Kickstarter is a blessing and a💜 curse. The crowdfunded website is the perfect platform for developers - new and old - to make their dream game a reality. We’ve seen video games too niche for mainstream audiences reach unimaginable levels of success, thanks to the emotional and financial support of gamers.

If not for the fond memories of point-and-click adventure games by Tim Schafer, the former LucasArts developer would have 🦄never been able to raise over $3.45 million ๊for Broken Age, an adventure game inspi♊red by his heyday at LucasArts. If not for the love of the Mega Man franchise, the critically acclaimed Shovel Knight would have never seen the light of day, w𓆏ithout fans pl🍒edging $300,000 for development. And when famed Konami producer Koji Igarashi launched a Kickstarter to make a new Castlevania inspired game called Bloodstained, fans eager to see t𓂃he 2D legacy continue raised over $5 million to make 🧔it happen.

However, not every Kickstarter is a dream come true. There are times when a game is hit with an unexpected delay, graphical downgrade, or unexpected development cost. Sometimes🔯 these games are able to carry on; other times these games get the axe. Kickstarter puts the public in the role of a video game publisher and that scenario isn’t always rosy. When you fund a game on Kickstarter, you’re taking a chance that the developer you just entrusted your money to - whether is five dollars, $100, or $1K - isn't capable of developing his game. Kickstarter is not a store. If it fails, it fails.

Unfortunately, the early days of Kickstarter saw developers and backers blindsided by the hype and falling prey to 💯pitfalls too big to endure. Here are the 15 Biggest ♔Kickstarter Fails in video games.

15 🅠 Yogventures

via youtube.com

Back in 2012, the popular YouTube gaming channel known as The Yogcast announced it was entering the Kickstarter ring with a pricey video game proposal of its own. No longer satisfied with playing endless hours of Minecraft for its seven million subscribers, The Yogcast were going to star in an open-world video game of their own. Titled Yogventures, the open-world sandbox game promised adventure, random-generating worlds, crafting, character customization,♋ and Jaffa Cakes galore.

Sounds incredible, right? Yogcast fans poured over $567,000 into the Yogventures Kickꦑstarter, just to play a game based on their favorite YouTubers. Unfortunately, whenever something sounds too good to be true, it usually is.

Yogventures promised more than what first-time developer (red flag) Winterkewl Games could deliver. The indie developer missed deadlines, turned in disa𝓡ppointing work, underestimated development cost, and lost a key artist early in development, along with the $35,000 used to hire him. That last incident caused Yogcast to lose complete confidence in Winterkewl Games altogether.

Despite Winterkewl founder Kris Vale investing $25,000 of his own money into the game and sacrificing his own marriage in the process, development of Yogventures came to a halt in 2014.  Yogcast apologized to their backers and tried to make amends by offering them a copy of TUG, an open-world survival game that was also crowdfunded on Kickstarter. According to Yogcast, TUG was "the game we we𝓀re hoping Winterkewl Games would make."

14 Project Phoenix ไ

via projectphoenix.info

On paper, a real-time strategy RPG that mashes together the best elements of JRPGS and WRPGS sounds like a match made in heaven. That was the sales pitch for Project Phoenix, a squad-based strategy game being developed by  Developers that worked on games like Final Fantasy, The Elder Scrolls: Skyrim, Diablo III, and more. What sealed the deal for most gamers was seeing legendary Final Fantasy composer Nobuꦫo Uematsu listed in the game's credits.

The Kickstarter campaign for Project Phoenix raised over $1,000,000 in 2013 and had a release date for March 2015. It's the year 2017 and there's no solid release date for Project Phoenix in sight.

What happened? A 2015 update revealed the ugly truth. The Project Phoenix team were waiting on a specific programmer - gameplay programmer David Clark (Ori and the Blind Forrest) - to help them make their 60-hour RPG into a reality. Clark never came and that crippled development on the game. Much of Project Phoenix's development revolved around Clark's involvement. Without Clark, the developers now have to rethink their production, such as hiring more programmers than intended, moving to a new developer-friendly game engine, creating new assets, and finding new ventures to pay for these unforeseen costs. An update posted in April suggest the Project Phoenix developers are pinning their hopes on smaller unnamed productions to help them raise the money needed to finಌish their Kic💦kstarter game.

13 ✅ 🌳 The Mighty No. 9

via youtube.com

Mega Man fans have it rough these days. Capcom abandoned the Blue Bomber. The only new Mega Man games being made today are endless ports of the NES games. This is why when news broke out in 2013 that Keiji Inafune - the co-designer of the Mega Man franchise - was launching a Kickstarter for a spiritual successor to Mega Man, gamers everywhere jumped for joy. Inafune's game was called Mighty No. 9 and it promised to embody all the 2D platforming action of the Mega Man series, w൲hile also evolving it for a whole new generation.

Donating to the Mighty No. 9 Kickstarter wasn't just seen as a way of saving Mega Man from obscurityit was seen as the perfect opportunity to stick it to Capcom. With enthusiasm unbelievably high, the Mighty No. 9 Kickstarter raised over $4 million in cold hard cash. The tremendous success of Mighty No. 9 was seen as a victory for Mega Man fans and gamers everywhereꦡ. Sa🌜dly, the dream-like experience turned into a nightmare.

Throughout its unexpected three-year development, Mighty No. 9 was plagued with controversy. Poor communication between the developers and backers, new crowdfunded campaigns for additional game content like English voice acting and DLC, an apparent graphical downgrade with every new piece of footage, and delay after delay after delay. Inafune launching another Mega Man inspired Kickstarter before Mighty No. 9 was finished didn't sit well with many backers either (we'll talk more about this one in a minutꦓe).

What soured everyone's opinion about Mighty No. 9 the most was its tone-deaf marketing. “Make the bad guys cry like an anime fan on prom night.” Yup. That's the line you want to use when selling your anime-looking game tཧo a demographic made up of anime fans. Ugh.

Mighty No. 9 was no longer the beacon of hope; it became a symbol for everything wrong with the gaming industry. When Mighty No. 9 was finally released, it failed to be anything more than a poor man's Mega Man

12 Red Ash

via vgtime.com

In the midst of the Mighty No. 9 disaster, Inafune believed the timing was just right to launch another nostalgia-fueled Kickstarter. Pitched as a sci-fi anime-ish adventure game, Red Ash was intended to be a successor to the Mega Man Legends series, as Mighty No. 9 tried (and failed) to do for the original Mega Man games. Red Ash wasn't just going to be a video game, Red Ash was a multi-media franchise in the making. An animated s✱eries produced by Studio 4C - an acclaimed ani🏅mation studio in Japan - was also in the works, but also needed funding.

In any normal situation, both Kickstarter campaigns for Red Ash could have set new records for Inafune and the crowdfunded site. However, these campaigns were happening right after the gaming public had lost confidence in Inafune after his poor mismanagement of Mighty No. 9. In 2015, the Red Ash video 🐼game Kickstarter failed to reach its $800,000 goꦑal, while the anime Kickstarter just squeaked by with a little over $160,000.

The Red Ash video game Kickstarter didn't just fail for its association with Mighty No. 9. It had blunders of its own. No one knew if funding for Red Ash was going towards a full-fledged game, or for a first-half of an episodic series. Red Ash was coming to consoles, but the Kickstarter didn't make it clear if it was for PS4, Xbox One, or even Wii U. Finally, the Red Ash pre-alpha build was anything but spectacular.

Red Ash failed, but not really, as a mysterious Chinese-based company named FUZE swooped in last minute and provided their publishing services. FUZE - best known for producing a bootleg gaming console that looked like the love child of a PS4 and Xbox One - saved the game. Aren't happy endings great... except for the fact that little has been heard Red Ash since its Kickstarter ended.

11 Unsung Story ꦉ

via polygon.com

You may have noticed a pattern emerging as you read these Kickstarter horror stories. Famous game designer launches Kickstarter to make a game based on their most famous work. Fans of s✅aid game designer pledge every penny they have to see a new installment of their𒁏 favorite game. Famous game designer bites off more than he can chew and the fans are left to suffer.

This pattern unfortunately continues in the video game Kickstarter for Unsung Story, a tactical RPG by former Square Enix director Yasumi Matsuno. Unsung Story was going to follow in the footsteps of Final Fantasy Tactics and Vagrant Story - two of Matsuno's most famous games - and deliver a satisfying single-player role-playing experience. The developer behind Unsung Story was Playdeck, a company compoꦉsed of former Square Enix superstars. Sounds like a dream come true. What could go wrong? Everything.

Unsung Story ended its 2014 Kickstarter with over $660,000 and promised the game would ship by t♊he end of 2015. In 2016, Playdeck halted development on the game, but are now back to work on an alpha build.

The usual suspects are here. Poor communication between the company and backers, lack of updates, underwhelming progress and more. What seriously soured backers on Unsung Story, however, was the game sudden focus on PVP multiplayer. Why did this tick them off? Because PVP multiplayer was never mentioned in the game's sales pitch. There's no telling when Unsung Story will be release🃏d, but fans aren't thrilled that they're not getti▨ng the game they were originally promised.

10 Fur Fun

via gametunnel.com

Where do you cross the line between inspiration and plagiarism? A game stealing assets from other video games would be a good place to start. That's the controversy surrounding Fur Fun, a 90s inspired 3D platformer thatౠ'✱s more bootleg than homage.

It all began back in late 2016, when Spanish developer DokyCamp launched its Kickstarter campaign for the game. At the time, Fur Fun wasn't called Fur Fun, but Kewpie-Jazzy and it was asking potential backers to help pledge for a new 3D platformer in the style of Banjo-Kazooie and Donkey Kong 64, with its Kickstarter page mimicking Yooka-Laylee's. The game did not look visually impressive and as a result failed to meet its Kickstarter goal, however, Kewpie-Jazzy found new life on Steam Early Access under its new name Fur Fun.

Following the Steam launch, many users began to notice uncanny similarities between Fur Fun and the games that inspired its creation. Sound files from the N64 game Banjo-Kazooie were found within the game.

Most damaging for Fur Fun is that one of its levels bears (no pun intended) a strong resemblance to the Xbox 360 inspired world, LOGBOX 720in Banjo-Kazooie: Nuts & Bolts.

Coincidence? ... Unlikely.

9 🥀 Ant Simulator

via indiedb.com

Dealing with a fallout among friends is never easy, especially if you're an indie game developer. The rise and fall of Ant Simulator, a 48-hour game jam idea that appeared to be blossoming into a full game in 2014, is the perfect example of this. Crowdfunding for Ant Simulator's development was raised through various channels - one sour🔴ce being the  Kickstarter that featured the making of the game.  However, development would soon come to a close.

What happened? According to developer Eric Tereshinski, his business partners at ETeeski were negligent in spending Ant Simulator's crowdfunded budget. He accused his former business partne♑rs and friends, Tyler Monce and Devon Staley, of wasting the money on booze and s🀅trippers.

When Game Informer asked to get their side o💖f the story, Monce and Staley denied the accusations and poin📖ted the .

Regardless of who's telling the truth, Ant Simulator will never see the light of day.

8 Shadow Of The Eternals 😼

via gamespot.com

Among the great games in the Nintendo GameCube's library, Eternal Darkness is often described by many gamers as one of the console's hidden gems. It was an M-rated horror game that brought back fond memories of the Resident Evil series, while captivating players with its sanity meter that manipulated the game's environment with creepy results. Unsurprisingly, with Eternal Darkness being an exclusive adult-oriented game ♛on a Nintendo console, t🍃he game became a commercial failure.

In 2013, the developers behind Eternal Darkness launched a Kickstarter for its spiritual successor named Shadow of the Eternals. A new game following in the footsteps of Eternal Darkness seemed like an easy win for funding, however, the Kickstarter failed to come close to its goal of $1.35 millio𓃲n. Then, the second relaunched Kickstarter failed to reach its red♍uced goal. And the final attempt at funding the game failed as well. Ouch.

How could Shadow of the Eternal fail so many times when it promised to continue to the horrific fun of Eternal Darkness; the game everyone claimed to love? That's because the developers behind both games were surrounded by controversy throughout the years. Denis Dyack, former president of  Si🌃licon Knights and chief creative officer at Precursor Games, to be more specific.

Dyack became a controversial figure after a Kotaku report suggested he diverted resources from X-Men: Destiny - Silicon Knight's critically-panned Marvel game for Activision - and into a demo for Eternal Darkness 2. His leadership was also described 𒐪as disconnected and "dictatorship." It took several months before Dyack denied these explosive allegations, but the damage was already done.

Another significant event that killed Shadow of the Eternals was Kenneth McCull♉och, a founding developer of Precursor Games, being arrested on charges of 'adult' child imagery. Momentum for the game never recovered.

7 Areal

via polygon.com

The open post-apocalyptic adventure, Areal, found crowdfunding success on Kickstarter, but had it snatched away after damning allegations surfaced about the people behind the game. Developed by former developers of the S.T.A.L.K.E.R. games, West Games were hoping Areal would be a continuation of their famed survival horror series. However, their Kickstarter for the game wa⭕s suspended after the team raised $65,000 of its $50,000 fundraising goal.

Why did Kickstarter suspend Areal? Kickstarter n🎉ever publicly saidﷺ why, but the company said it reserves the right to do so if "if campaigns misrepresent or fail to disclose relevant facts about the project or its creator, provide inaccurate or incomplete user information, or misrepresent support by pledging to their own project." That's quite the damaging innuendo.

There were a couple of red flags raised during the Kickstarter for Areal. Most of the game's concept art and footage came from the S.T.A.L.K.E.R. series, the modest fundraising goal seemed insufficient for such an ambitious game launching on multiple next-gen consoles, other developers that formerly worked at GSC Game World, the studio behind S.T.A.L.K.E.R., questioned West Games' contribution to the franchise, and development updates were far too sparse.

West Games has denied any claims of wrongdoing and says it will continue fundraising Areal on its own website. Out of everything, the strangest aspect of the Areal Kickstarter w♎as the dev💫eloper's claim that . Perhaps our Commander in Chief can snag him a copy.

6 🐽 Coleco Chameleon

New gaming consoles are a dime a dozen, but who wouldn't want to pay $300 for a system that played nothing but ꧟old-school video games? That was the gamble with the Retro VGS. When the system's IndieGoGo page launched in 2015, the team behind the Retro VGS asked hardcore gamers to pony up near🌳ly $2,000,000 for creating such a device. A lack of a working prototype and inconsistent hardware specs doomed the Retro VGS, but that wouldn't be the end of the console.

In January of 2016, the Retro VGS was reborn as the Coleco Chameleon. The Retro VGS team were collabo🌊rating with Coleco; using their popular brand name to give new life to their retro console. The Coleco Chameleon picked the New York Toy Fair as the venue for its public debut. Making a big splash there would ensure the Coleco Chameleon would have a successful Kickstarter run.

When the Coleco Chameleon showed up at⛎ the New York Toy Fair, onlookers noticed something off about the console. The console's back and game cartridge were covered by black electrical tape, and Super Nintendo controllers were used for its demo. The answer for its strange appearance: the Coleco Chameleon was nothing more than a .

The Coleco Chameleon team were never able to refute the claim that they had no working prototype for the system, resulting in Coleco ended their relationship with the retro makers. Needless to say, the Colecꦓo Chameleon Kickstarter never launched.