With video games, there is always going to be the need to suspend disbelief in order to go along with the rules of a fantasy universe, but 168澳洲幸运5开奖网:Enter The Gungeon adds a whole new layer of nonsensical hilarity to the classic dungeon crawler, and in the end, really doesn't make much sense.
Here's a list of some of the weirdest and wackiest things you notice while playing this amazing game, and some little details you might have completely overlooked.
8 ✨ NPCs Traverse The Gungeon Without The Elevator
After coming across a jail cell with an NPC or two trapped within they will usually reappear in the Breach to talk to later. If they're a merchant they might even be hanging around the Gungeon, ready to sell you exotic or cursed items to help you on your journey. But who locked them up behind a sentient door in the first place? And, without the elevator system up and running thanks to the Tinker, how do these NPCs make their way to the Breach, or to 168澳洲幸运5开奖网:secret rooms on random floors of the Gungeon?
Upon speaking to them, this cast of wonderful characters will tell you they have given up dungeoneering, or got trapped within this magical fortress with no intention of defeating it. And yet, here you are dying left, right, and center to Jammed Gundead, bosses, and traps, while Professor Goopton wanders to an empty room unscathed.
7 😼 The Gungeon Gets Regular Deliveries 🤪
Speaking of the merchants, when met at the Breach they aren't selling physical items. They're offering to order these items into the Gungeon for the chance of them coming up on future runs. In the Gungeon Acquisitions Department Ox has lines such as "We will order that in for you", and when completing quests for t🏅he Tinker hﷺe will ask for Universal Credits to order parts for the elevator system.
All of this leads to the question; how is the Gungeon acquiring items from the outside if everyone is supposedly trapped inside? Are NPCs ringing up an off-planet delivery company and then asking them to drop off a supply of magical guns at the backdoor? Does 𒐪the outside world know about the magical, mystical fortress hit by the Great Bullet, that now traps adventurers trying to kill their 🎐own past?
6 📖 T𝓡he Tinker Is Always One Floor Ahead
This NPC is mentioned frequently as he seems to be some kind of enigma, able to traverse the Gungeon without aid or harm coming to him. When the player frees him fr🀅om the jail cell and he begins work on fixing the elevators, he can be found on the floor below where the elevator stops. There are some l꧟adders inside the elevator shafts, but how is he getting past the hoards of Gundead to start work?
He's also able to get back up to the Breach without difficulty, and then order very specific and expensive parts from someone outside of the Gungeon. The Tinker may also be the only individual in the galaxy able to fix an elevator using Keys and Bullet Casings.
5 𝔍 The Forge Leads To A Dif♏ferent Dimension
If you've managed to fight your way down to the lowest level of the Gungeon, the Forge, where the Dragun resides, and you've then stepped through the shower of Bullet Casings, you'll have visited the Aimless Void. Upon getting to the end of the Gungeon it's as though the fortress isn't sure where to go from here, and spits the player out into a swirling darkness where the Gun That Can Kill The Past sits on a pedestal.
The legend tells that when the Great Bullet fell on the dungeon, it killed its creator and formed a portal to the past. Apparently, it also connected the planet of Gunymede, to li🌟teral Bullet Hell, and caused huge rifts in space and time. There is no further information given about the Great Bullet, or how it managed to rip the Gungeon a hole into nothingness.
4 🔜 The Paradox, Of Course ▨
The developers of this franchise, Dodge Roll, may have pre-emptively covered their backs with this one, calling 168澳洲幸运5开奖网:the playable character Paradox so no questions could be asked. Paradox is unlockable after one past has been killed, and appears first as a shimmering tear in reality during a normal Gungeon run. From there, the player must carry the rift through the game and kill either the original character's past, or the Lich.
Defeating the game as the Paradox is necessary to have a chance at unlocking the Gunslinger, the creator of and key to destroying the Gungeon. The Paradox has no past, and so cannot go back to kill it, and will be pulled into Bullet Hell to fight the Lich instead of reaching the Gun That Can Kill The Past. The Paradox starts every run with a random gun, passive item, and active item, meaning it's possible to spawn with a synergy off the bat. It can also 168澳洲幸运5开奖网:spawn with items that have yet 🍰to be unlocked, and wearing locked skins too. When the Gunslinger defeats his future (or past?) the game ends as a paradox has occured, leading to the game's sequel Exit The Gungeon.
3 Gunslinger's Future Can Be Killed With The Bullet That Can Kill The Past
Speaking of the Gunslinger's weird timeline, when he's unlocked as a playable character it seems to be as a future version of the Lich, meaning that it's inevitable that the Lich gets turned back into a gun wizard.
However, when the Lich is killed, he doesn't change into anything, and instead, the Gungeon collapses out of confusion. It's no wonder the Paradox is required in order to even be able to play the Gunslinger.
2 ꧅ The Resourceful Rat Understands The Gungeon Better Than The Lich
Throughout this strange and wonderful adventure, it's thought that the Lich is in control of the Gungeon from down in Bullet Hell, pulling the strings and reanimating the poor Gundead corpses. However, once the player has found their way into the Rat's Lair, it becomes pretty clear that the Resourceful Rat knows the game very well, and has been breaking the rules for a long time.
As with many NPCs, the Rat can get to any floor and any room in the Gungeon, but not only that - the Rat can appear seconds after the player leaves a room and swipe anything useful left lying around. If the player shoots at the Rat, he manages to deflect it using some kind of shield. On the other side of the coin, when the player uses shortcuts, the Rat is there (dressed as a decomposing Bello) with free guns to help their playthrough. What's the Resourceful Rat's motive in all of this?
1 What Even Is The Great Bullet? ꦅ ꧑
Finally, we end where it all began, with the Great Bullet. Wh𒐪en the game has been completed and the Gunslinger kills his future, we get a glimpse of the Gungeon before it became cursed. The Gunslinger throws away the Gun That Can Kill The Past, which he and Edwin (the father of the Blacksmith and Candence) spent their lives working towards. By giving it up, the Great Bullet never falls on the dungeon, suggesting that something shot the Gunslinger and Edwin to stop them from trying to use this magical gun in the first place.
Playing this game you will come across four pa🌱rts of the Great Bullet, and the Blacksmith will ask for them in order to craft the Bullet That Can Kill The Past. Without thoseꦫ pieces the
Gun would never have worked and the dungeon wouldn't have needed to be destroyed. When will the paradoxes end? Will this game ever make sense?