According to Comscore’s 2020 State of Gaming, as traditional sports shut down during the coronavirus pandemic, fans 168澳洲幸运5开奖网:flocked to esports. As of April 2020, 25% of gamers had watched esports in the past three months. The move from 168澳洲幸运5开奖网:traditional sports to esports coincided with lockdowns🦩 in major league sports.

It remains to be seen if this boos⛦t will be sustained after the NHL, NBA, 🅷and WNBA resume their postponed seasons this week. Although there were hopes that traditional sports would return without incident, Major League Baseball has postponed three games after an outbreak of COVID-19 on the Florida Marlins. MLB had already planned on having a shortened season as a result of the pandemic.

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Although some question the 168澳洲幸运5开奖网:legitimacy of esports as compared to traditionalꦇ sports, the International Olympic Committee has discussed their inclusion into future Olympic events. The 𝄹2019 Southeast Asian Games also included six medal events for esports, and in 2018 and 2019, World Sailing held an eSailing World Championship.

Comscore's 2020 State of Gaming, which evaluates behaviors, attitudes and preferences among gamers, is used by agencies to better understand the gamer segment, how game advertising and product placement are perceived by gamers, and where there are opportunities to impress and connect with⛦ gaming audiences.

In May, there were 210 million online gamers and 38 million American households had a gaming console, up nine million households from May 2019. Mobile-only gamers make up just 15 percent of all gamers, while 36 percent of gamers regularly play on PC, console, and mobile. In addition, more than 1 in 3 gamers play on all platforms — desktop,♚ mobile and console.

In terms of advertising, less than 1 in 3 gamers say ads negatively impact the gaming experience with 31 percent of console gamers saying that product placement makes games more real and 48 percent of all ga𝕴mers stating that they would like to have more chances for rewarded ads.

Esports still has a way to go in seriously challenging traditional sports. The most viewers for a single esports game in 2019 was 4 million, while the NFL boasts average viewing figures of 16.5 million, not counting the Super Bowl, wh🌠ich averages more than 100 million viewers.

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