168澳洲幸运5开奖网:Fallout 3 is filled with moral quandaries. Like a lot of games of this era, you are often asked to be either an angel descended from heaven or the devil himself, as the middle ground isn't worth pursuing when the rewards are so underwhelming. Go big or go home, or in the case of Megaton, nuke it to smithereens or disarm the bomb and get a free house.
While there is a path of neutral karma to walk down and achievements to go alongsiꦦde it, it’s just not nearly as fun to roam the Capital Wasteland as a mercenary with neither a heart ripe with gold nor one burnt to cinders. During my first playthrough in several years, I decided to be a good girl and save everyone I encounter, approaching main and side quests alike with a mission to save as many people as possible, even if it means making things harder.
So, upon entering Megaton for the first time, I wasted no time chugging some chems before I waltzed right down to the titular atom bomb in the centre of town to disarm it. No talking with the local Sheriff Lucas Simms, no being sweet-talked by Mister Burke in the saloon, nor any word with the populace before I decided to save them from potential nuclear oblivion. But the option to wipe Megaton off the map entirely is available, aꦡnd remains one of Fallout 3’s most vital moral decisions. Make it, and you change the trajectory of your entire play🀅through.
But for newcomers stepping into Fallout 3 for the first time after the popularity of the Amazon show, is there a definitive choice to be made when it ꧋coꦚmes to saving or dooming Megaton?
Is It Worth Nuking Megaton In Fallout 3?
This is a pretty broad question, and the only correct answer is one that aligns perfectly with the karmic direction you plan to take on your playthrough. I will say that nuking Megaton in the early hours isn’t easy, largely because you must trek all the way to Tenpenny Tower as you arm the bomb to detonate it. It’s a long walk and will see you go past countless enemies and optional locations which, in any oth🔯er playthrough, you’d be kitted out for.
As a dweller of the vaults who has never stepped foot in the wasteland before, it’s quite overwhelming. You’ll also need to consider what you’ll be losing once Megaton is gone for good, since aside from a ghoulified Moira and her wasteland survival guide, ther💮e will be nothing left but rubble. The shops and clinics and quests available in town will e💛ither be failed or omitted from the game entirely, so you might want to make use of them first before committing to a final decision.
As a kid, I wasn’t hyper aware of the Megaton scenario or the consequences my actions would have, but today, it feels like 🌃an integral part of Fallout 3’s identity. If you know of the game, it is expected that you also know of the option to nuke or spare Megaton. Blow it up, and your karm🦄a will slip so far into the red that getting out of it is almost impossible, while sparing the town is an easy way to immediately cement yourself as a good samaritan.
In retrospect, it’s a flaw in not just Fallout 3, but the majority of games that embraced morality systems during its generation. Mass Effect, Infamous, Alpha Protocol and so many otherꦑs were considered as supremely nuanced in their narrative ambitions almost two decades ago, but years later, many of them are quite infantile. The Witcher 3 and Baldur’s Gate 3 have helped show that there is no straight line between good and evil, and the most interesting 🐼stories emerge from games that blur the lines. Nuking Megaton is a big deal, but the fallout (wahey) can be seen coming from miles away.
When Should You Nuke Megaton In Fallout 3?
Having played through Fallout 3 goodness knows how many times throughout my life, I think it’s best to decide Megaton’s fate after you’ve spent a few hours exploring the wastes. Gain a few levels, d🎉o a couple of quests, and figure out which karmic direction you’re going in. After that, you’re in the clear 🍷to make a commitment.
Alternatively, you could leave it up to chance and not do anything to help out the town, especially if you’re going for neutral karma. I’d love for a potential remaster or remake of Fallout 3 to leave Megaton up to chance if you did end up sitting things out, because who’s to say you must be the arbiter of fate for this 🐽town to be blown to pieces or saved from destruction? A more interesting game would entertain that.
If anything, I regret sprinting into Megaton and disarming the bomb without a second thought during my current replay. This monumental quest has become muscle memory b🤪ecause I am so intimately familiar with every outcome and conversation that stems from it. But those who are jumping into Fallout 3 for the first time won’t be, and I think it’s worth talking to everyone in town and key players like Lucas Simms, Mister Burke, and Tenpenny before making your decision.
It has lasting consequences in a game world you will spend dozens of hours in, so don’t take it lightly. My dream scenario is to agree to arm the bomb with Tenpenny, only to make my journey to his tower before blowing him and his comrades' brains out right before I press the big red button. Megaton is gone, but they won’t get the satisfaction of seeing it go.
So should you nuke Megaജton? It depends on your perspective, but if you end up being a big fan of Fallout 3 like I am, it will be more than worth doing multiple playthroughs where you’ll be able to save, nuke, or lea🌜ve Megaton’s eventual fate up to chance. All these years later, there still isn’t a choice in video games quite like this one.

168澳洲幸运5开奖网: Fallout 3
- Released
- October 28, 2008
- ESRB
- M for Mature: Blood and Go𒉰re, In𓂃tense Violence, Sexual Themes, Strong Language, Use of Drugs
- Developer(s)
- 𒀰 Bethesda Game Studios ꦜ
- Publisher(s)
- 👍 Bethesda Softworks
- Engine
- Gamebryo
- Franchise
- Fallout
Fallout 3 takes place in a ruined area around Washington D.C. two hundred years after the Great War. In a game met with critical acclaim, you must traverse this wasteland looking 😼for your father, while solving the mystery of his disappearance.
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