The biggest names in fantasy media almost always start out as books. 168澳洲幸运5开奖网:The Lord of the Rings, 168澳洲幸运5开奖网:Game of Thrones, and 168澳洲幸运5开奖网:The Witcher were all novel series before they became the film, TV, and video game juggernauts they are today. Fantasy is one of the deepest and most expansive genres out there, so there is no shortage of novels that𒈔 would make for great video games.
From their detailed settings and intriguing characters to their intricate magic systems and 🎀epic battౠles, the novels on this list all deserve to be brought to life through games.
7 🤡 The Unspoken Name By A.K. Larkwood (2ꩲ020)
AK Larkwood's debut novel gave us one of the most imaginative fantasy settings in years and a pair of wonderfully compelling heroines to follow into it. Csorwe and Shuthmili's adventures would make for a delightful party-based RPG, especially with guest characters like the sharp-tongued Tal or the scheming Oranna added into the mix.
As The Unspoken Name develops into a book series in its own right (the second novel, The Thousand Eyes, was published shortly before this article was written), Larkwood's world promises to expand further, making an even stronger case for adaptation.
6 The Necromancer C🐠hronicles By Amanda Downum (2009)
Isyllt Iskaldur is an underappreciated fantasy heroine who would make an absolutely perfect video game protagonist. A royal spy with power over the dead, she travels the world destabilizing rival countries and foiling enemy plots for theꦺ Crown.
Games featuring Isyllt would allow for an exciting blend of combat, stealth, and magic. They wouldn't even need to follow the books (although each novel in the series would make for a fine game on its own) as the nature of Isyllt's work takes her to all sorts of exotic locations.
5 Warbreaker By Br꧂andon Sanderson (2009) 🌳
While Sanderson is probably best known for his series like Mistborn and The Stormlight Archive, some of his best work is in his standalone novels. Warbreaker in particular stands out as a book that could allow 𒈔for stunning visuals in a game.
In Warbreaker's world, magic is fueled in part by colors — using magic drains the color out of a person or object. People with no magical power left - drabs - are grey and colorless while people and places with vast amounts of magic at their disposal are bright and saturated. Throw in palace politics and some daring battles (both of which the book has) and it could make a stunning game.
4 Trꩲail Of Lightning By Rebecca Roanhorse (2018)
Tra🉐il of Lightning and its sequel Storm of Locusts are modern fantasy novels steeped in Navajo mythology. Protagonist Maggie Hoskie is a monster hunter in a world ravaged by supernatural disasters. Her magically-enhanced speed could create some unique game mechanics, and her monstrous foes would serve as exciting boss fights.
Giving Maggie her own game would also be a big win for representation - how many female Native American video game characters are there, let alone protagonists? There are168澳洲幸运5开奖网: tons of games based on 168澳洲幸运5开奖网:the legends of other 168澳洲幸运5开奖网:cultural groups, but very few based on the mythology of indigenous North America. The books have already given a compelling new First Nations voice to fantasy literature, and a game based on Roanhorse's work could do the same for gaming.
3 ✃ The Name Of The Wind By Patrick Rothfuss (2007)
Patrick Rothfuss's Kingkiller Chronicles is arguably the biggest new fantasy series of the twenty-first century (so far), with a protagonist whose resume could 168澳洲幸运5开奖网:give Geralt a run for his money. Kvothe is a legend 🐻in the books, which tell the story of how he came to be so infamous. Fans of The Witcher would likely flock to a game based on The Name🔯 Of The Wind and its subsequent novels.
Of course, there are plenty of other characters in the setting that a game could follow. Auri already got a spinoff novella in The Slow Regard Of Silent Things, so there's precedent within the series to explore the world from the perspective of somebody other than Kvothe.
2 ꦕ The ♍Broken Earth Trilogy By N.K. Jemisin (2015)
The Broken Earth Trilogy is the only series to date for which each novel separately won its own Hugo Award. Jemisin's story of the end of a magical civilization is ripe for adaptation as a sweeping RPG. Such a game would, like the books, be filled to the brim with memorable characters, dramatic moments, and 168澳洲幸运5开奖网:heart-wrenching decisions.
The books make the end of the world a deeply personal affair, combining human needs with high magic and global consequences. It's the kind of story that burns itself into the reader's brain forever, and experiencing it through an interactive medium could make it all the more impactful.
1 The Temeraire Serie🍰s By Naomi Novik (2006)
The fact that in more than fifteen years Naomi Novik's Temeraire novels haven't been adapted into a film or a TV series or SOMETHING is a tragedy. The series is set on early-nineteenth-century Earth, and Napoleon is trying168澳洲幸运5开奖网: to conquer the world with dragons. The series has Jane Austen-style banter juxtaposed with gripping battles on land, at sea, a♓nd on dragonback. The novels explore the dozens of different species of dragons and how they are integrated into human cultures around the wor꧟ld.
The Total War series has alr🌊eady covered the Napoleonic era and has made forays into fantasy and mythology with its more recent titles. Now Creative Asseꩵmbly needs to do the right thing and get the rights to make Total War: Temeraire.