Anyone can spend hundreds upon hundreds of hours poring over the titanic amount of content and in any of Bethesda's open-world games. If you're that way inclined, though, you can also spend just as much time inspecting the game's files for cut content, or stuff that is otherwise inaccessible to players without the aid of console commands. 168澳洲幸运5开奖网:Fallout 4 is definitely no exception to this rule, with tons of 𓆉crazy stuff tucked away beyond the Sole Survivor's reach.

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If you're wondering what some of the coolest among these hidden gems might be, then you're in luck! We've totally got you covered today, because we're about to break down ten of the coolest, craziest, and weirdest unobtainable items hidden away within Fallout 4. Just keep scrolling to check them out!

10 Brains!

The perfect accompaniment to that post-nuclear zombie cosplay you've been working on, the brain is an item that was added with the Automatron DLC, though it's only ac༒cessible either via a test area or with console comm꧂ands.

The craziest thing about this particular brain is that it was actually meant to be a consumable. Meaning, yes, you could actually eat the brain, which serves the dual purpose of really lending immersion to your 168澳洲幸运5开奖网:wasteland zombie cosplay and prꦏoviding an Intelligen🎶ce-boosting buff.

9 ꧅ Vault 101 Jumpsuit ꦏ

168澳洲幸运5开奖网:There are quite a fe𝓰w di🌌fferent Vault Jumpsuits available in Fallout 4, but the Vault 101 Jumpsuit only exists in the game's files. As most fans should remember, Vault 101 is the home vault of none other than the protagonist of 168澳洲幸运5开奖网:Fallout 3, the Lone Wanderer.

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Its presence in Fallout 4's game files raises a lot of interesting questions. Was it originally meant to be an Easter egg? Was it a part of a more involved plot that would shed some light on the outcome of Fallout 3? Was a developer just having fun during testing?

8 💟 Lucky Rabbit's Foot

Easily one of the more interesting items on this list, the Lucky Rabbit's Foot was meant to be "worn" in the grenade slot, from which it would provide the Sole Survivor with a bonus to Luck and a small increase to tꦛheir experience gain.

This would've made for a unique, cool and useful item to lug around in your grenade slot if you didn't tend to use them, offering a nifty bonus in place of your usual throwables. You'd just need to make sure you didn't toss it by mistake, as it only has a damage rating of one, and you'd likely have one heck of a time finding it afterꦆwards.

7 ꦍ Elder Maxson's Cape

Elder Ma💖xson obviously went through several aesthetic designs, w♔ith at least one of these unused alternatives making it past the concept stage and into the game. This design saw him without his awesome beard but sporting a ragged, worn out cape.

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The Maxson that ended up making it into the game definit♏ely cuts a more imposing figure, so it looks like Bethesda definitely made the right ca🦄ll with this one. Still, this is definitely one radical-looking cape. As far as capes go, anyway.

6 🌱 𒉰 Robotic Bits

The "Robotic Bits" item is a peculiar accessory that was cut from the game. It was supposed to be equipped to the "eye" slot, like goggles or glasses would be, and proꦅvided a Perception bonus when worn.

Given that its placeholder model se🎐ems to be Nick Valentine's clothing, it's theorized that this item would've been something he wore at some point in the game, perhaps as an upgrade, or some sor🉐t of bonus that just would've been intrinsic to his character.

5 Nuka Cherry Grenade ꦏ

The Nuka Cherry grenade is an unused variant of the Nuka-grenade added with the Nuka World DLC. Its world model is practically the same as the existing Nuka-Grenade and the Quantum variant, though it only has𝓰 a placeholder damage rating of one, making it difficult to guess how useful it would've been.

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It can be surmised fr🎀om its existence that Bethesda initially intended for players to be able to weaponize the entire spread of the Nuka-Cola flavors, wh♛ich really could've been neat if they each had special and unique effects.

4 Chinese Assault Rifle 🌳

This one might be cheating a little bit, because this is truly cut and unfinished content, but an untextured model for the Chinese assault rifle (as seen in Fallout 3) can be found within the game's files.

This would've made for a good Easter egg as well as a unique wea♉pon, especially given that the Sole Survivor can actually meet and help out a ghoulish Chinese submarine captain during the quest "Here There Be Monsters." Sounds like missed potential foꦜr an awesome quest reward!

3 Mortar

How exactly a mortar-type weapon would've ended up working out in the context of Fallout 4 is unclear. Perhaps they would've worked along the same lines as the art🌱illery cannons? Either way, Bethesda obviously had thoughts on it, but the concept didn't se🐠em to get very far.

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The "mo🔯rtar" that exists in the game's files shares the same skin as the Broadsider, takes a unique ammunition labeled unsurprisingly as "mortar⭕," and boasts a base damage rating of 234.

2 ♚ Lorenzo's Crown

If you unearth an anci🀅ent alien artifact, the first order of busine🥀ss is, of course, putting it on your head as soon as possible. Lorenzo Cabot knew this, obviously, and didn't disappoint when it came to upholding his duty as an archaeologist.

Although Lorenzo's unearthly hat is easily the most unique piece of headwear in the game, players aren't allowed to get their hands on it, no matter🍃 which side they take in the quest "The Secret of Cabot House." Hacking it into your inventory anyway will yield boundless disappointment, as it doesn't grant the same supernatural powers that it granted Lorenzo.

1 💯 The "Nuke" 🍃

Fallout 4 Nuclear Explosion

Definitely taking the title of mo💫st absurd item on this list, the Nuke is a weapon that launches... well, nukes. We're not talking about mini-nukes, either, as these definitely appear to be a good deal bigger (as well as exponentially stronger). The funny thing i🔥s that they don't appear to launch very far.

The Nuke shares the Broadsider skin, which seems to have been a generic placeholder for launcher-type weapons, and its base damage rating breaks two thousand. As to what kind of purpose it could've served outside of fulfilling a developer's shamelessly gratifying power fantasy, 𓆉that's anyone's guess.

NEXT: 5 Things🐼 The Next Fallout Game Needs To Fix From Fallout 4 (& 5 It Needs To Avoid From Fallou♔t 76)