In Dungeons & Dragons, players have access to a wide range of elements that allow them to customize their characters to make them distinct. While some of the most frequently focused on of these elements tend to be subclasses and races, one of the most often overlooked means of character customization available to players comes in the form of feats. As characters level up, they have the ability to either improve their ability scores or gain a♐ feat, a special ability that the character wouldn't have otherwi𒆙se.

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A𝓀🅠s some feats are a perfect match for one class but ill-suited for another, today, we're going to examine which feats are the most likely to 168澳洲幸运5开奖网:benefit a rogue!

10 Dungeon Delver ⛎

volo's guide to monsters cover
Volo's Guide to Monsters by Tyler Jacobson
volo's guide cover

Thanks to their access to thieves' tools, Rogues are often🦂 a party's go-to when it comes to dealing with🀅 traps. For those who want to be outmatched in their ability to disarm and deal with the most deadly of traps found within dungeons, 𒐪look no further than the Dungeon Delver feat. This feat provides a rogue with a 🦩slew of abilities to help them deal with traps, providing advantage on checks to detect traps as well as reducing damage they may take from traps.

9 Magic Initiate ﷽ 🔯

mtg kaldheim

While Rogues have access to the , allowing them to wield magic, the Magic I🃏nitiate feat is perfect for those who would like a small dose 🐎of magic without requiring one to dedicate themselves towards an entire subclass.

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As this feat allows a character to gain a level one spell from a class of their choice's spell list as well as two cantrip꧟s, Magic Initiate can provide a rogue with anything from the ever-useful Find Familiar to he🎃aling in the form of spells like Cure Wounds or Healing Word.

8 Defensive Duelist 🎉

art of drow rogue wielding two daggers with cowl up
Rogue via Wizards of the Coast

While most rogues prefer to take a stealthy approach to combat, Defensive Duelist can be useful for those seeking to play a . Available to characters with thirteen or more dexterity, as long as a character with this feat is wielding a finesse weapon such as a rapier, they can add their proficiency modifier to their AC, potentially parrying ꩲincoming attacks.

7 Fey Touched ♛

A Warlock
warlock art

Like Magic I🥂nitiate, Fey Touched is a feat that is capable of providing a rogue with the benefits of magic. While less flexible than Magic Initiate in what spells the feat provides, rather than only allowing one to gain a first-level spell, it allows a character to gain the second-level spell, Miꦫsty Step.

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Misty Step is an incredible teleportation𓆏 spell that can be cast as a bonus action, potentially providing a rogue with additional versatility⭕.

6 🍰 🥃 Inspiring Leader

A party of Dungeons & Dragons characters getting ready for an ambush

Available to characters with thirteen or more charisma, Inspiring Leaderꦆ is a feat that allows a character to spend ten minutes rallying their party with a speech, providing an amount of temporary HP equal to their 🐼level plus their Charisma modifier. As many face rogues tend to have high charisma, this allows a rogue to provide their party with some extra padding in the form of extra health before key battles.

5 Skilled

Dungeons & Dragons a wizard performing the sematic components of a spell
Tasha's Cauldron Of Everything Alternate Art By Wizards Of The Coast

Skilled is a straightforward feat that allows a character to gain 168澳洲幸运5开奖网:✅proficiency in three skills of their choice. While this ab🎉ility can help round out a character of any class, it is especially useful on a rogue. T🍷his is because at level eleven rogues gain the Reliable Talent ability, allowing them to treat any rolls of nine or lower as a ten when making skill checks they're proficient in. With the Skilled Feat, a rogue increases their already stellar flexible reliability when it comes to skill checks.

4 Sharpshooteꦆr

poison tip archer
Poison-Tip Archer by Dmitry Burmak

Sharpshooter is an excellent feat for rogues that aim to fight from afar using long-ranged weaponry such as bows. A character with this feat ignore half and three-quarters cover, while they ignore disadvantage imposed by attacki🐷ng at notably long range. Rogues with this ability even gain the ability to reduce their attack rolls by five in order to boost the damage output of their attacks by ten!

3 Fighting Initiate ꦑ

fifth edition cover

Conversely to the Magic Initiate feat that allows a rogue to gain some spells from a magic-based class, the newly minted Fighting Initiate feat from Tasha's Cauldron of Everything allows a character to gain a fighting style from 168澳洲幸运5开奖网:the Fighter class as long as they're proficient with a martial weapon. This can provide a roꦰgue with anything from a boosted AC, to improved archery, or improved damage from a one-handed weapon.

2 Alert

Dungeons and Dragons Classes MBTI Rogue
Assassin by AKIMBLYA

Rogues are a class that ideally aims to act as quickly as possible in combat, often hiding as or getting into an ideal position as soon as a battle breaks out. The Alert feat is stellar at helping a rogue bolster their initiative by providing a +5 bonus. This feat even comes with the added benefits of preventing 𝓀a given character from being surprised while they're conscious as well as preventing hidden creatures from attacking a char💎acter with this feat at advantage.

1 Mobile

soaring thought thief mtg

While the Mobile Feat is useful for nearly any class in the game, it's especially stellar when paired with a Rogue's cunning action. This feat improves a character's movement by ten and prevents foes from making opportunity attacks against a given character if that character had attacked that target earlier in that turn. As rogues are able to dash as a bonus action thanks to their cunning action, this means that most rogues will be able to🅰 move up to eight feet each turn, all whilst gaining access to an effect comparable to disengage for free.

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