168澳洲幸运5开奖网ꩵ:I like video games when they’re simple. Maybe 168澳洲幸运5开奖网:it’s the old age (I’m 27), or maybe it’s working in this industry, but I often lean towards games that aren’t going to require a strenuous amount of effort. Ones that will just allow me to shut off and not overthink, lettin꧋g me slip away from anything serious for ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚa while.

And then sometimes, I like to inflict ﷽that strenuous effort on mys🌺elf for no other reason than stubborn pride.

Avoiding Fast Travel Is A Whole Different Way Of Playing Games

oblivion gradient scenery looking over lake

Telling myself I’m not going to fast travel is something I do quite often in games, especially if it’s a game I want to play for a long time to experience the world in full. Games like 168澳洲幸运5开奖网:Kingdom Come: Deliverance 2 integrate fast travel as a dynamic part of the gameplay, but others use fast 🔥travel as an all-too-easy way to skip a 🃏lot of new experiences, even on a road you’ve travelled many times.

I’ve followed this rule in Skyrim, 168澳洲幸运5开奖网:The Witcher 3, 168澳洲幸运5开奖网:Assassin’s Creed: Origins (and Odyssey, but man, that world is big), and each time, it adds a different way of plꦗaying🦹 that you might not even realise.

When I pick up a quest in a town, it’s not just a case of heading to whatever location is closest to the objective, doing the thing, and then popping back to town real quick to grab the reward - it’sꦫ usually a journey I’ll have to consider in a bit more depth, there and back again.

A Hobbit’s tale by blah blah blah.

This can lead to planning a journey🅷 where I tackle multiple quests along the way, checking out some bits of wilderness I might not have explored before, or even just taking in some of the scenꦕery at a different time of day, encountering whatever may be there.

Of course, it can become tedious at times, and it depends on the game just how quickly it can become repetitive, but that’s the wonderful thing about this rule: it’s self-imposed, so I don’t need to stick to it quite so strictly if a certain journey is going to seem more bothersome than enj🎐oyable.

That is, unless you’re playing 168澳洲幸运5开奖网:something like KCD2’s Hardcore Mode that restricts fast travel. Thenꦚ, well, yo﷽u asked for it.

In Oblivion Remastered, The World Feels So Much Bigger

oblivion remastered on horse in forest looking at waterfall

Cyrodiil is still a significant open-world map by today’s standards, buꩵt it’s certainly not the largest map in 💦the genre by a long shot. It doesn’t need to be, but if you really want to make the most of it, then no fast travel is the (long) way to go.

Right out of the sewer gates, Oblivion will let you fast travel to any city - which I don’t love - every other location will have to be discovered or heard about through conversation or context. Narratively, it makes more sense not to fast travel and to head out for your earlier adventures on foot, exploring di🍎fferent locations for the first time while heading towards a new place.

Even then, you can skip the roads entirely and cut straight through the forests, and you’ll still find dungeons, ruins, or may🥂be 14 angry Spriggans.

It can still be tedious at times. Once 🐽I’d made the long journey from Bruma to Anvil, I wanted to return to the Imperial City, which would mean going back down the same road I’d just taken to get here. Sure, I could have just said ‘nah, forget that’ and fast-traveled - I almost did - but instead, I stuck by my rule. I set off on my horse once more, and because I had done most of my location discoveries on the way here, the journey back was peaceful. I put on some music and trotted back through the forests, admiring the views.

Sure, there were still angry Spriggans, but when is there not? The point is, it makes the journeys - and by extension, the world - feel so much more significant. It’s not just a quick loading screen before getting on with things. It’s an adv☂enture.

the-elder-scrolls-iv-oblivion-remastered-tag-page-cover-art.jpg

Your Rating

The Elder Scrolls IV: Oblivion Remastꦰered
Action
RPG
Open-World
Adventure
Systems
Released
April 22, 2025
ESRB
♈ Mature 17+ // Bloo💎d and Gore, Sexual Themes, Violence
Developer(s)
Virtuos, Bethesda
Publisher(s)
Bethesda

WHERE TO PLAY

SUBSCRIPTION
DIGITAL