With over two dozen dungeons in 168澳洲幸运5开奖网:Dungeons of Hinterberg, there are a lot of puzzles to solve and monsters to slay. Thankfully, you have as much time as you want to handle it all and become the world's best slayer. However, as the puzzles get more a๊nd more complicated, it can be difficult to complete each dungeon on your own.

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We're here to help walk you through each one so you can acco🍃mplish your goal and live out your fantasy adventure of being a slayer. Here's everything you need to know about the Tower of Trials dungeon in the ꦚmarsh.

How To Reach The Tower Of Trials Dungeon

In Brunnelsumpf, you'll need to take the kayak around the swamp to reach the adventurer's camp to the north. There, you'll have to hike along the ruins and defeat several waves of monsters to access the portal to the dungeon.

With a difficulty rating of eight, make sure you're prepared! While this dungeon has a lot of puzzles, there are also plenty of challenging battles that await you.

Tower Of Trials Puzzles

Once you enter the dungeon, you'll face off against powerful monsters with magic after solving each puzzle. The puzzles are challenging and will require quick thinking and resourcefulness to make everything go smo💃♊othly.

As you complete the puzzles, you'll move from one tower to the next. They look quite similar at first, but you're not runningꩲ in circles. Below is a breakdown of each puzzle and how to solve i🐬t.

First Fish Puzzle

Luisa solving the first fish puzzle in the Tower of Trials.

With the first puzzle, stand on the yellow squares and launch a Plasma Ball at the fish head. Once the Plasma Ball travels through the tube and bounces off the first yellow plank, press the button in front of you to rotate them.

Make sure to do this quickly so the Plasma Ball will be redirected into the other fish tube! The Plasma Ball will then travel through the tube and reach the node at the end. With the gate now powered up, you can descend the ladder, go through the tunnel, and proceed to the next area.

Second Fish Puzzle

Luisa solving the second fish puzzle in the Tower of Trials.

With the second puzzle, you'll want to press the button before launching the Plasma Ball at the fish head. Wait until the ball bounces off the second set of yellow planks to press the button again.

When the Plasma Ball bounces off the third set of yellow planks, press the button again so that the second set of planks directs the ball into the fish head so that it activates the power node and raises the gate for you to press on.

Third Fish Puzzle

 Luisa solving the third fish puzzle in the Tower of Trials.

​​​​​​​With the third puzzle, you'll need to power up the gate before you can reach the second fish tunnel. To do this, press the button and launch a Plasma Ball at the first fish head. Once the Plasma Ball moves past the blue blockade, press the button again so that the Plasma Ball can move past it and reach the power node.

Once it comes into contact with the node, the gate will open. Now, launch another Plasma Ball exactly as you did before, but do not move the blue blockade back after the Plasma Ball passes it.

Instead, wait until the Plasma Ball bounces off the blue rod and brown planks to press the button again. This allows the Plasma Ball to go through the open gate and reach the fish tunnel.

Fourth Fish Puzzle

Luisa solving the fourth fish puzzle in the Tower of Trials.

With the fourth puzzle, there are two buttons you'll need to work with to power the node and open the gates. The first step is powering up the gate, so you'll want to press the pink button. Then, once the pink barricades are down, launch a Plasma Ball at the fish.

After the Plasma Ball passes the first pink barricade, press the pink button again, then the blue button so that the Plasma Ball bounces 🌄off the second p🔯ink barricade, then the blue one, and comes into contact with the power node.

Now that the gate is open, press the pink button again and launch the Plasma Ball. Wait for it to pass the first pink barricade and bounce off the blue one to press the pink button again. The Plasma Ball will pass through the gate, allowing you to reach the f♒inal areas of 𝓡the dungeon.

Tower Of Trials Final Battle

After completing every puzzle in the dungeon, you'll face one last battle. This time, there are multiple waves of powerful monsters – much more than before! You'll definitely want to make use of your magic to trap these monsters in a cube and shock them with a Plasma Ball.

The first wave includes several smaller enemies and a Kobold King, so make sure to take them out quickly with Attack Conduits. The next wave includes more magic-wielding enemies and explosive little gnome-like creatures. Additionally, you'll have to deal with eඣxternal forces that affect the combat area, so stay vigilant!

Once the battle is over, you can collect your loot and make your way to the exit. Get your stamp and leave the dungeon via the exit portal.

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