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Like any good game that features squad-based gameplay, 168澳洲幸运5开奖网:Exoprimal has a whole class of healing characters. While all these units do exist ﷺto keep your party alive, each one has their own, unique quirks that help distinguish them greatly.
Howeve𝓀r, while it is unquestionably a benefit for each class to feel so distinct, it also makes choosing between them a bit of a head-scratcher. Thankfully for you, dear gamer, we've got a breakdown of each support unit here for your convenience. We'll identify what they're the best at, the type of player that would appreciate them most, and give tips for how to utilize them effectively.
Witchdoctor
The pu❀rest healer of the bunch, this support unit can keep their teams 🎀alive while simultaneously paralyzing their foes.
Abilities
Neuro Rod |
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How Many Shots Before Reload |
N/A |
This is the Witchdoctor's primary attack. It will inflict a small amount of continuous damage, and if you sustain the current long enough, the Neuro Rod will paralyze your foes. This will include some of the big hitting dinos, as well.
Damage-wise, the Neuro Rod is extremely, extremely weak. However, it is incredible for crowd control. And if your team is fully aware, then they take advantage. In a well-synchronized team, this is a fantastic attack, but it is only effective if your squad is working like a well-oiled machine.
Repair Field |
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How Many Stackable Charges |
2 charges |
Recovery Time |
16 seconds |
This is the Witchdoctor's bread and butter𒅌. He puts down a giant field of effect. This will gradually heal anyone standing inside of it.
This isn't a one-shot heal, it, instead, gradually heals your allies over the course of five seconds or so. It is pretty potent, as it heals a number of allies at the same time, and it recharges quickly. However, i🧸f an ally is near death, this won't necessarily be enough to pull them back from the brink.
Feed |
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How Many Stackable Charges |
2 charges |
Recovery Time |
13 seconds |
This is a short-range move that both heals and boosts the speed of your allies. You can also use this as an attack to debuff your enemies and recharge your Neuro Rod.
When it comes to the Witchdoctor, your primary heal will be the Repair Field, as it is very easy to land. However, an effective Witchdoctor will need to use the Feed skill to heal their allies. For starters, it provides a stronger heal, but it is also effective as an alternative for when Witchdoctor d🗹🔴oesn't have a Repair Field ready to go.
Rescue Leap |
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How Many Stackable Charges |
1 charge |
Recovery Time |
12 seconds |
This is an instantaneous jump that will help get you out of trouble. You can perform a second jump mid-air if you press the jump ꦿpart-way through.
This is your emergency abort option. Use it to get ou✤t of sticky situations.
Vital Aura |
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How Many Stackable Charges |
1 charge |
Recovery Time |
N/A |
This is the best heal in the game. bar none. Vital Auta will fully heal your allies, it will boost their defense, AND it will slow your opponents.
This is an overdrive, so you won't get to use it often, but when you do, it will absolutely save you and your entire team. It is that powerful. You will need to pick your shot with this one, but it is so powerful that if you get it right, you can genuinely turn the tid🃏e.
Overview
The Witchdoctor is the best pure healer of the bunch. When it comes to providing survivability, his massive Repair Field is capable of negating most bits of occasional damage. Skillfully used, the Witchdoctor can also use Feed to rescue allies on the🌊 brink of death.
Another benefit of the Witchdoctor Exosuit is how adept it is at escaping danger. Rescue Leap is instantaneous. Once you press it,𒉰 you will fly up into the air, at which point you can perform a midair jump, and then glide to safety.
However, the bugaboo we need to address is the Witchdoctor's damage output. Which is to say that it is the lowest damage output in the game (and it isn't close). The Neuro Rod is a pretty potent tool for controlling groups of enemies, and with one of this suit's signature Modules you can extend its range greatly (which makes it fantastic for downing flying enemies), but you𝔉 will need to have a team who knows how to work arou꧂nd the Neuro Rod.
If an Assault unit, like the Zephyr, plays their cards right, they can benefit greatly from the Witchdoctor holding large groups of enemies in place. But if everyone is just going off on their own, and not coordinating, the Witchdoctor suit is going to be a tremendous drain on your team's overall DPS. This is bad news, a♐s that m𒁃eans that your team will likely fall behind.
Conclusion
For particularly tough battles, the Witchdoctor provides a huge benefit to the team's survivability, and with the right team, this suit can contribute from beginning to end. But in order to get the full potential out of this Exosuit you will ne🌠ed to have a good team. So, if you don't know the team, you may want to only bust this suit out when things are getting tough, and your allies are struggling to keep their heads above water.
Skywave
Skywave isജ an Exosuit that soars above the hoards and heals their friends while raining death down on their foes.
Abilities
Aether Lance |
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How Many Shots Before Reload |
3 shots |
This is Skywave's standard attack. It is a projectile that hurts enemies and heals allies. This attack will hit multiple units. It can hurt enemy units while healing all꧋ies with a single projectile.
Optics Jammer |
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How Many Stackable Charges |
1 charge |
Recovery Time |
14 seconds |
With the Optics Jammer Skywave fires a wave that blinds enemies, and heals allies. This is great for PvP🐻 encounters, and acts as an excellent heal.
Slipstream |
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How Many Stackable Charges |
2 charges |
Recovery Time |
7 seconds |
This will send Skywave into the sky. You can perform this twice, and get a pretty sizable amount of distance off of the ground. It is quite possible to loop the Slipsteam multiple time and stay in the air indefinitely.
If you want to descend, you can press the jump button to🥀 drop back down.
Graviton Charge |
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How Many Stackable Charges |
1 charge |
Recovery Time |
22 seconds |
This attack will fire a projectile at the ground which will create a giant gravity well, which will suck enemies to the center. This is a great way to help control giant crowds of enemies. Against the bigger foes, it𒆙 will slow them down for a period of time.
Desychronize |
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How Many Stackable Charges |
1 charge |
Recovery Time |
N/A |
This overdrive will freeze your opponents in place. If you synchronize this 🐠perfectly with your teammates, you can use this to land a number of guarenteed kills in PvP.
Overview
Skywave is among one of the easiest to use Exosuits in the game. Using the Slipstream ability, you can fly up into the air and fire at the enemies down below. Each shot from your Aether Lance will hit multiple targets. If the Aether Lance hits an enemy they take damage, if it hits an ally, they are healed. This means that you are simultaneously able to heal and deal damage to mobs.
Better yet, you can fire your Graviton Charge into the heart of a swarm, and lock a crowd of enemies together. As they are compressed, it means that your Aether Lance will be able to hit more foes. On top of that, the Optics Jam♕mer will blind players on the other👍 team, and acts as a potent second heal.
When you play as Skywave you are almost always safe, and you are able to contribute on every front. The only issue is that Skywave doesn't do anything particularly well. This suit just doesn't pack that much of a punch, and their heals aren't quite as potent as the other support Exosuits.
Conclusion
Skywave is a Support Class Exosuit that is easy to use effectively. When fighting hordes of enemies, Skywave is can help control crowds while also dishing out damage and healing allies. However, whꦉen the mission isn't against la꧃rge groups, the Skywave Exosuit is simply destined to be less effective.
Nimbus
The Nimbus Exosuit is a jack of all trades. It can be a potent source for health regeneration, while also 💝being able to dish out very respectable damage.
Abilities
Mars And Apollo |
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How Many Shots Before Reload |
8 shots |
Mars and Apollo is Nimbus' standard attack. Depending on your mode shift, each shot will either heal a teammate or hurt an enemy. If you are in the heal mode, the bullets have a slight homing functionality. So, you don't need to be bang on with every shot. This is not🔯 the case when you are in the attack mod🐲e.
One thing you will notice is that when you are in the attack mode, Nimbus will deal pretty decent damage. Nimbus isn't able to hang with the Assault-class of Exosuits, but its damage output is unmistakably respectable.
Mode Switch |
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How Many Stackable Charges |
1 charge |
Recovery Time |
4 seconds |
This is how you switch between whether your bullets heal or hurt. The Mode Switch is the crux of Nimbus' gameplay. When played effectively, Nimbus will be constantly switching alternating their mode.
Spreadshot |
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How Many Stackable Charges |
1 charge |
Recovery Time |
10 seconds |
With the Spreadshot, Nimbus unleashes a barrage of firepower for a decent burst of dam✅age or a sizable heal.
This is a pretty quick burst fire-style attack that you will use frequently. In a pinch, it will heal most of an ally character's health, or, if you are set to deal damage, it is a quick burst of damage.
Holo Warp |
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How Many Stackable Charges |
1 charge |
Recovery Time |
15 seconds |
Holo Warp will send a Holographic version of nimbus forward. Using the attack as this hologram travels will warp Nimbus to its position. If the hologram comes in contact with any downed team members it will revive them. One Nimbus has w🃏arped to the hologram any allies nearby will be 🦂healed.
Antipode Burst |
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How Many Stackable Charges |
1 charge |
Recovery Time |
N/A |
What's great about this Overdrive is that it will fully heal anybody in front of you while also pushing all the enemies a sizable distance away. This is a great way to reset a hectic situation.
Overview
Skywave may be the best damage dealer of the support class characters when fighting against groups, but Nimbus is definitely far more effective for single targets. That is actually pretty true of Nimbus' healing poten༒tial, too. This is a suit that is more than capable healin𝕴g an injured party member back to full health with a few shots.
Nimbus is definitely a potent and versatile character. In that regard, she is similar to Skywave. However, while Skywave is able to dish out damage to mobs while simultaneously healing party members, Nimbus needs to swap between support and attack. Nimbus also needs to be more precise when aiming, as this Exosuit doesn't have Skywave's incredible splash damage on all its attacks. This is a far more deliberate Exosuit.
It is worth noting that Nimbus also has th🌟e ability to revive allies. While you would hope that you would never have to use it𒁃, this can be an extremely clutch tool to have access to.
Conclusion
All of this means that Nimbus takes a little more skill to use effectively. You will need to be switching your mode type constantly, and you will have to be in the thick of it—unlike a flying Skywave who can soar above the swarm. That being said, we think that when played well, Nimbus is probably the strongest of the three support units. It is definitely the Exosuit that packs the hardest punch, and it also has access to potent healing abilities.
So,ﷺ while Nimbus may be the hardest of the three support units to use, when used correctly it feels like this Exosuit is one of the best i🌃n the game.