From Be Our Guest to Let It Go, songs are one of the most beloved card types in Disney Lorcana. Not only do they remind us of some of our favorite Disney moments, but they also represent Ravensburger's knack for blending themes and mechanics. The only problem with singing songs is that they always have to be solo acts. A lot of the best Disney songs are duets or ensemble pieces, but in Lorcana, each song can only ever be sung by one character - until now.
Today we can exclusively reveal a brand new mechanic coming to Disney Lorcana: Sing Together. While songs with the keyword Sing can only be sung by one character, songs with the Sing Together keyword can be sung using any combination of characters in play, so long as the total ink cost of those characters equals or exceeds the cost of the song. This allows you to split the cost of a song between multiple characters, including your teammates' characters in co-op. Of course, with more singers comes more powerful effects. Ravensburger has provided us with six examples of songs with the new keyword coming in the Ursula's Return expansion next month.
Lorcana Co-Designer Steve Warner says the team has always wanted to introduce Sing Together to the game, but thanks to Encanto making its Debut in Ursula's Return, "now felt like the perfect time.
Look At This Family
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Look at This Family
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7 Ink – Action – Song – Rare
Sing Together 7 (Any number of your or your teammates' characters with total cost 7 or more may exert to sing this song for free.)
Look at the top 5 cards of your deck. You may reveal up to 2 character cards and put them into your hand. Put the rest on the bottom of your deck🦂 in any order.
Abilities and effects that allow you to retrieve character cards from your deck is a mechanic we've seen before in Amber on Characters like Lucky, The 15th Puppy, but we've never seen an effect as powerful as Look At This Family. Not only are you drawing two cards, but you're taking specific characters out of the top five cards of your deck. This song could enable strategies that require very specific character combinations to pull off.
Amber's Sing Together songs also benefit from all the Singers this ink color has to offer. With an Ariel, Spectacular Singer in play (a three-cost character with Singer 5), you would only need an additional two-cost or two one-cost characters to sing this song. A turn-one Cinderella, Ballroom Sensation and turn-two Sebastian, Court Composer could sing this song together as early as turn three.

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Second Star To The Right
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Second Star To The Right
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10 Ink (Not Inkable) – Action – Song – 🍸Rare
Sing Together 10 (Any number of your or your teammates' characters with total cost 10 or more may exert to sing this song for free.)
Chosen player draws 5 cards
Amethyst is the ink color of card draw, so it's only natural our first Amethyst song with Sing Together offers tons of it. Five is a staggering number of cards to draw; it's practically a one-sided A Whole New World. For Ruby/Amethyst players, helping sing Second Star To The Right could be something useful for Maui, Hero To All to do when there's nothing for him to challenge.
Another thing that makes this unique among cards that provide card draw in Amethyst is that its ability allows you to choose the player that draws the cards. In most cases, this will be used to help either you or one of your teammates refill their hand, but if your opponent's deck is running low on cards, you could win the game by making them draw cards until there aren't any left.
Under The Sea
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Under The Sea
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8 Ink (Not Inkable) – Action &n🔜dash; Song &nd🧔ash; Rare
Sing Together 8 (Any number of your or your teammates' characters with total cost 8 or more may exert to sing this song for free.)
Put all opposing characters with 2 Strength or less on the bottom of their players' deck in any order
It's the song we've all been waiting for, and boy is it a doozy. Under the Sea has the potential to become a one-sided board wipe in the right situation, and a surprisingly potent answer to aggro decks in an ink color that isn't exactly known for having the best board control. With only two four-cost characters in play, you can put all of your opponent's two-Strength characters under the sea, never to be seen again.
There are a lot of Strength-reducing abilities and effects already in the game that synergize well with this song. The most obvious example is Kida, Protector of Atlantis. After shifting her into play and reducing the strength of all characters by three, she could then help sing this song and send the opponent's entire board to the bottom of their deck. Cards like Control Your Temper!, Distract, Painting The Roses Red, and The Queen, Commanding Presence all give Under The Sea even more value.
A Pirate's Life
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A Pirate's Life
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6 Cost – Action &ndᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚash; Song – Uncommon
Sing Together 6 (Any number of your or your teammates' characters with total cost 6 or more may exert to sing this song for free.)
Each opponent loses 2 lore. You gain 2 lore.
A Pirate's Life is perfectly on brand with many of Ruby's lore-draining cards, like Aladdin, Heroic Outlaw and Honest John, Not That Honest. This is a relatively inexpensive song that can be sung as early as turn four (or turn three with Amber Singers) to give you a four-lore swing against your opponents.
Lore-draining effects like this have proven to be a lot more powerful in multiplayer settings than in one-on-one matches so far, but considering Sing Together lets your teammates' characters help you sing, it's no surprise that some songs would be more geared towards multiplayer. I expect songs like A Pirate's Life to serve an important purpose in the Illumineer's Quest: Deep Trouble, Lorcana's new co-op game mode coming in Ursula's Return.
Dig A Little Deeper
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Dig A Little Deeper
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8 Cost (Not Inkable) – Action &n𝓰da☂sh; Song – Uncommon
Sing Together 8 (Any number of your or your teammates' characters with total cost 8 or more may exert to sing this song for free.)
Look at the top 7 cards of your deck. Put 🐈2 into your hand. Put the rest on the bottom of your deck in🐎 any order.
Cards like Gaston, Intellectual Powerhouse; Gramma Tala, Keeper of An🌌cient Stories; and Develop Your Brain have already proven how powerful digging into your deck and choosing cards to keep can be for Sapphire players, but Dig a Little Deeper takes that theme to a whole new level. Filtering through seven cards will allow you to immediately f🧔ind key combo pieces like Lucky Dime and Belle, Strange but Special.
Warner says this is one of his favorites because of how perfectly the name of the song matches the mechanic, and I'd have to agree. "Digging" is a common TCG term for going through a number of cards at the top of your deck to find the one you need. "I love that "Dig a Little Deeper" does exactly what you'd expect it to," Warner says.
The Mob Song
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The Mob Song
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10 Cost (Not Inkable) – Action – Song – U🐟ncommon
Sing Together 10 (Any number of your or your teammates' characters with total cost 10 or more may exert to sing this song for free.)
𝕴Deal 3 damage to up to 3 chosen characters and🌄/or locations.
Finally, Steel gets its most potent damage-action yet in The Mob Song. Until now, Grab Your Sword has been Lorcana's version of The Mob Song, but now you can cast your characters as the angry mob and hurl three-damage flaming pitchforks at your opponent's board. But like, in a friendly way of course.
Unlike G🌠rab Your Sword, The Mob Song can also target locations. That might not seem like much now, but you never know what kind of pesky low-Willpower 💟locations could be introduced to the game in the future. This is a versatile and powerful song that could be another potential board-clear tool for Steel. Steel needed a song that could deal with three-Willpower characters, and this will certainly get the job done.