168澳洲幸运5开奖网:Cyberpunk 2077 is an incredibly flawed game. I stil💙l enjoyed it immensely despite all its obvious shortcomings, but it wasﷺ plagued by so many developmental issues, bugs, and other problems that labelling it as a great experience feels like a downright falsehood.
Maybe the next-gen version will claw back some goodwill, although I’ve written before about how 168澳洲幸运5开奖网:it’s far to༺o late fo🦂r such a comeback, yet I’d be ꧙lying if I wasn’t eager to revisit Night City on console once things have been ironed out. There’s just something about its world, a potential that lingers and deserves to be unearthed now all the 🐻hype has finally subsided.
Putting aside its cowardly expression of cyberpunk ideals and an open world tha🐎t eventually falls away into little more than a collection of striking visual pastiches and you’re left with an experience that still has a lot to offer. I’m mainly talking about the character of V and how the player is able to express themselves in terms of dialogue. Customisation of your body and outfit still feels half-arsed, but I’ve not played a game that offers as much flexibility in terms of speech as Cyberpunk 2077. Compared to its contemporaries, it feels ahead of the curve.
Say what you will about the quality of the writing, which often feels like it’s working against the very genre it occupies, but ever since the first hands-off demo I’ve consistently been impressed by how Cyberpunk 2077 depicts interactions between characters. It always feels nat💜ural, lik🧔e a real conversation unfolding in a distinctly unreal world where you can respond in a way that feels designed to listen, interrupt, or make yourself heard. Not once did it feel stilted, which is an accomplishment in a line of games that often feel the exact opposite.
The density of Night City also encourages exploration beyond just walking in a singular direction and hoping you come across a point of interest. Highways often weave throughout the city, ascending upward until they skate past the foundations of skyscrapers before delving into the underground. Granted you will uncover little more than meaningless gang encounters and 168澳洲幸运5开奖网:vending machines once the path comes to an end, but 🌜there’s so much here that can be built upon if CD Projekt Red has really come to terms with its own flawed design. I’m not pulling a Skyrim and just waiting for another cave or bandit camp to rear its head for me to plunder.
Speaking of Skyrim - The Elder Scrolls 6 or even Starfield are two games that could learn from Cyberpunk 2077, in terms of 𒅌both its highest highs and lowest lows. Let’s be honest, Bethesda’s RPGs have the shallow depth of a puddle when it comes to intricate systems and stor﷽ytelling that truly takes our actions into account. The days of Morrowind are over, with Oblivion, Skyrim, and modern Fallout titles seeking to appeal to a mainstream audience without ever overwhelming them. That’s totally fine, RPGs opting for a certain level of intricacy are dooming themselves to a niche that Bethesda just aren’t about anymore.
Despite this change in philosophy that has lingered for decades now, Starfield and The Elder Scrolls 6 will need to innovate upon the Bethesda formula or risk growing stale. If their intergalactic adventure is little more than Fallout 4 in space I’ll be bummed out, so why not work on making this world denser rather than wider, adding appropriate detail to excellent stories and locations we’ll want to spend hours in as opposed to smaller dungeons we&🌠rsquo;ll visit, loot, and never let linger in our memories. Those are the moments we talk about, and whether you want to admit it or not, Cyberpunk 2077 is full of them.
The narrative of Judy Alvarez is refreshingly poignant, a queer romance that delves into the struggle of being yourself in this broken world. She begins as a woman unwilling to open up to anyone, but slowly and surely she shares this trauma with V, and they grow ever closer. It isn’t a story that bows to heteronormativi⛎ty to please everyone, it has a vision and sticks to it. While Panam isn’t as strong, her journey in the wastes surrounding Night City show a different side to civilian life, one that isn’t defined by technology or dystopia. My time with her didn’t even end in romance, and that’s fi🐭ne, our time spent together still meant something.
Small stories surrounding the main narrative shine, while others admittedly fall flat. I think the main plot is fine, and would have preferred it went in a different direction, but CDPR has ensured that Night City is filled with experiences off the beaten path worth having which are far more than forgettable jaunts designed to level you up and provide oodles of loot. It’s more than Skyrim or Fallout 4 because the sense of place is so magnetic. I’ll admit I played on a beefy PC instead of the busted con𓂃sole versions, which absolutely puts me in the minority when it comes to playing Cyberpunk 2077 at a standard that was intended.
But on PS5 and Xbox Series X the game I had the opportunity to play will hopefully be available to millions of others, as will the stories that help Night City shine so brightly when it isn’t being stifled by its own needless ambition. Focus on the density, hiꦿghlight the stories that matter instead of marketing Cyberpunk 2077 as an RPG that will change the medium forever. It won’t, and it hasn’t, and this cemented reputation is one I’m still unsure can ev🐓er be recovered. Even so, if you’re going to relaunch a game like this you need to recognise the existing strengths and refine them instead of pushing things even further.
While I’m unsure they will reach the same levels of anticipation that plagued Cyberpunk 2077, Starfield and The Elder Scrolls 6 are going to be massive. Skyrim has sold more than the bible (probably) and people are willing to purchase every single remaster that surfaces on new platforms. Its sta൩ying power is unparalleled, and I wouldn’t be surprised if Bethesda hopes to replicate such success with deliberacy this time around. But don’t take this as an invitation to create a fantasy world defined by bloat. Content is kin🐠g I understand, but when it is curated to matter, to tell stories that leave a lasting impact instead of rolling off our backs like they mean nothing.
I’m definitely one of a few people who found themselves smitten with certain elements of Cyberpunk 2077, but if the strides it made in storytelling and dialogue can inspire games set to follow in its problematic footsteps then it won’t be for nothing🍸.