Are you tired of seeing your players with the same starting gear every game? Luckily, Dungeon Masters can call the shots. 168澳洲幸运5开奖网:Dungeons & Dragons has an absurd number of magic items at its disposal, and that's not even mentioning how you can create your own, from weapons to armor, rings, or miscellaneous objects.

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Theoretically, players don't start with any of them, but nothing stops you from handing out magical items right out the gate or at least placing some of these items in the first dungeon, so they can prepare themselves properly. You don't want to give them something too overpowered at first, though, as it'll break the game. What items can fill this specific role, then?

10 +1 Weapon

Just Make Sure It's A Weapon That Fits Your Players' Builds

D&D Oil Of Sharpness and weapon
Art via Wizards of the Coast

Let's start with something easy to do and balance. You can simply check which weapon your players are using and transform it into a +1 weapon, which essentially means the weapon will have a bonus of one on their Attack and Damage Rolls. Just beware that the weapon damage will become magical, which may unexpectedly make some fights easier, 168澳洲幸运5开奖网:like Wererats.

This particular buff is especially nice for characters who won't cause high levels of damage immediately, though everyone will benefit from a five percent higher chance of hitting their targets in a fight.

9 ♏ Ring Or Cloak Of Protection

Because Not Getting Hit Is Fun

A Ring of Protection that is a silver ring that appears like a shield
Art via Wizards of the Coast

These two items do the same thing, so it only depends on the aesthetic you or your players want. They are another +1 item, but they enhance your defense instead of improving your damage. They'll give you a bonus to your AC (Armor Class) and all your Saving Throws.

In a low-level group, this +1 to AC can really help squishy targets, as well as the Saving Throw bonuses, since it also applies to Death Saving Throws, and squishy character♍s can often fall until they get a ✱few levels.

8 🤪 Bracers Of Defense 💯

Because Not Getting Hit Is Fun, Part 2

Two metallic bracers glint in the light
Official art via Wizards of the Coast

The Bracers of Defense are similar to the ring and the cloak, being better at one part and worse at another. It gives its user a +2 to their AC instead of just one, but it doesn't provide any bonus to their Saving Throws.

There's also the fact these bracers won't work on characters that are wearing armor or wielding a shield. It's overall useful for characters who are better without armor, like Barbarians and Monks, or characters who can't wear armor, like Wizards and Sorcerers.

7 Stone Of Good Luck ♔

More Bonuses For The Character

stone of good luck Cropped
Stone of Good Luck via Wizards of the Coast

We have another +1 bonus recommendation here, but this one won't be useful for combat — well, only a little bit. Luckstones, as they are called sometimes, will give a +1 bonus to Saving Throws, too, but also Ability Checks.

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Instead of just helping the character receive less damage in dire moments, it'll let them use their skills with a slightly higher chance of success. Oh, and don't forget: Initiative rolls are Ability Checks.

6 Bag Of Holding 🍸

Screw Encumbrance

A colourful bag with a face upon it
Bag of Holding via Wizards of the Coast

Not every group is a fan of inventory management or coming up 𒊎with a viable excuse as to how they are carrying all the things they ℱfound in the dungeon. A Bag of Holding is an excellent way to give them a free pass to most objects and let them focus on the game.

Still, be careful if you give everyone their own bag; some wild things can happen when messing with 168澳洲幸运5开奖网:two Bags of Holding. Still, you can give it to one specific character or leave one in their first dungeon, so they can all share — there's enough space for everyone's gear here.

5 🌜 Sending Stones

Communication Is Key

Sending Stones, a magical item frmo Dungeons & Dragons
Official art via Wizards of the Coast

This situation may not even come up early, but it's still a nice thing to have. You have these couple of stones, which should stay one with each player, allowing them to cast the spell Sending towards one another.

This will allow them to talk from afar in situations of need, as they'll only be able to send a message each per day, so don't worry; you're not giving your player characters a free telephone to use whenever.

4 💮 Goggles Of Night

To Whoever Is Still Playing As A Human

Goggles of Night from Dungeons & Dragons
Official art via Wizards of the Coast

By this point, almost every playable species in 168澳洲幸运5开奖网:D&D has Darkvision, as players love to remind us every time they enter a dark area. However, there is a minority of characters who just can't see in the dark.

Sure, there are ways to mitigate that, with torches or light cantrips, but with these goggles, they'll be able to keep up without ruining stealth opportunities with light. These goggles also double the range of a creature's Darkvision if they already have it in the first place.

3 💦 ꦦ Moon-Touched Sword

Fumbling In The Dark

Moonblade from Dungeons & Dragons
Official art via Wizards of the Coast

Another way to deal with the lack of Darkvision is this magnificent sword that also works as a light sou𒊎rce (yes, we know the one in the picture is a Moonblade; there are no imag♍es of Moon-Touched Swords). This sword of your choice will have a 15ft radius of bright light and another 15ft of dim light.

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While it'll ruin your stealth, it'll help in dark places without the need to hold torches or similar. Still, the Light cantrip can make this innate light useless, but the damage will still be magical for the sake of ignoring certain damage resistances.

2 ಌ Sentinel Shield 🌊

For The Party's Tank

A glowing shield which has a hand reaching out towards it
Official art via Wizards of the Coast

If the ꧙party has a heavy-armor character that will likely pick a shield to be the ultim♐ate tank, the Sentinel Shield is a nice boost without giving something too strong to the player right away.

It gives its wielder an advantage in Perception and Initiative Checks. Perception is always useful, and since this type of cꦦharacter tends to have a low Dexterity bonus, advantages on Initiative rolls can prevent them from being the last one all the time.

1 🦩 Imbued Wood Focus

For The Spellcasters

Staff of the Woodlands from Dungeons & Dragons via Wizards of the Coast
Official art via Wizards of the Coast

This wooಞd focus works as a spellcasting focus and has many variations. Each version gives a +1 on damage rolls of a specific ♈damage type. For example, Fernian Ash Focus gives a +1 to fire damage spells, while Irian Rosewood gives it to radiant damage spells, and so on.

Since a spell's damage doesn't have any sort of bonus, you can at least prevent players from causing only one hit point of damage with their key element, but this item will also get obsolete when they reach higher levels, making it perfect for starters.

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