Summary
- Engineer's Maintenance Worker is underpowered due to weak Constructs, lack of damage, and unwieldy abilities.
- Recon Scout struggles with low damage and ineffective buffs, making it challenging to survive higher Hazard difficulties.
- Tinkerer Engineer starts with powerful weapons but lacks defensive skills, requiring focus on other stats to survive.
Deep Rock Galactic: Survivor is a bullet-laden take on the multiplayer mining sensation 168澳洲幸运5开奖网:Deep Rock Galactic. It turns the concept into a top-down solo experience where you level up, tinker with your build, and try to stay alive through swarms of angry bugs. It's an endlessly engaging experience, thanks in no small part to the variety of gameplay approaches it offers.

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In terms of playable classes and their mods, you start with only the humble and reliable Scout Classic. However, it won't be long before your options expand. You will unlock other Classes and Class Mods to vary up the unique brand of devastation you wreak on Hoxxes IV. In total, you'll end up with 12 Class Mods, three per class, to play with. While they all provide a unique and interesting experience, some of them could be seen as simply better and more effective than the others (168澳洲幸运5开奖网:as with the base Classes themselves). Which ones are the best? Though the game is in Early Access at the time of writing, Here they a🤪ll are as tꦺhey presently play, ranked.
For the Classes themselves, Scout is available from the beginning, while the player must reach Rank 3 to acquire the Gunner Class, Rank 5 for Engineer, and Rank 7 for the deadly Driller. To unlock the Class Mods for each, simply continue gaining experience with and levelling up the s𝔍pecific Classes.
- Released
- Februaryꦐ 14, 2024
- Developer(s)
- 🍎 𝄹 Funday Games
- Platform(s)
- PC
12 Engineer - Maintenance Worker ไ
Their Range Of Mechanical Helpers Could Use Some More Power
- Boosted Reload Speed and Construct damage.
- A turret-centric skillset makes them rather too passive, and their damage output is lacking.
+10 percent Construct Reload Speed |
+10 percent Construct Damage |
Initial Equip: LMG Gun Platform |
The Maintenance Worker Class Mod is truly unique in theory, with that 168澳洲幸运5开奖网:mastery over drones and turrets. However, the unfortunate reality is that Construct weapons are just too underpowered to be very competitive in higher-level play. They're also quite unwieldy to use, a common thread with the Maintenance Worker's abilities.
The Drone-type Constructs don’t deal enough damage, and whilꦚe the turrets pack rather more of a punch, they force𝓡 you to stop to deploy them. To compound this issue, you also have to remain very close to them to maximize their damage potential unless you have the Tank Tracks Overlock. In a game where you need to keep moving to avoid getting swarmed, the Maintenance Worker doesn’t give you enough incentives to hold still.
11 ဣ 🍸 Scout - Recon
Often Not As Evasive As You Might Hope
- Wields Light weapons and an increased chance to avoid incoming damage.
- It's difficult to capitalize on Recon's biggest advantage, and the Class Mod can have reduced impact on the battlefield.
+25 percent Dodge Chance (30 percent) |
+35 percent Movement Speed and +35 percent Reload Speed on a successful Dodge |
Initial Equip: Zhukov Nuk17 |
The Recon Class Mod specializes in the aptly-named Light weapon class, which is light on damage. Paired wꦅith an unwieldy starting weapon, there’s just not enough going for this sub-class. Those who typically enjoy playing fast and evasive characters in such ꦑgames can certainly make it work, but the balance of pros and cons could be considered uneven.

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Theoretically, the game plan for a Recon Scout is to move quickly and dodge hits🌌, acquiring a buff by doing so that affords even faster movement. The reality, unfortunately, often doesn’t live up to this. There’s only one item that increases your Dodge Chance in the whole game,🔥 and even then, you must take damage in order to gain that bonus. Combine this with an inherent lack of firepower and you’ll often find yourself swarmed in even the middle Hazard difficulties.
10 Engin🥂eer - Demolitionist
AOE Damage Is Great To Have, But It Does Have Harsh Limitations
- AOE explosives allow players to catch groups of enemies in their blasts.
- The lowered damage means that the Demolitionist may struggle against tougher, individual groups.
+20 percent Explosive Weapon Reload Speed and Explosion Radius |
+20 percent Explosion Radius |
Initial Equip: Deepcore PGL |
Another 𒈔Engineer sub-class proves to be a little disappointing. This is a shame, because the Engineer is great fun to play in the original Deep Rock Galactic. While the Demolitionist Class Mod isn’t as dedicated to one specific role as its Construct-focused cousin, it doesn’t fare muc꧒h better.
Explosive weapons, while they seem impressive and leave an impact, are comparatively weak as a weapon class. They're good at spreading damage over a large area, which means that they can really help you cut big groups down to size before you're overwhelmed, but this comes with the cost of unimpressive damage per target. While the early and middle Hazard difficulties can be fought through using explosives, they’re quickly outscaled at higher Hazards.
9 ꧙ Driller - Fore✨man
A Master Driller, If Not A Fighter
- Boasts great utility, with a Mining Speed increased by up to 70 percent.
- Limited offensive use with a rather awkward weapon.
Gain two seconds of +2 percent Mining Speed while drilling, stacking up to a total of +70 percent. |
Initial Equip: Subata 120. |
Driller is a good class overall, if only for the fact that it has the fastest Mining speed of all the classes, a great bonus. However, of all the available Class Mods for the Driller, Foreman is arguably the worst. It boasts the highest starting Mining speed (albeit conditionally) in the game, but this doesn't entirely make up for its shortcomings.
Mining isn’t the only ability you’ll need to survive the game, of course, and Foreman's potential increase to Mining Speed is almost unnecessarily high for a class that already has a +20 percent built-in bonus to that stat. Ultimately, the Foreman’s weakness comes down to its starting weapon, the Subata 120, which is lacking in damage and only fires away from the direction you’re facing.
8 Engineer -💖 Tinkerer
Begins With Advanced Weapons, But Other Stats Will Need To Be Chosen With Particular Care
- Level 3 weapons give the Tinkerer a very powerful start.
- Provided in place of a more rounded or unique set of talents, the Tinkerer's utility can drop off as other players catch up with these upgrades.
An additional +10 percent boost🌊 to X🐷P growth (a 15 percent bonus in total). |
Weapons are level 3 from the beginning. |
Initial Equip: "Warthog" Auto 210. |
Tinkerer is the Engineer’s best Class Mod and revels in his familiar purpose in this game: Serving as the c🌳haracter who levels up the quickest. The Tinkerer starts with what is arguably the most potent Class Mod buff of all: All your weapons begin at level 3. Combined with an additional bonus to XP Gain on top of the Engineer’s innate skill gain, you’ll be boosting weapons in no time.
The downside of this offensive focus is that it left no room for any defensive skills. The Engineer has no damage mitigation to speak of, and doesn’t move quickly or mine very fast. While the boosted weapons are enormously useful, you'll be left to focus on your other stats in order to stay alive.
7 ꦏ Drill𒆙er - Strong Armed
A Bit More Explosive Potential
- Their Throwable weapons can be very effective, and against more distant targets.
- The bonuses and negatives of Explosive weapons are also seen in this sub-class.
+20 percent Weapon Range For Throwable weapons |
Initial Equip: Impact Axe |
Strong Armed suffers from a lot of issues that the Demolitionist Class Mod does, since a lot of Explosive weapons are also Throwable weapons, but edges it out by boasting more versatility and a more robust possible kit. The bonus range is nice, but it’s a double-edged sword. With weapons like the Impact Axe and the Voltaic Stun Sweeper, it's very useful to be able to impact a wider range of foes, but grenade-type weapons won't benefit in the same way. Speaking of 168澳洲幸运5开奖网:the Impact Axe, it’s one of the better Throwable weapons in the whole game: Dealing big damage and knockback (offering very valuable breathing room) at the cost of having a slow firing rate, it's a great tool to have by your side.
6 ꧑ Scout - Classic 🐎
A Standard Scout With Solid Advantages And No Downsides
- A solid all-rounder with convenient boosts to HP and maneuverability.
- Other sub-classes will offer more dedicated bonuses.
+20 Maximum HP |
+10 Movement Speed |
Initial Equip: Deepcore GKL2. |
Appropriate enough for the starting Class Mod, Classic is squarely in the middle of the pack. While not stellar, Classic still boasts a stat range and set of weapons that you can play from the beginning all the way into the higher Hazard difficul🥃ties.
While it can feel underpowered at times (especially when you start unlocking ✤other Class Mods), the standard Scout keeps up nicely with the others as you unlock new weapons,💫 expanding your options in the process. Much like the character, the Deepcore GK2 is a reliable weapon that won’t let you down but won’t blow you away, either.
5 🧸 Sc𝐆out - Sharp Shooter
A Deadly Critical Hit Dispensing Machine
- As the name suggests, the Sharp Shooter is a sniper that offers some huge critical hit buffs.
- Lacking the HP bonus of the standard Scout, players must be sure to keep a distance from their targets.
Overkill causes a blast of shrapnel that deals AOE damage. |
Boasts a fifty percent Critical Damage bonus (200 percent in total) and a Critical Chance boost of 15 percent (20 percent total). |
Initial Equip: M1000 Classic. |
A direct upgrade from the Classic Scout, the Sharp Shooter boasts boosted Critical stats as well as an ability that adds an AoE effect to certain big hits. Appropriately enough, they also come equipped with a sniper rifle. The M1000 Classic, when used carefully and appropriately, offers fantastic results as one of the hardest hitting weapons of the game. The weapon also has some bonus synergy with this Class Mod, since its heavy single hits also result in the increased chance of an Overkill attack. Compared to the Classic Class Mod, though, it's vital to note the Sharp Shooter trades survivability and mobility for heavy, consistent damage potential. If you can make the best of this, it's a more than worthy exchange.
4 🌄 Gunner - Weapons Specialist 🥃
A Tanky Warrior With High Damage Potential
- The Weapons Specialist's shots are hard to direct, so practise will be needed to get the best from this Class Mod.
- Timing the big blast of eight projectiles will help to increase your damage potential.
For every 100 projectiles fired, shoot out eight powerful projectiles in all directions |
Initial Equip: "Lead Storm" Powered Minigun |
Though its starting weapon is kind of unwieldy, shooting only in the direction you’re facing, the Weapons Specialist is still quite a strong Class Mod. This is especially true since the sheer output of the “Lead Storm” pairs nicely with this Mod’s special ability. Build into Projectile weapons, the specialty of this Class Mod, and you’ll constantly be spitting out bullets. There will be a learning curve as a result of the unconventional firing pattern, but the Gunner’s natural survivability ensures that you're under less pressure as you learn the ropes.
3 🐼 Driller - Interrogator 𒐪
Trading Direct Damage For Potent Status Effects
- A very different playstyle to a lot of other Class Mods, with its focus on the power of statuses and elements.
- Depending on the target in question, it may be stronger or weaker than other approaches.
Wield Acid and Fire weapons. |
+100 percent Status Effect Damage, -30% Damage. |
Initial Equip: CRSPR Flamethrower. |
O꧅ften, in terms of raw damage numbers, non-elemental weapons are a more efficient choice than elemental ones. In the case of this Class Mod, howevওer, the opposite is true. The Interrogator can burn and melt a path through enemies with relative ease. Such weapons have another bonus too, in that they also tend to splash multiple bugs.

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In later Hazards, the Interrogator falls off🐻 a little bit. However, with a little luck on your upgrades and some skillful evasion, you’ll still turn all your foes into bubbling puddles before long.