Regarding campaign ideas for 168澳洲幸运5开奖网:Dungeons & Dragons, video games are an excellent source of inspiration. Dungeon Masters create new religions, political structures, and entire landscapes from scratch, so having different world-building reference points is a must. Video games also service players wanting to break familiar fantasy tropes with their character's backstory or by providing unique templates for protagonists.
Thankfully, the Fifth Edition system is flexible enough to bloom wherever it's planted, allowing countless beloved classics and their settings to have a new life with a unique story. So why not have Dungeon Masters wield the powers of Splicers while players creep through the twisting corridors of Rapture?
7 Assassin's Creed
Transport players into an unforgettable era of history. The Assassin's Creed series has had numerous entries, covering Vikings to pirates to ancient Egyptians. If you or your Dungeon Master is a history buff, this is where you'll shine best.
Consider placing the campaign in the modern day, similar to the series, with an overarching story that takes place both in and out of the past. Spell casting and focuses could be scientific devices developed by Abstergo or Pieces of ꦕEden that you or your ancestors have gotten their hands on. Perhaps your party is a test group of civilians forced to venture into the distant me𒆙mories of ancestors.
6 ﷽ Silent Hill 🎶
Horror settings in Dungeons & Dragons are often limited to the dreadful realm of Ravenloft, but if you or your Dungeon Master is comfortable enough with flavoring the core aspects of gameplay (races, classes, and spells), an accidental trip to Silent Hill, Maine could be in your future. Ravenloft's Domains and Silent Hill share similarities, as both are projections of the psyche, and monsters that terrorize the area are manifestations of personal will or negativity. And don't forget that both share a passion for fog-related phenomena.
Assembling a group of adventures seems counter-intuitive to the video game, as it's rare to encounter more than one person at a time in Silent Hill, much less a combat-ready party. Still, talented DMs could possibly come up with a reason. There's plenty of diversity within the subclasses, and half the fun is seeing the players' creativity in what they come up with.
5 🔯 Old School RuneScape
The whimsy and humor of RuneScape's world is a staple. Still, the series' dedication to high fantasy, even with frequent doses of modern jokes and situations, transports players into a comfortable sense of wanderlust with enough familiarity to feel eternally relevant. If your Dungeons & Dragons group often creates a blend of comedy and fantasy exactly like RuneScape's, setting your next campaign in the Gielinor could be the exact kind of creative freedom you need.
A big focus of RuneScape is leveling various skills. Let's face it; everyone's going to multi-class into wizards, rangers, and fighters. But homebrewing rules for the many non-combat-related abilities will come in handy when incentivizing players to cut down trees or fish. By the same token, players' downtime activities between adventures become far more part of the experience (like a mastered cooking skill results in a free cast of Heroes' Feast) In terms of the plot, maybe the Dungeon Master sends the group to slay Elvarg the dragon, lifting a quest directly from the source material, or perhaps Zamorak has new plans to sow chaos and destruction across the land!
4 BioShock
With art-deco aesthetics, haunting tunes of a bygone era, and jacked-up maniacs ❀looking to rip you apart, the atmosphere of Rapt♐ure is unmistakable. Match players up against a new model of a Big Daddy, or maybe the Splicers continued to evolve well beyond their past iterations. The surrounding sea life also makes for a terrifying challenge, when players must cross from one Rapture district to another.
Tonics, EVE, and ADAM, should play vital roles in player experience, especially in spell casting. The multiverse theory presented in BioShock: Infinite can also create a unique mechanic or story beat the players encounter. Maybe failing death saves causes an alternate version of the deceased character to appear, assisting the party once again or hunting them down for letting them die. And if you don't mind a metaplot, maybe the tabletop version of Bioshock is simply another Lighthouse.
3 Mass Effect 🔯
For tables that can't get enough of Spelljammer, the Mass Effect series makes for a perfect setting. Even just a campaign set around the Citadel, with its political intrigue, gang violence, and secrets left behind by its original constructors, the Protheans. The Citadel also makes for a terrific launching point into deep space missions to alien planets, and what party doesn't want to own a spaceship?
For classes, don't be afraid to limit players' choices in Session 0. The psionic subclasses presented in Tasha's Cauldron of Everything are similar to the use of Biotics, Artificers are wildly relevant (as they are in most modern 5e takes), and a Warlock could easily be someone indoctrinated by the Reaper's. Check out the Dungeon Master's Guide for optional rules on alien technology and firearms.
2 Elden Ring 🐓
With the newest world form FromSoftware, still fresh in the minds of many, The Lands Between offers a combat-focused setting for a Dungeons & Dragons game for players with little interest in social interaction. Groups that enjoy a monster-of-the-week experience can fill a whole session with a trip into an Evergaol, and dungeon-delvers can cut their teeth on the wildly dangerous Hero's Graves found throughout the world.
Magic Items will likely want the most significant overhaul regarding relevancy, as players should be looting items specific to the person or creature they've slain, keeping with the FromSoftware tradition. The narrative of your trip into the Lands Between can be flung far into the past, with players serving under Godfrey, conquering the various threats to the Golden Order. Or Dungeon Masters can choose a new circumstance, perhaps a look into the Lands Between after their own Tarnished claimed the final victory and what threats now loom on the horizon for the newly established reign.
1 The E꧑lder Scrolls 🐓
The world of Tamriel and the Elder Scrolls series was initially inspired by pen-and-paper games like Dungeons & Dragons, so adapting a campaign into the game's setting is simple and natural. Tamriel has a laundry list of potential enemies and unexplained phenomena (like the Dwemer's disappearance). Dungeon Masters can also utilize Dragon Breaks to recreate their version of an Elder Scrolls story already told.
The customization of characters in the series is undoubtedly a signature role, so Dungeon Masters should seek to provide players with something unique in this process, such as what sign a character was born under. And, of course, it wouldn't be an adventure in Tamriel if the players didn't 168澳洲幸运5开奖网:start the campaign as prisoners.