One of the greatest things about a TTRPG like 168澳洲幸运5开奖网:Dungeons & Dragons is that it's a game that makes way for an unlimited amount of creativity. Even Wizards of the Coast showcases the creativity that can come from playing D&D with the material presented in Unearthed Arcana. These free PDF playtest material lets players see what Wizards of the Coast is tinkering around with and allows players to give feedback on it🍰.

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From this material, we've seen the return of races and classes from past editions, revision of current classes and even some completely new content. Everything presented in each Unearthed Arcana is a rough drafඣt, so some mechanics might b🅰e really great, and others not so much.

10 Overpowered - Lore Mastery Wizard 🌄

The Lore Mastery Wizard has only a few features, but they're all pretty solid. With Spell Secrets you can alter the type of damage a spell does, chan🦩ꩲging it from one type to another and you can change the type of saving throw a spell requires.

What really makes this class overpowered is the fact that at the 14th level a wizard can use a bonus action to cast any spell from any class's spell list.✨ Wizards already have access to one of the biggest spell lists in the game and this subclass makes that spell list unlimited.

9 ♑ Weak - Path Of🌊 The Wild Soul Barbarian

Exposed to the chaotic energies of the Feywild, Barbarians o🌞f 𒆙this subclass are pretty much dripping with unpredictable magic. They start off by gaining the ability to cast detect magic without components or spell slots. Similar to the Wild Magic Sorcerer, they have to roll on a Wild Surge table every time they go into a Rage.

This subclass also allows them to potentially help an ally out with the feature Magic Reserves, ൲by letting a creature they can touch gain a spell slot back. This subclass certainly sounds cool, but it puts them (and their allies) at the mercy of the effects of the Wild Surge table every single time they rage.

8 Overpowered - 🏅Revived Rogue 🍌

With the Revived Rogue's 3rd level feature, they have advantage on saving throws from being poisoned and against disease and are resistant to poison damage, they don'ꦛt need to eat, sleep, drink, or breathe and only need to remain inactive for a long rest for 4 hours.

They have advantage on death saving throws and, what really makes them one of ꦺthe b🐼est Rogue classes around is their Bolts From the Grave. Bolts from the Grave allows them to make a ranged spell attack against an opponent immediately after using their Cunning Action. It means holding off on Sneak Attack until their next turn, but Bolts from the Grave uses the same amount of damage as their Sneak Attack.

7 We꧒ak - Aberrant Mind Sorcerer

Unearthed Arcana, Deathtouched, Sorcerer
via dnd5e.wikidot.com

Aberrant Mind Sorcerers get their power from an alien influence that gives them powerful mind magic and changes their form in an eerie w💝ay. It also gives Sorcerers access to spells from the Bard, Wizard, and Warlock spell list. It gives the chance to make some really creative and creepy Sorcerers that'd be right up the alley for any Eldritch Horror fan, but compared to other Sorcerer subclasses, the abilities it provides falls a little short.

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Warped Being gives a similar boost to AC as the Draconic Bloodline. And other features don't really seem worth advancing through the levels for, like with Warped Reality. It's similar to Spirit Guardians with an added Teleport effꦰect but does a lot less damage.

6 🐻 Over Powered - U꧒ndying Light Warlock

The Undying Light Warlock gets its power from the radiant energies of the Positive Plane. Driven to shed light in all dark places and protect the living and destroy the undead, the Undying Light Warlock has the flavor of a multiclass warlock/paladin. They're resistant to radiant damage and get 5 new spells added to their spell ♐list and the ability to heal themselves and their allie🎀s.

But what maꦦkes this class OP is its Sear🌳ing Vengeance feature. When they make a Death saving throw instead they can spring back to their feet with half of their hit point maximum and deal damage to all hostile creatures within 30 feet and blind them.

5 Weak - Onom💛ancy Wizard

Onomancy is naming magic and draws on the power that c🔯omes from knowing a creature's true name and using it against them. This magic is especially useful against creatures like Fey whose True names are hidden. An Onomancy wizard can discover the true name of a creature and use Resonants to do things to the creature, like deal more damage, give it disadvantage and more.

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Taking the Onomancy Arcane Tradition also gives wizards access to the bane and💝 bless spell. Onomancy is a very interesting class but every aspect of this class relies h𓂃eavily on learning a creature's true name. Even with the feature Extract Name, learning a creature's true name isn't guaranteed, and once this feature fails it can't be used on the same creature again.

4 Over Powered ﷺ- Way Of The Astral Self Monk 💛

Way of the Astral Self monks summons an "astral self" usin🍸g their ki. At 3rd level, they gain the ability to summon the arms of their astral self, at the cost of 2 ki points. These arms 🤪allow monks to use their Wisdom modifier when making Strength saving throws and checks among other things.

At 6th level, they can summon the visage of their astral self that g⭕ives them advantage on Wisdom and Charisma checks and lets them see normally in both magical and nonmagical darkness. 11th level allows even more abilities when both arms and visaꦏge can be summoned, and combined with the abilities granted from the base monk class, the Way of the Astral Self monk is one of the strongest monk classes out there.

3 Weak - Psionic Wizard ෴

Psionic power isn't new to D&D, it first came to be in the 3rd edition and Unearthed Arcana's reintroduction revises it to fit with 5e, making Psionicists their own wizard class. It comes wi🧜th some fun stuff, they get a free cantrip at level 2, there are some new spells and feats that can be taken to name a few.

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It can make for a pretty interesting and fun wizard build♈, but considering the things available to Psionics in 3.5 (they were their own class with their own powers) it's a little disappointing to see the🌌 limitations that the wizard class presents them.

2 🐻 O🗹ver Powered - Domain Of Unity

Clerꦿics of the Domain of Unity get a handful of new that can make any cleric one of the best support PCs out there. Emboldening Bond is a 1st level spell that creates a magical bond bet🅷ween two creatures gives them a d4 to add to an attack roll, saving throw or ability check once per turn.

Coupled with the spell Protective Bond (another new spell for this domain), those two creatures can give one another resistance to all damage when the other takes d🍷amage. That a🅺nd the class' other features could potentially allow a party to tough out even the most brutal of encounters combined with the Cleric's ability to heal, buff and revive.

1 𝐆 Weak - College Of Eloquence Bard

Dungeons and Dragons Human bard with guitar plays magical song for woodland creatures
Maga The Bard by Marco Morales via Wizards of the Coast

The College of Eloquence gives Bards a few more ways that th꧟ey can use their Bardic Inspiration die and allows them to cast the spell Calm Emotions potentially s🌄everal times a day ( the number of times equals their Charisma modifier) and lets them cast it without using a spell slot.

None of the features offered by the College of Eloquence are bad, being able to deal psychic damage and disadvantage to enemies while giving hit points and advantage to allies is pretty good, but that and the💦 few other this UA class offers aren't enough to make this Bard class worth taking on alone.

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