7's campaign will reportedly have to be beaten in 24 real-time hours, as its story will centre around the player's family being kidnapped and having to be rescued in a certain amount of time.
Earlier this year, it was reported that two different Far Cry games are currently in develඣopment at Ubisoft, with on🐷e being an extraction shooter in the vein of Escape 🌟from Tarkov, and the other being a more traditional mainline game. The more traꦰ𝔍ditional game, known internally as Project Blackbird, is reportedly in development at Ubisoft Toronto, and a bunch of details about the game have supposedly just leaked.
, Far Cry 7 will feature a "non-linear story" that has the player's wealthy family being kidnapped at the start of the game by a conspiracy group known as the "Sons of Truth". That's already a bit of a subversion of the usual Far Cry trope of the player being the one who gets kidnapped, but the really interesting thing here is that the game will reportedly have to rescue the family under a time limit, similarly to games like Dead Rising.
According to Insider Gaming's sources, the current in-game timer will give the plater 72 in-game hours to rescue their family, which should total around 24 hours in real-time. That timer can apparently be paused whenever the player enters safehouses, but will otherwise be ticking away in the background.
This focus on a time limit means that the family members reportedly don't have to be reduced in order and that some of them can even be killed, which will change how the story plays out. Since the game is still in early development and hasn't even been formally announced by Ubisoft as of the time of writing, the details are all a little up in the air right now, but it seems that the player will have to rescue all of their family members in order to fully complete the campaign.
That's not the only thing that's new in Far Cry 7, however, as it will reportedly introduce a new "interrogation mechanic". Confusingly, this doesn't necessarily mean that the player will be asking enemies questions, as they'll sometimes give away the information on their own. They'll also have the capacity to lie, stay quiet, and even escape from you, which should all impact how fast the player is able to find their family.
Considering one of the main points of criticism that players and critics had about Far Cry 6 was that it was too similar to the rest of the series and didn't do enough new, it certainly seems like Ubisoft is trying something new.