As with many software developers, Eidos-Montreal and Eidos-Sherbrooke have been working remotely for the past year and a bit. Recently, the 168澳洲幸运5开奖网:Guardians of the Galaxy and Deus Ex developer have moved to a more hybrid work model, but alꦐl that ti💛me working remotely has provided the company with new insight into work-life balance. And so, the developer has announced today .

"We’re delighted to announce a major evolution for our studios: we will be shiftin🍨g to a 4-day week for all employees," wrote studio head David Anfossi. "This initiative is another step towards the embodiment of the studio&rꦑsquo;s values, building a healthy, creative, and sustainable work environment for our employees.

"In the next few weeks, the Montreal and Sherbrooke studios will be officially closed on Fridays,♐ without changing the working conditions currently in place nor the salaries of employees, thus switching from the🥃 40-hour week to 32-hour."

Related: You Can No🌺w Get Guardians Of The Galaxy Free With Every GeFoℱrce RTX 3090

Although the number of hours worked each week will decrease overall, Eidos doesn't expect this to result in a longer turnaround on projects. The idea is to "increase quality of time invested," increasing overall efficiency and providing the same quality product while also improving work-life balance.

One of the efficiencies specifically mentioned was with internal meetings, which will be reduc♔ed from one hour to😼 30 minutes.

Anfossi credits the pandemic and remote work as providing the necessary change in perspective to make a four-day work week seem like a good idea. Anfossi said that the pandemic had "already started an important cultural transition with the implementation of a rest period, access to a personal financial advisor, access to a telemedicine platform, reimbursement of mental health care and physical activity costs." After all that, taking the extra step to a four-day work week didn't seem like too much of a leap.

Type "four-day work week" into Google and you'll find plenty of evidence supporting a four-day work week. When workers aren't stressed out and can have adequate rest, they're just as productive as when working 40 hours, and in some cases even more productive.

Eidos-Montreal isn't alone in moving to a four-day work week, either. Bugsnax developer Young Horses has 168澳洲幸运5开奖网:also moved to a four-day work week for all the same reasons as Eidos.

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