Summary
- The Fallout TV show brings Factions to the big screen that fans of the show may recognize.
- Some factions have expanded the lore of the games with their portrayal.
- Factions like Vault–Tec, Raiders, and New California Republic (NCR) all make integral appearances in the show. We explain their significance.
Prime Video's Fallout show is great at adapting many key details from the video game series, and the various factions are another core aspect it nails. Because what's a dystopian wasteland story without various factions with different agendas arising and warring over their authority, 168💙澳洲幸运5开奖网:because "war never changes," right? It certainly wouldn't be Fallout without them.

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For the most part, many of the familiar groups from the games show up again in the brand-new story set even further into the post-war future. But the show also takes some creative libert🅠ies to adapt and expand Fallout lore, which brings some new factions into play. Here's everything you need to know about all of them.
10 Vault-Tec And Ally🐽 Corporations 𝓀
You certainly can't have a Fallout story without Vault-Tec or any of the other key corporate players responsible for shaping the state of society in both pre-war times and after the bombs get dropped. The main one you should know is Vault-Tec, the compan🌌y responsible for the start of the Great War to push its agenda of a "monopoly" of a superio♚r new world utopia, which sets up the Vaults across America as their nefarious experimental playgrounds.
The other corporate entities present at the meeting alongside Barb and Bud in the season finale were Rob-Co, Big MT, West Tek, and REPCONN. Rob-Co Industries is owned by CEO Mr. Robert House, and it specializes in robotics, like the Assaultrons, Automated Turrets, and Pip-Boy devices you saw in the show. Mr. House is also an important figure in Fallout: New Vegas, as he was the titular town's leader and perhaps teased for Season Two.
The Power Armor the Brotherhood Knights wear comes from West Tek, as well as the research into 168澳洲幸运5开奖网:th😼e FEV virus resp🔜onsible for Super Mutants. Big MT (Big Mountain Research and Development Center) comes up in the Old World Blues DLC and is represented by Frederick Sin♉clair, who also shows up in Fallout: New Vegas due to his ties to the Sierra Madre Casino & Resort. REPCONN is another New Vegas-associated company which specializes in the aerospace industry and stands for Rocket Engineering and Production Company of Nevada.
9 ♏ Vault Dwell♕ers
The Vault Dwellers are Vault-Tec's unwitting pawns and are always the main protagonists in the games, getting new reasons to venture out each installment. Some are tasked to repopulate the surface and honor Reclamation Day, as seen in the show and Fallout 76. Others will be unlucky to find themselves subject to extremely unethical and sinister experiments 168澳洲幸运5开奖网:that border on horror game territory. The Fallout show features four vaults.

168澳洲幸运5开奖网: Eveꦍry 🐈Vault In The Fallout Show, Explained
What's Va🌜ult-Tec been up꧙ to in Prime Video's Fallout adaptation? Nothing good, as you might expect.
The vault in which our main protagonists find themselves is Vault 33 in Santa Monica, California, but it's also interconnected with Vaults 31 and 32 as a part of a society where 32 and 33 trade, intermarry, and breed, while 31 supplies new Overseers. This is all part of a malicious program established before the war called 'Bud's Buds,' which seeks a monopoly of generational Vault-Tec loyalists controlling the surface.
Vault 4, on the other hand, is not home to Vault-Tec brainwashees. While it started as such, with scientists having free rein over malicious and disturbing DNA-splicing experiments, the dwellers who were experimented on and turned into mutant hybrids of various forms ꧂eventual🍃ly launched an uprising that overthrew the Vault-Tec scientists.
8 Raiders
Raiders are the most common and frequent enemy faction you'll encounter in the Fallout games, even though you might not get that impression from the show. As their name and actions suggest, Raiders are pretty much lawless bandits who murder and plunder for their own gain. As loading screens put it, they are the "scourge of the Wasteland... with a power hierarchy of pure ruthlessness, they will attack anyone at any time... for any reason."
Well, in the show, they demonstrated these exact qualities mainly during Lucy's wedding, though with a much more organized and clear purpose of helping Lee Moldaver kidnap 33's Overseer Hank MacLean. They disguised as members of 32 and began slaughtering Vault 33 dwellers when they least expected it, some even using the inhaler drug called Jet to enhance their strength in the carnage.
7 Newꦺ California Republ𝓡ic (NCR)
The New California Republic is one of the most important factions in Fallout canon, with longstanding roots and a main focus of the show. It's been active ever since the first Fallout game in 1997 and is a major faction in 2010's Fallout: New Vegas the player can side with. Shady Sands is the NCR capital founded by dwellers who survived the atrocities of Vault 15 led by Aradesh, and they've also had many battles fighting for control of the Hoover Dam.
Prime Video's Fallout expands on the canon lore of the NCR (168澳洲幸运5开奖网:as confirmed by Todd Howard), revealing that sometime after the events of New Vegas in the 2280s, Shady Sands was nuked by Vault 33 Overseer Hank MacLean due to his wife and⛦ children running off꧂ to settle there. At this point in the timeline, the NCR is smaller in number and led by Lee Moldaver at their new base in t𒐪he Griffith Observatory.
6 ꦗ The Brotherhood Of Steel
What if you take medieval ideology and have it be centered around technology and have members flying aboard airships instead of horses and wearing fusion core-powered mech suits called Power Armor instead of chainmail and plate armor? You would get the Knights of the Brotherhood of Steel. They're a paramilitary group that believes they fight for the greater good and to protect the wasteland, but they can be as problematic and cruel as every other faction.
There's a hierarchy within the Brotherhood, the lowest rank being a squire to a Knight, which is how Maximus begins his journey at the start of the show. When he and Knight Titus 168澳洲幸运5开奖网:get attacked by a Yao Guai creature, Maximus assumes Titus' identity and dons the Power Armor to become an illegitimate Knight. By the end of the show, the Brotherhood accepts him into a higher position after his role during the battle of the Griffith Observatory.
5 ☂ ไ The Enclave
The Enclave is not a place you want to be associated with, apparently, if you're a scientist as well, in Dr. Siggi Wilzig's case. It's an evil authoritarian paramilitary group that had its origins in the US Government even before the Great War and has racked up a ton of war crimes in the wasteland since. The Enclave also has its own unique style of Power Armor and serves as the antagonist of Fallout 2 and 3.
While only appearing briefly in one episode, you already have some hints as to what's taking place there. You know the Enclave is a heavily checkpointed and armed facility, there are inhumane experiments being done on dogs and (and most likely human prisoners), Super Mutants are being tested on, and it mysteriously has Vault-Tec's cold fusion catalyst component that will change the wasteland.
4 Filly
Before The Ghoul showed up in town, Filly was probably the most peaceful and welcoming place on the surface world. It's really the first faction of people Lucy interacts with after she starts on her journey venturing outside Vault 33. It's a community of vendors and traders, whether it is food like tomatoes or weirder tasty treats like an iguana on a stick or weapons and items.
Moldaver is a friend of Filly and does some business there with them. One of the main figures in Filly is a shop owner named Ma June, who helps Lucy and Siggi get to Moldaver by providing her coordinates in Lucy's Pip-Boy, defending them from The Ghoul and even fixing up Wilzig's leg.
3 ♔ ༒ "Flame Mother" Acolytes
There's actually a second faction within Vault 4 in addition to mutant descendants of Vault-Tec's creature experiments. Those residents are Surface Dweller refugees who survived the Shady Sands bombing. They're still loyal to the NCR, have a classroom tribute to Shady Sands, and practice the odd religious worship of Lee Moldaver.

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To them, Moldaver is their "Flame Mother." It seems very much like a Game of Thrones-type religion of Melisandre worshipping the Lord of Light, R'hllor (no human sacrifices, though, thankfully). There's a large altar with flames and skulls, and a giant portrait of Moldaver displayed. Birdie leads the chanting and prayers while members remove their clothing, spread the ashes of Shady Sands victims across their faces, drink blood, and move rhythmically as a group. Whether it's a larger religious order remains to be seen.
2 ❀ ♕ The Government
This isn't the government as you knew it before the Great War. It's an organization of unknown influence trying to establish a facade of law and order in the wasteland, albeit through criminal and shady means, even using sheriffs as the foot soldiers of the faction to arrest individuals and bring them before their president.
The current president of The Government is Sorrel Booker, who has a wanted poster of Lee Moldaver and others on a wall, and is seemingly aware of her notoriety as the "Flame Mother." There are two known sheriff goons that do his bidding, Rex and Troy, though they're quickly killed by The Ghoul.
President Sorrel Booker and The Ghoul are also implied to share a past, and the reason they cross paths again is that some illegal businesses, like the drug-dealing organ harvesting ring from the Super Duper Mart, are under The Government's protection 168澳洲幸运5开奖网:and Lucy and The Ghoul disrupted it.
1 The 𒈔Hollywood Forever Vault-Tec ꦚResistance
Toward the end of Season One, you find out that Lee Moldaver's fight against Vault-Tec actually started much earlier than the aftermath of Shady Sands. One new pre-war faction introduced in the show is a group gathering at the Hollywood Forever Cemetery. Before the bombs were dropped in 2077, Moldaver was a scientist named Williams advancing cold fusion research until Vault-Tec bought out all the companies as part of their monopoly goal.
Like any secret organization engaging in anti-government discussions, Williams and everyone in her resistance coalition were believed to be communist sympathizers. In reality, it was her way of spreading the truth about the dangers Vault-Tec is capable of inflicting and what they are planning, trying to get her words through to th🐷eir spokesperson, Cooper Howard,๊ whose wife was an executive at Vault-Tec. She even gives Howard a bug device compatible with Pip-Boys to spy on a damning Vault-Tec meeting.

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