Summary

  • Warforged can thrive underwater with no need to breathe, making them a strong choice for aquatic campaigns.
  • Autognomes possess unique advantages in aquatic settings, such as immunity to disease and ability to breathe without air.
  • Dhampir and Reborn lineages in Van Richten's Guide to Ravenloft do not need to breathe, making them suitable for underwater adventures.

168澳洲幸运5开奖网:Dungeons & Dragons is filled to the brim with an ever-expanding list of playable species and subspecies for pཧlayers to utilize when building their characters. Each species comes along with its own unique abilities and strengths as well as its own lore within the context of the game, with many species providing characters with great abilities they may not have otherwise.

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When creating a character for a campaign, many DMs will provide players with🍌 context regarding the type of campaign that will be played, as doing so will help inform what types of characters would be suited for the adventure. In a campaign where the theme is water, the Dungeon Master can make some new choices available, and many species truly shine through their aptitude in the water.

Updated on August 01, 2024, by Jon Eakin: As Dungeons & Dragons Fifth Edition receives its 2024 update, it's the perfect time to look back at the options it has provided with fresh eyes. Aquatic campaigns can feel special, with a unique identity from the more typical land-based fare. We've given this list an update with new features and entries to help you best navigate those waters.

15 Autognome

Built For Success

Three autognomes from Dungeons & Dragons, small mechanical humanoids modelled after gnomes.
Autognomes by Nikki Dawes

At first glance, you might think an Autognome would just sink in water, seeing as their artificial constructs are mostly made out of metal. There isn't anything in the rules that states this, though, so it's up to you and your DM. Magical metal might float; who knows?

With that said, Autognomes have a clear advantage in aquatic campaigns since they don't need air to breathe. Coupled with a resistance to poison and immunity to disease, you can sail the high seas without ever having to worry about developing scurvy.

14 ♐ Air💝 Genasi

Unending Breath

 An image of an air genasi fromDungeons & Dragons; this one has blue hair, glowing eyes, and intricate tattoos.
Windsoul Genasi by Goran Josic

The most obvious advantage an Air Genasi would have in an aquatic campaign is their Unending Breath feature. Provided you aren't incapacitated, you can hold your breath for an unlimited period of time, making it much easier to plumb the watery deep.

Their Darkvision is also helpful, since it tends to get pretty dark below the waves, and their Mi⛎ngle with the Wind feature also gives them access to the Shocking Grasp cantrip, perfect if any sea monsters get a little too close.

13 Vedalken

Partially Amphibious

Vedalken Humiliator MTG Art by Jehan Choo a spellcasting vedalken with golden tiara and goblet in hand
Vedalken Humiliator by Jehan Choo

Introduced in the Guildmaster's Guide to Ravnica, Vedalken are an aquatic species known for its mental aptitude.💜 Toting the impressive trait of having an advantage on all Intelligence, Wisdom, and Charisma Saving Throws, Vedalken are skill experts, gaining the ability to adღd 1d4 to all skill checks made of a chosen skill.

While they can't breathe underwater indefinitely, a Vedalken would be perfectly suited for 168澳洲幸运5开奖网:a party aboard a ship, primarily staying aboard while capable of fighting in the water when needed. This is because Vedalken are partially amphibious and capable of breathing water for up to one hour each day. For those in campaigns that take place on the sea rather than in the sea𓆏, a Vedalken is a strong species option to consider.

12 Tortle

Lung Capacity

A sea blue humanoid tortoise with a spiky shell, wielding a mace adorned with skulls, performing a ritual.
Krull by David Sladex

It's a giant humanoid turtle, just like the name suggests, so it has a natural affinity to water even though it's not a very good swimmer. However, the Tortle is great at floating and can hold its breath for a long time. Aside from aquatic settings, it's also great at handling marshes and swamps and is virtually impervious to quicksand.

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The Tortle is a playable species in the adventure Baldur's Gate: Descent into Avernus and typically lives in the warm and humid areas of Chult and Mystara. They are Lawful Good, which might limit your choices when it comes to classes, and are vulnerable to cold to boot.

11 Lizar🐲dfolk ♐

Aquatic But Not Amphibious

A green lizardman with a yellow crest examines foliage in the jungle.
Scaled Herbalist by April Prime

Like Vedalken, Lizardfolk are a species that isn't particularly well-suited for a campaign set under the waves. Rather, they're perfectly suited for a semi-aquatic campaign such as a pirate adventure. Lizardfolk are a well-rounded species with a lot for players to appreciate. In addition to having natural armor and access to bonus proficiencies, Lizardfolk have access to a natural bite attack that can even be used as a bonus action.

When it comes to aquatic adventures, Lizardfolk are excellent swimmers, having access to a thirty-foot swimming speed. However, unlike many of the completely amphibious species on this list, Lizardfolk aren't capable of breathing underwater; rather, they can hold their breath for up to fifteen minutes. This allows them to engage in aquatic combat in short bursts when traveling on a seafaring vessel.

10 Sea Elf

Friend Of The Sea

A blue skinned elf with buzzed green hair swims alongside a turtle.
Sea Elf by Nikki Dawes

Along with Eladrin and Shadar-Kai, Sea Elves have been somewhat overhauled in Monsters of the Multiverse, now serving as their own species rather than as a subspecies of elves. Sea Elves boast a suite of useful features, including a swimming speed equal to their walki🎃ng speed, cold resistance, Darkvision, and the ability to communicate with beasts that have access to swimming speeds, such as fish.

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Furthermore, in addition to tꦏhe classic Elf feature, Fey Ancestry, Sea Elves have access to the rewor൲ked version of the Trance mechanic. This allows a Sea Elf to gain temporary proficiency with any weapon or tool by simply meditating for four hours.

9 Triton

Emissary Of The Sea

Triton Art via Volo's Guide To Monsters

A species that traditionally lives at the bottom of the ocean, Tritons are amphibious people who can adeptly move within the water. Toting cold damage resistance, like Sea Elves, 🌳Tritons have access to Darkvision, making them adept at exploring the ocean depths.

While Triton could always communicate with beasts with swimming speeds, as of their update in Monsters of the Multiverse, characters of this species are also capable of communicating with Elementals and Monstrosities with swimming speeds, allowing Triton to serve as a party's ambassador when encountering any aquatic creatures.

Outside of amphibiousness, one of the selling points of this species is their ability to cast the spells Fog Cloud, Gust of Wind, and Water Walk once per day each, regardless of the Triton's class, providing solid utility. The Triton is currently the best example of an aquatic species in the D&D universe.

8 Giff

It's Pronounced Giff

three members of the giff species from dungeons & dragons spelljammer
Giff Art From Spelljammers: Adventures In Space via Wizards Of The Coast

You wouldn't think of it to look at them, but the "hippo-folk" as they're also called, are space-faring people from the Realmspace. The Giff appear in Volo's Guide to Monsters and several mainstream D&D adventure modules.

Giff are usually of a Lawful Neutral Alignment, a reflection of their culture that emphasizes strong adherence to a chain of command and strict social hierarchies, which is why they're often employed as mercenaries or law-enforcement officers. They're an aquatic species that's exceptionally strong and surprisingly fast, which means they're effective in most settings, not just the ones where they'd have to do some swimming.

7 Water 💟Genasi

It's In The Name

An Earth, Water, Fire and Air Genasi from Dungeons & Dragons.
Genasi by Claudio Pozas

Genasi is a species with four unique subspecies, each inherently tied to 168澳洲幸运5开奖网:one of the four elemental planes. Just as comfortable in the water as they are on land, Water Genasi have access to Acid Resistance and some magical utility that, like Triton, can be accessed regardless of a character's class.

As of the update to Water Genasi in Monsters of the Multiverse, all characters of this species can diversify their potential damage output and adapt to a foe's resistances through their access to the Acid Splash Cantrip. Additionally, upon reaching 168澳洲幸运5开奖网:levels three and five, Water Genasi gain access to cast Create or Destroy Water and Water Walk Respectively, each of which is a stellaꦯr utility option when adventuring in an aquatic setting.

6 Locathah

Just A Little Guy

A Locathah from D&D, a small guppy-like fishman.
Locatha via Wizards of the Coast

If there's a time and place to play as a Locathah, a fish-like species, it's in an aquatic campaign. Unlike the previously mentioned species, a Locathah is only partially amphibious and will suffocate if not submerged in water every four hours. Despite this drawback, this aquatic species has plenty of great attributes that help to make up for it.

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Locathah have access to natural armor that helps increase their AC even if they aren't wearing armor; they're automatically proficient in Athletics and Perception; and they, impressively, have Advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep! This makes a Locathah a stellar defensive choice as long as you can ensure you'll have regular access to large quantities of water.