The Fallout series depicts an alternative reality of a po🎃st-apocalyptic world. Gamers gain insight into what life would be like in the aftermath of a nuclear war. While many lifeforms mutated into radiative creatures, others survived underground inside of vaults.

In a majority of the series, gamers control the fate of their character. They can create a savior of the Wastelands or someone so despised that they're immediately outcast from most settlements. It's up to the player to make choices on how to create a better world. Fallout 2 showed us what helping others could accomplish. The new owner of the Fallout franchꦿise gave us a glimpse of how other regions of the countries suffered. This proves that there's always work to be done to help America recover.

The protagonists of Fallout are on a quest, but they often take out time to hear the requests from others. Many side quests make a long-time impression. Oth🍌ers are confusing and make gamers upset.

Since the Fallout series has been owned by two separate developers🧔, making the lore make sense﷽ has cause conflicts among the company and its long-time fans. While many players don't pay attention to inconsistencies, others do, making Bethesda feel pressured to explain their decisions. They either make new choices or have fans forget lore established from previous games. These stories may have been mentioned but never fully explored. Even worse, the story wasn't intended to be as important as the online gameplay.

Our list compiles some storylines Fallout's developers hope are for♛gotten over time. There are major spoilers for the entire series throughoutౠ our list.

25 Prote♏cting The Herd

via: fallout.wikia.com

While traveling through Modoc in Fallout 2, a butcher named Grisham asks the Chosen One if th🐼ey're looking for work. Accept, and he'll request that you protect his herd of Brahmin from wild dogs. This side quest is frustrating for many players because the Brahmin keep moving around the Chosen One, making them easier targets for the dogs.

With every Brahmin destroyed, your reward goes down.

If you managed to get all of the Brahmin eliminated in battle, you have to pay ꧋Grisham $1,500. At least ✱we know why this quest was hidden in the first place.

24 An Underground Fam♒ily

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Within Meresti Metro station lives "The Family," a group of settlers who consider themselves vampires. Their leader Vance has them so convinced that they're vampires that they don't realize they've been lied to 🔯this entire time.

The Lone Wanderer can stop The Family in the side quest "Blood Ties." With ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚsome convincing, The Family will stop attacking settlements for fresh victims or agree to join their cause. After completing the qu🦩est, the Family remains underground and hidden away, making you wonder why you bothered with them in the first place.

23 🐻 Can’t Go Home Again

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The Lone Survivor flees Vault 101 after their🔜 father, James, unexpectedly leaves the vault. Everyone becomes angry with their childhood friend. They believe the Lone Survivor knew about the escape.

Once the Lone Wanderer is away for a while, Vault 101 calls out for help. Gamers can return to the vault, help out Amata, and even encourage Butch to leave and explore the world. After leaving the Vault for a second time, Amata permanently bans you forꦗ returning. All your efforts are almost useless, as they don't welcome you back and close off the doors to the outside world.

22 Exploring The Map ꧂

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Fallout: New Vegas has some q🅺uests that will take you all over the map. "Return to Sender" is a New Californa Republic q🍎uest that leads you through six different Ranger stations. The Courier has to upgrade all of the towers alone. The towers can't be fixed at the same time, so you'll have to invest a few hours in resolving the problem.

While you do gain some insight into the personal stories of the NCR, it's a quest that will take you all over the map for little gain.

Thankfully, this mission is optional and you won't face any consequences for skip🐷ping𓆉 it.

21 ♎ Never Ending Quests

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Most video games with open worlds have radiant quests. They're repeatable quests that send you all over the map, recovering items for a few caps. Fallout 4's most known radiant quests are provided by Preston Garvey o🌌f the Minutemen. Though it opens up new settlements to build ⛦upon, his requests never seem to end.

Garvey isn't lying when he says there's always work to be done. Though these quests can earn you additional items, they mean little in the game. The end slides don't mention how the Sole Survivor saved a single settlement several times in one playthrough📖.

20 Saving A⭕ Settlement’s Water Problems 🐼

via: fallout.gamepedia.com

The city of Necropolis is Fallout 1's Ghoul haven. It's where all of the Ghouls have taken shelter after being outcast from other settlements. Similar to the Vault Dweller, the residents of 𝓀Necropolis are having trouble with their water pipes. They offer the Vault Dweller a deal: if he fixes their water pipe, the water chip is his.

T♚he Vault Dweller can help out the Ghouls. If he's feeling particularly devious, he can take the chip and leave the water pump alone. The ending slide will show that the Ghouls all passed away from dehydration.

19 🌃 The Battle Stays On A Screen

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Operation: Anchorage is a military simulation sidequest. The Brotherhood of Steel Outcasts asks the Lone Wanderer to use their Pip-Boy 3000 to access the terminals. Once the Lone Wanderer begins the simulation, all of their inventory is removed. They'll travel through the icy terrain ofꦯ Anchorage.

After completing the quest, the Lone Wanderer can pick up any weapons or armor they want from the armory.

The simulation isn't real and has no effect on the world outside the screen. Though you'll have access to a few more weap💯ons, it may not♊ be worth the effort for most gamers.

18 ✅ A Tale Of Alien Immorta💮lity

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The Cabot House is the only pristine home within the ruins of Boston. If you choose to accept the quest, you'll learn more about the Cabot family. Once the Sole Survivo♕r begins to get to know them, they'll learn the Cabot family has been alive since the late 1800s. Thanks to alien technology, they're immortal. Help them take out the family patriarch, Lorenzo, and you'll have almost limitless access to their immortality serum.

Accepting Lorenzo's proposal to stop the Cabot bloodline will make this quest a🐻lmost pointless. Even though the Cabots lived for centuries, they made little impact on the world.

17 📖 All Your Eggs In One Basket🎶

via: fallout.gamepedia.com

The Thorn is an underground fighting ring where settlers 🥂fight Wasteland creatures. The Courier can sign up to participate, or help Red Lucy obtain 🦄more monster eggs. If you prefer to avoid fast travel, be prepared for a lot of walking.

Lucy has you searching for the eggs of a Giant Mantis, Radscorpion, and even a Deathclaw. After returning the eggs to h𒀰er, she'll award you with caps and named shotgun, the Dinner Bell. If you really enjoyed hunting for eggs, the qꦬuest is repeatable. Many end up avoiding the search because it takes so much time to hunt down all those eggs.

16 ꦛ An Unusua♛l Canine Friend

via: fallout.wikia.com

When the Sole Survivor leaves Vault 111, they find a dog waiting at Red Rocket. The German Shepherd named Dogmeat has no other purpose othe🎶r than to follow the Sole Survivor.

Fans have speculated about the history behind Dogmeat.

They wonder how the dog found the Sole Survivor and why he would know where Kellogg is located. Gamers believed Dogmeat was a synth sent by Father to protect the Sole Survivor. In previous Fallout games, the protagonist finds the d🐻og in trouble or has to recruit it. The recent games want you to believe Dogmeat h♛as "chosen" you as his new master.