168澳洲幸运5开奖网:Fallout 4 is a huge op🌳en-world game with tons of hours of content for you to play through. Whatever you choose to do, the game has more enough content for you to enjoy.

There are 144 quests in total in the game (and that's not including DLC content). Some of them are unavoidable since they're part of the main story, others are related to the in-game factions, and a few are just secondary missions you can choose to do or not. While most of them are fun to complete, here you have a list of which side quests are the ones that give the best rewards.

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Updated on July 17, 2023 by Quinton O'Connor: Are you heading back to the Commonwealth ahead of the looming launch of Starfield? Or are you playing the role of the Sole Survivor for the very first time? Either way, if you want the best bang for your side-questing buck, partner, you've come to the right place.

Troubled Waters

Graygarden in Fallout 4

Reward

Acquisition

Graygarden as a settlement

Join the Minutemen and speak with Prest🅘on 🌱Garvey (alternatively, listen to Radio Freedom)

In an area as unforgiv🦂ing as the wasteland, having a p🗹lace you can call "home" is essential for your survival. Sure, it might not be a fancy house, but in post-apocalyptic Boston, a bed, clean water, and some crops will feel like a mansion.

One of the best settlements in the Commonwealth is Graygarden, a fully automated hydroponic garden run by robots that you can unlock by completing one of Fallout 4 best side quests, "Troubled Waters."

Graygarden is an excellent option for a settlement because it has a lot of fertile land for crops, and the robots that work there don't need to be fed, so you ♈can grow food in that place and then expo༒rt it somewhere else.

Memory Interrupted

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desdemona in Memory Interrupted

Reward

Acquisition

Two Railroad Stealth Boys

Be a Railroad member and complete 'The Butcher's Bill 2' quest, then return to Old North Church where you will see Carrington and Desdemona

Like many other Railroad missions, this one is about fighting the Institute's "evil" plans. This time around, you'll be sent to the Malden Center to eliminate any Gen one synths in the area. There you'll run into Glory, and the two of you will take care of the synths. After the area is cleared, just head back and talk to Desdemona to get your reward.

She will give you two Railroad Stealth Boys; these are super helpful consumables that make you invisib🐷le for about 40 seconds (ten seconds more than a regular Stealth Boy).

Pickman's Gift

Picnic for Stanley painting in Fallout 4

Reward

Acquisition

Pickman's Blade

Step inside the Pickman

This side quest takes place in the Pickman gallery, where a bunch of raiders are looking for someone named Pickman and will attack you if they see you. Go to the room that's on your left and loot the body of the dead raider; he has a holotape named "Message to Jack" that had the first clue to finding this Pickman guy.

Then enter the hidden tunnels behind the gallery, fight some raiders, and at the end, you'll find Pickman being held at gunpoint. Whatever the outcome is, you'll get a key to Pickman's safe (which is behind a paint that's inside the gallery called "Picnic For Stanley), interact with the painting, open the safe, and collect Pickman's blade, a unique melee weapon.

Here Kitty, Kitty

Erin sitting on the floor Fallout 4

Reward

Acquisition

A fusion core

Enter Vault 81

Once you open the door to Vault 81, a cat named Ashes runs out into the outside world. You'll then have to speak with Erin Combes, the cat's owner. She will task you with retrieving her cat, and as a reward, you'll get a fusion core.

Fusion cores are a super scarce resource in the wasteland and 168澳洲幸运5开奖网:they🌺 serve as a battery for power arꦯmors. After speaking with Erin, head outside the vault where you'll be able to find Ashes in two possible spots.

First, go east of the vault and towards the Chestnut Hillock Reservoir; Ashes should be sitting on the docks. If it isn't there, look for the animal on the opposite side of the reservoir, near a skeleton in the wheelchair. Once the cat is safe and sound back in Vault 81, you'll receive your reward.

Short Stories

The player talking to some kids inside a Vault Fallout 4

Reward

Acquisition

Grognak the Barbarian Perk Magazine

Talk to Katy inside Vault 81

To start "Short Stories," simply head over to Vault 81 and talk to Katy, the teacher. However, to gain access to the vault, you'll have first to complete 168澳洲幸运5🌸开奖网:a ques꧃t that requires three fusion cores. Alternatively, you could complete a difficult speech check.

RELATED: 168澳ꦐ洲幸运5开奖网:The Best Hidden Quests In Fallout 4, Ranked

Either way, once inside, talk to Katy, and she will ask the player to tell a story about the Commonwealth. After telling the little ones about the Deathclaw you fought earlier in the game, Katy will thank the player by givi🌜ng them a G꧅rognak the Barbarian comic.

  • This magazine raises critical damage from unarmed or melee attacks by five percent. If you find all the magazine's issues, this buff can go up to 50 percent.

Here There Be Monsters

Captain Zao Fallout 4

Reward

Acquisition

Zao's Sword and Three Homing Beacons

Head over to 𒈔the Shamrock Taphouse and speak with Donny

There isn't a clear winner for Fallout 4 best side quest award, but "Here There Be Monsters" hast to be among the top options. To start this quest, speak with Donny Kowalski in the docks behind the Shamrock Taphouse. He'll tell you he has seen a monster out of the water off the docks.

You'll have to investigate what's really going on, and, instead of a sea monster, you'll find the Yangtze-31, a Chinese submarine from the great war.

Once inside, you can speak to Zao, a ghoul and the sub's captain, who will task the sole survivor with helping him fix the ship. While this quest is a long one, the rewards are worth it. At the end of the mission, Zao will give the player three homing beacons, each of which allows the player to summon a nuke from the sub. You can also get Zao's sword, a unique melee weapon that deals 16 damage.

The Big Dig

Bobbi no nose in Fallout 4

Reward

Acquisition

Ashmaker and John Hancock as Companion

Go to Goodneighbor and speak with Bobbi

You'll get this quest after speaking with Bobbi No-Nose in Goodneighbor. She hires you for a job that requires discretion. In the end, you'll discover that Bobbi lied to you. She isn't planning to break into Diamond City's strongroom but instead, she wants to break in into a secluded storage room owned by Goodneighbor's mayor, Hancock.

You'll have to choose if you want to continue helping Bobbi, kill her and side with Hancock or convince her to surrender. If you select one of the last two options, Hancock's bodyguard will reward you with Ashmaker, a legendary minigun with incendiary bullets. Also, if you chose this storyline, 168澳洲幸运5开奖网:Hancock will be available as a companꦓ🍌ion.

Cambridge Polymer Labs

The player completing the Cambridge Polymer Labs sidequest

Reward

Acquisition

Piezonucleic Power Armor

Enter the Cambridge Polymer Labs

This quest starts once you've set foot inside the abandoned Cambridge Polymer Labs, there a Nanny bot called Molly will task the player with completing a 200-year-old science project. You really don't have much of an option here since you won't be able to leave the facility until the project is completed.

While this side quest is a multi-step one, the final stage of the project will re💫sult in a Piezonucleic power armor chest being crafted, which you can keep afterward. This legendary power armor piece increases the regeneration rate of Action Points when you are exposed to radiation.

Curtain Call

Strong in Fallout 4

Reward

Acquisition

Strong joins as a companion; a piece of clothing

Get close to Trinity Tower

During your adventures in Fallout 4, you can take companions to aid you along the way. Some of them you'll find pretty quickly, while others need you to complete certain side quests to unlock. This is the case of Strong, a lovable but brutal super mutant.

To get Strong as a possible companion, you'll first have to complete a side quest called "Curtain Call." To do so, get close to Trinity Tower and listen to the distress call on your Pip-Boy radio from Rex Goodman, who's trapped at the top of the Tower.

After completing the mission and freeing Rex and Strong, you'll be rewarded with Reginald's suit (if you're playing as a male) or Agatha's dress (if you're playing as a woman); these clothing pieces grant the player +3 charisma. You'll also have Strong available as a new companion.

Last Voyage Of The U.S.S. Constitution

The U.S.S. Constitution flying

Reward

Acquisition

Broadsider

Approach the U.S.S. Constitution located eastও 🍰of Bunker Hill

Some of the best Fallout 4 quests are worth doing purely because of the reward you end up with. Others are just bizarre and fun. Luckily, "Last Voyage of the U.S.S. Constitution" has the best of both worlds. To start this side quest, head over east of Bunker Hill where you'll find the U.S.S. Constitution, a ship run by robots whose captain is the sentry robot Ironsides.

Ironsides will ask the player to help him and his crew in their quest to return the ship to the Atlantic Ocean. If you play your cards right, you will help the robots make the ship fly; however, it doesn't end in the ocean. Instead, it crashes in a nearby skyscraper. Nevertheless, you'll receive a Broadsider as a reward, a unique weapon that uses cannonballs as ammo.

Hole In The Wall

Curie Fallout 4
  • Rewards: A Syringer rifle and Curie as a companion.
  • How to start it: Enter Vault 81, donate blood to Dr. Forsythe, and then leave the vault for 24 hours or more.

Reward

Acquisition

A Syringer Rifle and Curie as a companion

Enter Vault 81, donate blood to Dr. Forsythe, and then leave the vault for at leas💫t 24 in-game hours

To get yet another great Vault 81 quest, just wait until one of the kids in the vault has been moved to the medical bay. Speak to Dr. Penske to start the quest.

She'll tell the player that the kid was bitten by a mole rat and is terribly ill; you're then tasked with going to a hidden place in the vault to search for a cure. You have to be very careful as this side of the vault is filled with mole rats, and if they bite you, you'll get infected as well.

Eventually, you'll find a robot named Curie, who's been developing the cure for all these years. However, there's only one dose, which shouldn't be a problem unless you've been bitten.

Return to Dr. Forsythe and make a choice, either give the cure to the kid and save his life or keep it to yourself. Whatever you choose, Curie will still be open to being your companion. However, if you save the kid, you'll be rewarded with a Syringer rifle.

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