The BazIn 2018, top esports organization Tempo Storm announced that they were hard at work on their own digital strategy game, The Bazaar. Ahead of the launch of the game, Tempo Storm has set up an o♚fficial YouTube channel꧅ as a one-stop destination for all things related to Tempo’s first-ever original game release.
Right now, the channe🐈l has a bunch o🌳f great videos available featuring an ongoing look at “The Making of The Bazaar.” Each video in the series aims to show off unique, interesting perspectives inside the ongoing development of the game. Tempo Storm has stated that there will be new updated videos coming weekly from now until the formal launch of the game in 2021.
The Bazaar was first announced in 2018, with Tempo Founder & CEO Andrey “reynad” Yanyuk leading the design of the game. The game is set in an intergalactic marketplace where players go head-to-head in a strategic battle to take down their ♈opponent.
The videos currently available are interesting from a design perspective, especially f🐲or anyone w𝐆ho has been following its development since 2018. In the video below, Yanyuk and Lead Designer Ben Shumaker discuss how the that was touted as a the next big deck builder has removed the core concept from play, and how they arrived at that decision is a great look at the inner workings of making a cutting-edge game.
So far, The Bazaar looks fascinating in its design compared to other options in the market. Still, attempting to create yet another competitive game of this type is a gutsy, risky move. The TCGs and CCGs currently dominating the digital market are 168澳洲幸运5开奖网:Hearthstone, 168澳洲幸运5开奖网:Magic: The Gathering Arena, and a few others. It might seem as though a new card game could make a name for🔥 itself on innovation alone, there is plenty of evidence to suggest otherwise.
A few years ago, some major franchises were taking a crack at their own card games. Gwent, 168澳洲幸运5开奖网:The Elder Scrolls: Legends, 168澳洲幸运5开奖网:The Lor🐎d ofဣ the Rings: Adventure Card Game, and 168澳洲幸运5开奖网:Star Trek Adversaries all featured their own innovative style an🦹d competitive gameplay, backed by well-known game franchises, and all failed and wrapped up development due to the inability to capture enough of the player market. It may not be impossible to make a dent in the genre and lure away long-time players of other popular titles, but it is an uphill battle with plenty of casualties visible along the way.