It's possible for Dungeons & Dragons to reach a point where the players can build mighty armies, acquire mountains of gold, hang out with the heavenly hosts, and even wis⛎h things into existence, but most players never get that far according to new data that has been rele𝕴ased by Wizards of the Coast.

The majority of Dungeons & Dragons campaigns start the players at level one, where they will usually only have a handful of abilities and some poor quality gear to see them through each encounter. As the players progress through the story and s🅷urvive deadly encounters with monsters, they will gain more levels and become more powerful.

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It turns out that most players never reach beyond level five. D&D Beyond has released new data (via ) that breaks down the levels that most playe𒀰rs reach. 11% of players never progress past level one, 9% reach level two, 15% reach levelꦆ three, 12% reach level four, 14% reach level five, 9% reach level six, 7% reach level seven, 6% reach level eight, 4% reach level nine and level ten, 2% reach level eleven and twelve, 1% reach level thirteen, fourteen, and fifteen, 0% reach level sixteen, seventeen, eighteen, and nineteen, and 2% reach level twenty. The 0% entries represent statistically insignificant values, which means that people did reach those levels, but only a small number of them.

Dungeons & Dragons Red Hand of Doom

It's not too surprising to learn that many campaigns end before reaching the epic levels. Dungeons & Dragons can be a tricky hobby to maintain, as it requires several scheꦏdules to line up at once, which can be very difficult for five to six adults who have their own personal lives and work responsibilities. The majority of the pre-built campaigns released by Wizards of the Coast seemed to be built with this in mind and are meant to be kept short and exciting, as it's very possible that the players cannot maintain a long campaign.

The fact that so many players reach up to level seven is a good sign, as it shows that a lot of players do maintain their game for a while and have repeat sessions. If players were quickly dropping off after level two, then it would show dissatisfaction with their expe𝐆rience. It seems that a lot of people at least want to see how their games go for a while before dropping out.

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Source: D&D Beyond,