Summary
- Enotria: The Last Song breaks soulslike tradition with a picturesque Italian setting instead of a dark and dreary one.
- The game's vibrant world belies its punishing combat and unsettling enemy design, creating a unique experience.
- Enotria's commitment to a beautiful yet dangerous world sets it apart from other soulslikes thanks to the creeping unease it elicits.
When you think of the word ‘soulslike’, you’re likely to conjure images of desolation and darkness. Dark Souls tells stories of broken worlds and cycles of undeath. Bloodborne is a cosmic horror masquerading as a gothic disease-based horror. The Salt games are foggy and devoid of friendliness. Lies of P t🌺akes place in a city of decay and murder. An oppressive, heavy feeling has become a core charaꦦcteristic of the genre.
168澳洲幸运5开奖网:Enotria: The Last Song makes the bold move to set one on the idyllic Italian coast. Two hours with♛ the demo and I felt like I needed a dip in the pool and a gla🌳ss of white wine. As a veteran of soulslikes, it was refreshing to explore sunny fields, lush mountains, and a vibrant, colourful town on the Mediterranean coast.

Enotria: The Last Song Demo 🍸Preview - A Discordant Prelude
The Italian-inspired Soulslike, Enotria: The🌳 Last Song, has released a lengthy demo showcasing what we can expect from the full gam🤪e.
What Enotria Isn’t
After a typical tutorial that takes place in a nondescript cave, your first taste of the wider world of Enotria is th🐻e blazingly bꦍright view of a field full of sunflowers. In the distance, a fort town and the horizon, across a gentle, lapping sea. No looming castles or graveyard mounds, no streets laden with corpses. This is a bold direction for a genre where traditionalists are vehemently vocal about what they like and dislike about the games they play.
Making this all the more jarring is the fact that Enotria doesn’t diverge from the formula in any other way. The combat is a punishing blend of stamina management, Sekiro-style parrying, and slow weapons that require methodical positioning. Build development requires effort and thought. Exploration is open-ended, with lots of hidden nooks and crannies to discover. Everything about the experience itself screams ‘grimdark frustration and misery’, so the fact that the world is a bright and beautiful one elicits some cogniti🌼ve dissonance.
This might not be so obvious to those who haven’t played soulslikes before (oh, you lucky fiends), but to those of us used to the꧑ grimdark, Enotria induces a different, subtler sense of unease.
What Enotria Is
This sense of unease plays wonderfully into the themes Enotria is going for. Billing itself as a dive into Italian folklore, there’s something rather fairy tale about playing it - in the Brotheౠrs Grimm fashion, not the Disney fashion. Th💜e mundane obscures the danger that lies around every corner and makes you doubt the glorious facade before you.
Your foes are farmers and labourers, revellers and dancers - sure, they’re mannequins wearing masks, just like the player character, but they play their roles perfectly until they start attacking. These character types a🥀re present in other games, but usually as fodder - weak chaff t🍒o harvest on your way to the big brutes of a zone. Here, there are no pushovers.
Soon after entering the town of Quinta, I found a small group of revellers near a friendly NPC. I passed two of them to grab a chest down an alleyway, only to get stabbed in the back by suddꦐenly aggressive merry-makers. Seconds later, I respawned a few feet away, and th🐎e murderous demons were back to their eternal dance.
Flipping enemy design on its head and making even the shabbiest farmer with a pitchfork a true threat that may take multiple attempts to take down is a wonderful way to wordlessly introduce a world๊ like Enotria’s; one that looks stunning but will tear your confidence down with each crushing defeat.
Without this commitment to presenting an authentically bizarre world of beautiful sights and discordant enemy design, t✃his would be yet another generic, challenging souslike in a sea of generic, challenging soulslikes. Making the setting the idyllic Italian riviera while locking in with difficult, classic gameplay is a genius move by Jyamma Games that sets Enotria apart from its brethren.

1💝0 Best Soulslike Games Not By FromSoftware
Since Demon's Souls, there have been multiple attempts to replicat✨e FromSoft's formula. Some of them were pretty🐎 decent and even great.