Summary
- Magic items in D&D can lead to new strategies and fabulous disasters.
- Introduce magic items for comic relief in your campaign to keep players entertained and surprised.
- D&D is about having fun, so introduce funny magic items like the Tankard of Sobriety to light up the table.
Magic items in 168澳洲幸运5开奖网:Dungeons & Dragons are often seen as powerful upgrades to a character's abilities. Sometimes they are so ꧙powerful they open up an entirely new strategy to a character. However, browsing through the Dungeon Master's Guide, as well as Xanathar's Guide to Everything and other books, one will discover that there are many magic items within the pages of these dusty tomes that lend themselves to all kinds of hijinks.

Dungeons & Dragons: Magic ꧃Items, Explained
Magic items are some 𝔉of the most exciting things you can fi♑nd in Dungeons & Dragons.
Many of these are at the expense of the players. As anyone who's been playing Dungeons & Dragons for a while will tell you, the Deck of Many Things is chief among these disastrous devices. But there are a♓lso many not-s⛦o-menacing options. One thing is for certain: after introducing a few of these magic items into your campaign, your players won't look at magic items the same way again.
Updated on January 8, 2025, by Alfredo Robelo: The release of the 2024 Dungeon Master's Guide came with changes to several items, as well as quite a few new ones. We've updated this article to include even more outlandish magic items, so that you and your group can have whimsical fun or turn the world to ashes with laughter.
26 Iron Flask 𝔍
Gotta Catch Them All
The Iron Flask is a powerful magical item for many reasons, mainly due to its ability to trap any creature that fails a DC 17 Wisdom saving throw. The added caveat is that the creature has to be from a different plane of existence than the one it i🐻s on, making players able to trap devils while in the material plane, with devils being able to trap players while in the Hells.
Not only is the item a containment unit, but it also forces the creature released to follow the commands of whoever released it for an hour, making it an incredibly fun and dangerous tool in the hands of any party. If you're a Dungeon Master planning to include this wild item, be ready for players to try to push i🐓t to its absolute limit and interpret the rules in ways that benefit them.
25 Sphere Of Ann🃏ihilation 🐷
A Hole In The Multiverse
Some magical items are so dangerous that they can't even be carried around, and such is the case with the Sphere of Annihilation. This hole in reality is so destructive that anything that passes through it is destroyed, no save🌟 possible, although most artifacts are exempt from this.
Since even gracing the item is dangerous, the fun comes from it working as a hazard that the players have to work around, with high Intelligence characters moving it around to obliterate their foes, who will be trying to do the same. Don't be surprised when players try to take the Sphere with them, but should they try to put it in a Bag of Holding, the combination of planar spaces might 💖send them flying across the multiverse.
24 ꦫ 𝔍Scroll Of Titan Summoning
Summon Your Doom
Particularly chaotic players will love this item, even if it can be🏅 catastrophic to their well-being. Introduced in the 2024 Dungeonও Master's Guide, the Scroll of Titan Summoning does exactly what you expect, summoning a gargantuan creature that is hostile to everything surrounding it, including the one that reads the Scroll.
More often൩ than not, an item such as the Scroll of Titan Summoning is something the players will want to prevent some evil faction from using it, although they can also use it to destroy any city they see fit. They can also summon something by accident, since simply reading the Scroll summons the crea𒀰ture, although it depends on what you interpret as reading it with a 'magic' action.
23 The Deck Of M𒅌any Things ⭕
Pick A Card, Any Card. Oops, Maybe Not That One
168澳洲幸运5开奖网:O🅘ne of the most iconic items in D&ꦅ;D’s history, the Deck of𓄧 Many Things is a deck of 22 cards that🅺 each have effects that vary greatly in quality.
While some cards in the deck have incredible effects, prov🦩iding a character with anything from riches to power, other cards can provide disastrous effects, such as permanently reducing a character's Intelligence or even killing a character outright. This makes the deck one of the most unpredictable and risky items in the entirety of D&D.
22 Shield Of Ex🌊pression
Also Known As The Emoji Bulwark
Shields in D&D come in a variety of forms, offering varying levels of defenses, with some allowing for additional e𒊎ffects such as the ability to be wielded without occupying a character’s hands.
However, one of the most unnecessary magic shields in Dungeons & Dragons is undoubtedly the Shield of Expression. It's simplyꦿ a shield that takes on a face-like appearance, in addition to having the exact same functionality as a normal shield. As a bonus action, a creature holding the shield may alter the shield’s expression. That’s it.
21 Alcꦰhemy Jug
Become A Mayonnaise Salesman
On paper, the Alchemy Jug is an item that doesn’t seem too funny. It's able to produce large quantities of useful liquids each given day, potentially producing things like acid, poison, or clean🍬 drinking wa🦩ter.
However, what lands this item on 💦this list is its ability to effectively produce infinite amounts of substances such as mayonnꦍaise, honey, and beer. This means that with an Alchemy Jug, a party can hypothetically utilize massive amounts of these substances however they may see fit, as long as they are able to collect the liquids each day.
20 ✤ 🏅 Armor Of Gleaming
Look, Look With Your Beautiful Eyes
Perfect for characters who love to keep up appearances, Armor of G🐎leaming is a common type of magic armor that can come in various forms, each either of a type of heavy or medium armor.
Providing effectively no actual gameplay improvements ove꧑r normal armor, Armorꦗ of Gleaming has the distinction of not being able to be dirtied, meaning a character wearing a suit of this armor will always be looking their best.
19 T꧂ankard O🌌f Sobriety
Drink Anyone Under The Table
Few downtime activities are as synonymous with D&D as a party hanging out in a tavern. Often resulting in several rounds of constitution saving throws, alcohol ten🍌ds to be as potent in the game (if not mo💃reso) than in reality.
However, for those looking for a way around this, a Tankard of🐓 Sobriety is a common wondrous item that exists entirely to nega😼te all alcoholic effects of alcohol within it.
18 🐈 Bag Of Devouring
The Bag That Bites Back
Wh🔥ile the most menacing magic item of all is undoubtedly the legendary Deck of Many Things, the Bag of Devouring comes in at a close second. Like the Deck, the bag of devouring is very capable of killing an unsuspec꧅ting party.
It takes the shape of a Bag of Holding, hiding its malicious nature like a wolf in sheep's clothing. But, once a player reaches into the bag, there is a 50 percent chance they are pul𒅌led inside. Any creature who starts their turn inside the bag is instantly and entirely devoured. Other players may attempt to pull people inside of the bag ou🌊t, but first, they must avoid being pulled in themselves, and second, they must beat a DC 20 Strength check. Yummy adventurers.
17 Arcane Propulsജion Arm ဣ
Regular Flesh Arms Are Boring Anyways
This magic item is the perfect salve for any player character who has lost a limb due to unforeseen adventuring circumstances. The Arcane Propulsion Arm replaces a lost limb wi🌱th a robotic arm that deals 1d8 force damage when used to attack. Better yet, the wielder can fire their arm from their body like a missile.

Dungeons & Dragons: 18 Best Bonus Action Spellꦇs
Use your action economy in Dungeons & Dragons much more efficie🔴ntly with the best bonus action spells around.
The arm has a normal range of 20 feet and a long range of 60 feet. After 'throwing' the arm in this manner, it immediately returns to its owner and reattaches to their body. Clever players might even be able to use this arm to try to shield their allies from attacks assuming a favorable dungeon master ruling. Most importantly, thou🍨gh, you can now slap your misbehaving opponents from a comfortable and safe distance.