6 |
25 |
Legendary / Artifact |
Total |
80 |
20 |
100 |
N/A |
It's also important to remember that magic item rarity matters for tiers of play as well. Magic items are priced by their rarity. Be🔯low is a 💙table examining the price ranges for each rarity.
Rarity |
Price |
---|---|
Uncommon |
100 - 500gp |
Rare |
501 - 5000gp |
Very Rare |
5,001 - 50,000gp |
Legendary |
50,001+gp |
Consumableꦿ magic items, like potions and scrolls, are typically worth half the value of lasting magic items.
Now that we understand how many magic items a party should receive at certain levels as well as their worth, we can determine how much gold a party ought to receive so that they can purchase this amount of magic items. For the most part, minor magic items are consumable magic items and their value is reduced by half; for example, a party that wants to purchase nine minor magic items from levels 1-4 will need to accumulate a total of 2,250gp assuming each minor magic item comes at 250gp.
The same party will need around another 1,000gp to purchase two major magic items. In other words, an adventuring party should accumulate around 3,000gp by the time they reach the 5th level.
Magic items should have costs that vary more than 250gp for a consumable item and 500gp for a permanent item. The costs have been simplified above 🐲to make the math easier and er🅰r on the side of your party having more wealth.
Below is a table examining the amount of wealth a player char♛acter should accumulate by the end of each tier of play. These values were calculated using the same method as explained above.
Level |
Gold Earned (3 Players) |
Gold Earned (4 Players) |
Gold Earned (5 Players) |
Gold Earned (6 Players) |
Total Party Gold |
---|---|---|---|---|---|
5 |
1,000gp |
750gp |
600gp |
500gp |
3,000gp |
11 |
28,000gp |
21,000gp |
16,800gp |
14,000gp |
84,000gp |
17 |
170,000gp |
127,500gp |
102,000gp |
85,000gp |
510,000gp |
20+ |
1,000,000gp |
750,000gp |
600,000gp |
500,000gp |
3,000,000gp |
By the time your party reaches the highest two tiers of play, the amount of gold they have amassed will be truly absurd. Unfortunately, this amount of wealth is difficult to compare against the wealth of civilizations and kingdoms as it will li🌟kely result in your adventuring party being more꧒ wealthy than entire countries if not entire worlds.
Whether this is the fault of the designers for not designing a better currency system or an intended measure of truly how powerful a high-level adventuring party should be is up to you. However, one thing is for sure. A party that wants access to the regular amount of magic items available at their level will need this much gold to purchase them.
Variant magic items and gold distribution amounts for low-magic ✅and high-magic campaigns can be found on page 38 o♍f the Dungeon Master's Guide.
The currency of Dungeons & Dragons is an imperfect system, but it will serve your needs just fine as long as your players are more interested in adventure than geopolitics. 168澳洲幸运5开奖网:Reward your players properly, and you'll likely see no end to the adventures they unde⛎rtake beneath your heavy dungeon mas▨ter helm.