Summary
- Elden Ring director Hidetaka Miyazaki has explained that his games have "room for improvement" if a player has ever felt forced to use an online guide to beat it.
- Miyazaki stated in an interview that while he's fine with players using guides, FromSoftware likes to cater to players that explore organically.
- That's why he believes players shouldn't be forced to use online help, and that the studio will "try to embrace those players more in the future."
168澳洲幸运5开奖网:Elden Ring director and 168澳洲幸运5开奖网:FromSoftware president Hidetaka Miyazaki has explained in a new interview that the studio's games probably have "room for improvement" if some people can't roll credits without the use of a guide.
Elden Ring's highly anticipated Shadow of the Erdtree DLC is right around the corner, as we get ready, 168澳洲幸运5开奖网:go murder Mohg, and prepare our save files for the coming release. It promises to be filled with just as many cryptic teases, fiendish puzzles, and hard-as-nails bosses as the base game, and throughout the expansion, I'm sure many of us will experience coming up against a brick wall leading to a secret area, diving online into the guides, wikis, and community forums for answers.

🧸 Elden Ring Makes Me Wish Every Souls Game Had A Jump Button
After jumping back int💮o Bloodborne, I wish my hunter could leap into the air.
FromSoftware knows full well that this is what its players like to do, as , studio president and Elden Ring director Hidetaka Miyazaki revealed that he fully expects players to access the "wealth of information on the web and in their communities" when exploring The Land of Shadow. However, when asked whether the studio deliberately hides things to try and test fans and make online reading a requirement, he explains that the devs "don't make or plan anything with that as a prerequisite."
Miyazaki Thinks FromSoftware Games Have "Room For Improvement" If Players Are Forced To Use Guides
While the developers might like to include a devilish trick or two to hide away a little secret, Miyazaki actually explains that the studio prefers to cater to players that go into their games completely blind, and that if anyone has ever felt forced to use a guide or look up where to go online, then there's probably some "room for improvement" on FromSoftware's part.
If anything, we try to cater to the player who is completely blind and wants to go through organically. If they can't do it, then there's some room for improvement on our behalf, and we'd like to try to embrace those players more in the future."
I think I can speak for most FromSoftware fans in that the way the studio keeps its worlds easy to navigate, yet exciting to explore - with potential secrets around every corner - is probably as good as it's ever going to get. Elden Ring and the games before it have never been that difficult or confusing to roll credits on, and it's always exciting to see someone in the community discover something new, whether it be 168澳洲幸运5开奖网:the abilit🎉y to🌟 interact with a character or NPC in a whole new way, 168澳洲幸运5开奖网:or just a random sword. Here's hoping Shadow of the Erdtree delivers more of the same.