168澳洲幸运5开奖网:Fall Guys is unique among other games in the battle royale genre for a lot of reasons, but perhaps the biggest one is how the game is structured. Rather than one long match, the game is broken up into different rounds that whittle down the number of players until one stands victorious. If you want to be that lone survivor, you'll need to be a master of each round type. This guide will give you the best chance at surviving each round Fall Guys will throw at you.
Fall Guys has five different categories of rounds: Race, Hunt, Survival, Logic, and Final rounds. Each has their own specific mini-games that fall in those categories, wit🐲h a total of 25 at the time of writing.
Race Rounds
These rounds focus on racing from one point to another, of course. But, getting there is never as simple as that. Every Race Round will have ob♏stacles to get in your way or knock you off the level. Most have checkpoints that you can reach to continue from partway through the stage, and the round ends when a certain number of players finish, eliminating those who don't.
Dizzying Heights features four sets of obstacles: spinning platforms, a climb with falling rocks, more spinning platforms, and then ends withﷺ falling rocks and spinning staircases. The best way to approach this round is to always run in the same way the discs are spinning to keep your speed up, use the blocks to avoid the falling rocks ▨and to take the right path when it splits. Finally, always remember to jump when you are exiting the final disc section so you don't fall down the gap.
See Saw is all about staying in the middle of the platforms as much as you can. Use the line to guide you, and then decide if you need to move to one side to reach the next platform. Again, remember to always jump between platforms so you don't slip through the gaps. If you'r𝐆e approaching a platform already heavily weighted to one side, dive on instead of just jumping to recover faster.
Door Dash is almost entirely luck-based. You can never tell which door is actually breakable, so let a couple of oღther players check some first to avoid knocking yourself over and getting stuck in a crowd trying to cram through a single doorway.
Hit Parade this is another four-part course featuring balance beams, spinning barriers, swinging ball hazards, and a slippery hill climb with bumpers. Don't w🐭orry about falling off early since there's a platform below you'll land on to recover. Try and stay in a pack during section two, or at least not go against a crowd pushing the barriers against you, and use the shadows of the swinging balls to time your movements. When you get to the hill, just do your best to keep your momentum.
The Whirlygig is a long race with a ton of obstacles in your w꧃ay. Take your time and be cautious here, always keeping moving objects in view so they don't hit you by surprise. Try and always go in the opposite direction of spinning bars to make them easier to leap over, and make sure you time the fi𒁏nal jump over the big fan.
Tip Toe is one of the hardest races, but there is a small secret to tell which tiles are real or fake. The fak♓e ones will sometimes have a slight shake to them, so avoid those if you happen to see them moving slightly. Try not to b𒆙e on the lead on this one until the end so you can let other players find the trap tiles, but stay close enough to make a break for it when the time is right.
Fruit Chute is just a straight run up a hill while avoiding tumbling fruit. Always remember to jump onto the conveyor belt at the beginning to avoid another hidden gap, and never trust a fruit to bounce in a pr♐edictable way.
Gate Crash is all about making it through moving gates. Don't fall behind or you'll end up getting stuck in a crowd just like Door Dash, and remember to time your jump right at the end of the slope you slide down later on to clear the gates ♊or you'll fall off. Aim for one that is closed when you first sta🔜rt sliding down so it will be open when you make it to the end.
Slime Climb is a simple race up a maze of tricky paths as🐟 an ocean of slime rises behind you. Don't rush jumping sections, but if you're desperate you can go for shortcuts by taking🧔 some daring leaps to grab higher ledges.
Hunt Rounds
Tail Tag is essentially reverse tag, but only those who are "it", or holding a tail, when the round ends wins. Don't bother trying to hold a tail early to midℱ-game, and instead try to position yourself to steal it only in the final moments when there's less chance you can lose it.
Team Rounds
Hoarders splits the players into three teams trying to collect seven balls. Dive into b♒alls to get them moving faster, and always keep them moving once they start. Rather t🐎han focus on winning, it's much easier to just make sure your team isn't last by sabotaging the losing team.
Fall Ball is basically soccer ꧃and works just like you think. Like Hoarders, diving into the ball ꧒gets it going fast, as long as you don't miss that is. Having a goalie is also a good plan.
Egg Scramble starts with 50 eggs in the center of the stage your team needs to gather. The majority of the game becomes about stealing eggs from other teams, so have at least one person try and protect your eggs while the r🐼est of you focus on stealing.
Rock 'N' Roll is really tricky. Make sure not to accidentally grab teammates when you mean to grab the ball, slowing you both down, and just go as fast as possible. Once the wall between teams is gon🌜e, send one or two players to slow down the other team's balls.
Team Tail Tag is just the team version of Tail Tag. The on𒉰ly difference here is to protect your team instead🐎 of stealing from them as best you can.
Jinxed is kind of the reverse of Tail Tag. If you're jinxed, look for players who get hit by ⛦the sw𓃲inging balls as easy pray.
Survival Rounds
Block Party you will either want to be in the front or middle. Sticking to the front 🤡lets you have more room to move because fewer people will be in the way, but less time✤, and the opposite applies to the middle.
Rol🧜l Out is all about staying mobile. Never stay in one place too long, and use your d🍬ive if you need to make a desperate leap.
Logic Round
Per𒀰fect Match tests your memo𓆉ry, so either remember the correct fruit or follow the crowd when things get too complex.
Final Rounds
Fall Mountain doesn't really have any tricks or secrets. It's an all-out race, but always remember to actually 🍷grab the crown at the end because just touching it doesn't count.
Royal Fumble is again very similar to Tail Tag. Use those same tactics here and try to gꦇ🌊rab it as late as possible.
Hex-A-Gone can be thought of as multiplayer Snake or Tron. Don't be afraid to fall down to low levels early since there will be fewer people around to worry about♎, and remember you can onl𒅌y jump about one tile if you start running out of platforms and need to make a jump to safety.