So a new campaign of168澳洲幸运5开奖网: Dungeons & Dragons has begun, and you've drawn up the perfect lone-wolf character, with a meticulously planned backstory and brooding air. Whatever race or class it might be, you've decided that this character doesn't need companions. Maybe other people would only hold them back, or your PC is too much trouble to be friends with.
Either way, this is a multiplayer game and your mysterious characte♐r has to associate with the rest of the party. Here are some tips on how to play a lone-wolf while still being a valued member of the team.
10 👍 Have A Reason To Play
When beginning a game there is usually the typical scene or situation which brings each of the strangers together. Sometimes the link is tenuous, such as being in the same wrong place at the wrong time, or hoping for a monetary payout. It doesn't matter what it is, your character needs to have a reason to hang out with this bunch of misfits, even if at first it's begrudgingly.
A common goal doesn't mean liking the rest of the group, but it usually means that you share interests or priorities, paving the way for a deeper connection within the team. Or maybe, one of the other characters is someone from the lone-wolf's past, and offers a glimpse to a happier period in their life. Make sure to have a good reason to associate with other people, and don't rely solely on the dungeon master railroading you into it against your will.
9 Aꦿvoid Being Carefree
Some tropes of the peculiar traveler are that they are entirely carefree, h🤡aving nothing to tie them to this world or push them in any direction. This is poor writing and very unrealistic, as people usually look for a purpose, however small it may be, and will always have some strong feelings about something.
When playing Dungeons and Dragons you bring an unfinished story to the table and the aim of the game is to write the rest o൲f the story together as a group. If all you offer is an angry blank slate it makes it a very hard individual to play and even harder to play with. Come up with people your charꦺacter cares about deeply, both positively and negatively, as well as big and small goals they have for their life.
8 💫 Be Willing To Form Bonds
The tale that is spun together o🌸n long evenings around the game table (whether real or virtual) is mostly made through shared experiences and the bonds that come from them. A🐎 lone-wolf may at first be hesitant to become attached to the party, either due to previous bad experiences or mistrust, but there should be more to this brooding figure than an insistence on being alone.
Perhaps fighting alone is becoming more dangerous and having a team around would keep the loner alive, or maybe they plan to sacrifice this bunch of stran🌺gers to get out of dodge but have a change of heart as they spend more time together. Be ready to change this background and learn to trust, even if eventually you prefer to fight by yourself only to keep your team safe.
7 Bring A Familiar ꦛ
Everyone has a soft side, and many long, lonely nights might have pushed your character to adopt a furry companion. Or, if it suits them better, a scaled one, or a feathered friend. Talking to this beast can offer a way to role-play your character's fears, hopes and dreams while remaining distant from your new pals.
An animal can come with fun 'flavor' abilities, such as carrying your most sentimental item, reminding you of a simpler life, or being a bit of comic relief. Run it past your dungeon master first, but as long it's not overpowered in combat most animals should be a great in-game way to let your guard down.
6 Don't Be That 'Edgelord'
When playing with your peers it's understandable to want to impress, whether that be with your damage output or just how deep your lore goes. But there comes a point where saying "It's what my character would do" isn't a good enough excuse for ruining a shared plan. It can be tempting to play a lone-wolf that is too aloof and hardcore to ever accept help, but instead base your concept on someone like John Wick.
He is undeniably cool and powerful, often taking on huge groups of enemies alone, but he has 168澳洲幸运5开奖网:a wh♓ole network of people th๊at provide utility in the form of healing, intel, safe houses and back-up firepower. He wouldn't be able to avenge his dog without everyone else having his back, just like any TTRPG you might play in.
5 Share Th𓂃e Spotlight
It's tempting to go it alone and show off how well you've made your character, but this isn't a show about one individual, and everyone came to feel a little different and special. It's reasonable and fun to have a mini solo adventure from time-to-time, but if half of each session is spent watching one character play out the campaign alone then it's no fun for anyone else.
Make sure to spread the attention and support other characters' arcs and individual goals too. Your PC might discover a shared passion and end up with a reason to live and someone to fight for, which is a great way to gradually transition away from lone-wolf and into a well-rounded individual.
4 Bring Something T𒁏o The Table
Grou𒐪ps tend to form due to aౠ mutual need for some cooperation or support, and lone wolf archetypes can offer a lot in these situations. You might agree to join because your character has one glaring weakness that will be problematic for them in the coming trials.
If you've built a secretive rogue type, try to stealthily gather intel to help the party to form good plans. A stoic fighter might catch the enemies' attention while a caster gains some cover, or a quiet ranger could scout out safe places for the Artificer to spend some time improving the group's weapons. Characters that tend to prefer time alone doing what they do best can still support the other members while remaining aloof.
3 Prepare To Grow 🎀
Having your heart set on being gruff and mistrusting is going to be difficult in the long run, as stories told during long-term campaigns invariably include healthy growth and character development. The people you choose to spend all this time with are your allies, and if you're playing your character realistically, positive experiences together will build trust and deep bonds.
It might take one powerful show of self-sacrifice from a party member to break your character's tough shell, but eventually their personality should reflect what you've all been through together. You may continue to prefer time alone and be quick to distrust strangers, though your fellow players should end up as the exception.
2 Tragedy Isn't Everything
At the heart of the trope, lone wolves have backstories full of woe and tragedy which can make their tale a difficult one to tell. But a sad past isn't necessary to building a character who happens to thrive alone. In fact, there are lots of avenues in life someone may choose which result in solitude and which may be preferable depending on how extroverted the character is.
Those that throw themselves into attaining knowledge, such as Monks, Wizards and Artificers, would rather spend time studying or observing others from a distance. Religious figures that prefer meditating and bonding with their deities, Druids, Clerics and Paladins, are likely to enjoy their own company too, and may have left their coܫmmunities to preach and spread the good word. These kinds of individuals fit in withꦏ the lone wolf backstory while having positive and even joyful reasons to be who they are.
1 Play To Have Fun🥃, Not To Win
At the end of the day, don't let the desire to play an overpowered, min-maxed, totဣꦛally indulgent character ruin what Dungeons and Dragons is really about; forging a story with your friends about the hijinks and snaffles that you can get yourselves into at the exasperation of your dungeon master. If you come across a situation where what you think your character would do could really ruin the fun for the other players, then it's okay to adapt your character.
Getting involved in role-play is a great skill to have, and some gritty realism makes for an exciting adventure. But remember to keep your PC growing and changing, until hopefully they don't need to be a lone wolf any longer.