Halflings may not always be the first ones picked in the game that is 168澳洲幸运5开奖网:Dungeons & Dragons, but they dese♌rve some time in the spotlight. And, while they were good options in the 2014 ruleset, in the 2024 Player's Handbook, they, like many sp🀅ecies, have received some fine-tuning.

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But e💯xactly how have they changed? This guide will give an overview of our halfling friends, what traits thℱey have, and what is different about them. Plus, if you aren't sure how you want to build your halfling character, this guide will also go into some options to consider during that creative process.
What Is A Halfling?
Halflings hold an exalted position in D&D lore. The gods who rule over such things as house and hearth, family and community, love the halflings. The exact word used is cherished.
While halflings do care deeply for their homes and their people, many of them feel this drive within them to get out and explore. Thus why they make great෴ adventurers, especially when they're a part of a team.
Halflings also know that they are lucky and believe in it as a power, the same as a goliath may know they hold within them the power of the ancestors who came before them. Halflings harness that luck well, especially when they feel they are in gr�ও�ave danger.
They have a long life span compared to humans, at 150 years on average. And, depending on where they hail from or how they live, they may be called stouts or lightfoots, strongheats or tallfellows.
Halfling Traits
Some of the species in the 2024 Player's Handbook have long entries regarding their traits and all of the spells and lineages they can choose from and acquire. Halflings, on the other hand, only have four traits, but they are mighty.
Trait Name |
Description |
---|---|
Brave |
You have advantage on any saving throws that would prevent or 🍨end being f🐎rightened. |
Halfling Nimbleness |
You can move through a sp🐻ace occupied by a creature at least one size larg🤡er. You can't stop your move📖ment in an occupie🀅d space. |
Luck |
When you rollܫ a 1 on any D20 test, you can reroll, but must keep the new number. |
Naturally Stealthy |
You can take the Hide action if you a♔re obscured by a medium or larger creat𓃲ure. |
A lot of the traits are simplistic, making them easier to understand when reading through a new sourcebook with many changes and adjustments. This also makes things clearer for Dungeons Masters (DMs) who are either creating halflings or running a game with a halfling player character.
Brave helps with the frightened condition, making it 𒅌harder to shake you. This is something that not even the mighty goliaths and orcs have in their kits. They're more easily scared than your halfling character.
The frightened condition has two effects. You have disadvantage on attacks and ability checks while the origin of the fear is in your line of sight. You also can't move closer to that source of fear.
Halfling Nimbleness gives you a better, more direct option when you're trying to get from point A to point B. This, coupled with their movement speed increase from 25 to 30 feet makes it easier for you to get to 🅷where y⛎ou're going or get into the middle of the fray. Or escape it.
Then 168澳洲幸运5开奖网:there is Luck. This may be one of the best traits in the whole of D&D. While rolls of natural one are excellent storytelling vehicles, ensuring that you never critically fail a check can save n🎃ot just your ▨halfling's life, but your teammates' lives too.
Naturally Stealthy, although not an entirely new ability for halflings, is used for the first time across the board in the 2024 handbook. This gives you a natural ability to hide right in plain sight, allowing for somꦿe fun roleplay and combat scenarios.
As for your creature type, you count as a humanoid. And size-wise, if you're already contemplating if you can hide behind a party member or not, you are considered 168澳洲幸运5开奖网:a small creature. After all, halflings only get to around two or three feet tall.

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What Class Should You Consider?
Rogue.
While every class benefits from the Luck feat, this works so wonderfully with rogues. Not to mention the Nimbleness and Naturally Stealthy traits. While rogues can already Hide as a bonus action, being able to move quickly around people and through their space on combat maps is fantastic for getting in and out of ꦇsituations.
Then, for Luck, rogues often find themselves in situations where they may be spying on someone, tailing a target, alone in a room rifling through papers for clues or evidence. When you are separated from the party, a natural one can be your demise if you get seen or caught.
168澳洲幸运5开奖网:Ranger is another class to consider. While rangers didn't get as much love as other classes, with a halfling at the helm, they can be a strong choice. Movement and hiding are great things that bolster what some, not all, rangers like to do. Which is sn🐎ipe across great distances without being seen.
That Luck trait again will help you with any of th🌊e checks that you may make, along with those fight-ending headshots from afar.
There is a sorcerer subclass that will love the ability to reroll ones. The wild magic sorcerer. Wild Magic Surge and Tides of Chaos both revolve around the D20 Test.
If you like unpredictability, you'll want the randomness and chaotic nature of a Wild Magic Surge going off.If you roll a one and find yourself without many Surges, you can reroll that die in the hope that you hit a 20.
Tide of Chaos is an ability that allows you to give yourself an advantage on a D20 test before you roll a die. But, paired with Luck, that means that you have multiple opportunities to turn low rolls or fails into wins for you and your team.
Differences In The 2024 Player's Handbook
There are three main differences to highlight for halflings, although there are other minor things that have been altered as well. The small things are quality of life changes and just some wording. Luck used to be called Lucky, as one example.
The first of the big three is movement speed. Before, halflings were locked in at 25 feet of movement. That made it difficult for them to keep up with the party unless being carried or gettiꦍng aid in another way, like be꧑ing in a vehicle or using spells like Misty Step or Dimension Door.
All of the small species got bumped up to 30 feet of movement, keeping almost every species in check when it comes to how quickly they can run toward a situation or flee from it. This alters combat for the better.
The second big change is that there is no subspecies to choose. Before, you would pick to be a lightfoot or a stout halfling. Now there isn't a choice from a rule's perspective, even if you'd like that distinction for flavor. This allowed for Naturally Stealthy to be a trait of every halfling instead of being locked behind the lightfoot optio𒐪n.
Then the third change, which is a change for every species, is that they no longer gain any ability score increases.
In the 2014 Player's Handbook, when you chose to be a halfling, you'd get a Dextirity score increase of two. If you picked lightfoot, you'd get a plus one to your Charisma score as well. Stout halflings, on the other hand, would get that additional point added to their Constitution. This is gone from the 2024 handbook.

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