Tournament arcs are a staple of the fantasy genre for good reason. They allow the main characters to demonstrate their skills on a national or international stage, win grand prizes, and meet worthy rivals. In 168澳洲幸运5开奖网:Dungeons & Dragons, it is one of the few accept🅷able times wher🌞e you're allowed to beat up your party members.

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Running a tournament can be a challenge, especially for medium or large groups. Dividing a session into a series of small contests means most✱ of your players will spend their time watching each other compete. Here's how to keep them engaged during what is meant to be a hyped-up event.

Have Stuff For The Noncombatants

Dungeons & Dragons art of Volo in a tavern drinking while gesturing towards mounted monster heads.
Volo, Guide to Monsters by Zoltan Boros.

Not every character is going to be in every competition of the tournament༺, and this means a lot of downtime for characters.

  • A bard might be negotiating sponsorships and patronage from businesses and nobles at the event.
  • A wizard might be researching the histories of the various competitors to learn their strengths and weaknesses.

There might also be skill-focused competitions as part of the tournament. Depending on the tone of your game this can be a rap battle, pet familiar show, trivia, o🐼r craft contest.

An important thing to do for these non-combat events is to make them more complex than a single skill check. Make it interactive the same way you would when designing a social encounter or combat.

Tournament Type

Events

Crafting Contest

A craft competition would feature a direct skill check to make something that wins but should also have additional things to do, like finding the best materials, learning the judge's criteria, and scouting out or sabotaging competitors.

Performing Arts

A bard might be given a specific theme to compose around, using their performance skill. The execution of their piece would require checks using their instrument proficiency, with acrobatics for choreography.

Trivia or Knowledge Contests

Knowledge checks can rely on a variety of different skills. History, arcana, nature, religion, languages, and tools can all be relevant. Characters might have bonuses or penalties to recall knowledge 🀅related to their character's backstory and history.

Keep The Pace Quick For Combat Events

D&D An Orc monk blasts an enemy with magic as they strike out
An Orc Monk Of the Four Elements Unleashes A Ki-Fueled Attack By Sam Keiser

There are going to be parts of a tournament that aren't especially interesting to the audience or the participants, on top of large parts of your group not being direct participants. You want to keep these moving quickly.

Pacing Technique

Details

Montage through the prelims

Skipping past the boring fights that players are guaranteed to win saves a lot of time. You can still choose to describe them, but rolling initiative🍬 and attacks for fights with a known outcome is very 🐈time-consuming.


Use the extra time this earns to describe the stronger competitors that the party will be facing later.

Use Bloodied Rules Instead Of Knockouts

Combat can often run slowly in Dungeons & Dragons. The bloodied condition refers to a character being dropped below half HP and makes a good stopping point for a show fight.


It also makes sense in character, as you generally don't want a martial arts🍨 competition to keep going until someone is knocked out or killed🌸.

Allow Alternate Win Conditions

Allow ways to win that aren't reducing your opponent's hitpoints. This could mean a series of grapple rolls to throw them out of the arena, bribing them to throw the fight, or goading them to break the rules and get disqualified.

These rules also help a lot if Player vs Player content is a focus of the tournament. Skip past the fights that don't pit your party members against each other, use bloodied rules to stop them from killing eac💝h other, and let them be clever wielding their unique abilities to steal wins from each other.

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Have At Least One Person Cheat

Assassin rogue about to kill an unsuspecting NPC
Deadly Visit by Scott Murphy

Much like Wrestling events, a tournament in D&D is defined by its villains as much as its heroes. Having an antagonist who overtly or covertly flaunts the regulations and ideals of sportsmanship is a great way to set up an enemy.

Here are a few ways you can handle this, along with ways to engage players b✃oth inside and outside the arena:

Type Of Cheat

Description

Win Conditions

Hidden Device/Mechanic

This character is somehow giving themselves an unfair edge. It could be they're microdosing on s🔯trength potions, have a knuckleduster under their boxing gl🤪ove, or an audience member shining a mirror into the eyes of their enemies.

🌸The party can resolve this by working out the trick and exposing it to the 🐻judges.


Players not in the ring might be better able to sneak around behind the scenes and discover how they're cheating.

Bribed Judges

This aꦚntagonist, using either money or social clout, has got the judges looking the other way whenever they💝're doing something wrong.


They can cheat overtly, hitting below the belt and using banned items or spells.

The party can't rely on the judges to resolve this so may need to resort to their own underhanded tricks or win fairly with the handicap.

Literal Magic

Somewhere away from the stage,♉ a spܫellcaster is concentrating on empowering their chosen combatant.


Spells like Enhance Ability have no visual component but give a massive edge in most competition settings.


Their chosen participant might not even know they're being given an unfair edge.

The party needs to find and stop the spellcaster.


They could also use some method of revealing the magic, but this can be combin🦋ed with Bribed Judges (who probably have their own method of detecting cheats).

Part Of The Show

The unfair advantages wielded by other contestants aren't breaking the rules but are a crowd-favour♔ite part of the show.


This is especially fitting in illegal and underground sports.

The party will be able to flaunt the rules too, but only if they do it in a flashy way that gets the audience on their side.

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