168澳洲幸运5开奖网:Final Fantasy 10-2 is something of a contentious entry in the Final Fantasy series. While some dislike it for its mass🃏ively different tone in comparison to its pred🌜ecessor, others defend it for its fantastic gameplay and refreshing take on the formula.

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The game's combat system is hailed as one of the best in the series, ꦓand this is mostly down to the Spherechange system. Yuna, Rikku, and Paine can change their class in the middle of battle using Garment Grids. This allows a great amount of flexibility and application of strategy to the sometimes overwhelming battles. To💫 use these classes, the party must collect dresspheres that are scattered throughout Spira.

Updated May 19, 2023: We've gone over this guide to make sure the information within is laid out in the most readable way, and that everything is accurate and useful! Happy sphere hunting!

Gunner

Final Fantasy 10-2 Gunner
Gunner dressphere forms for Yuna, Rikku, and Paine from Final Fantasy 10-2
  • Acquired: Chapter 1
  • Abilities: Gunplay, Trigger Happy

The Gunner dressphere is one of the four dresspheres that you'll start the game with and is Yuna's default class.

This class uses Gunplay skills which are physical attacks that have no charge time, and the Trigger Happy skill which will fire a shot every time you press a button within a short period of time — almost identical to Irvine's Limit from 168澳洲幸运5开奖网:Final Fantasy 8.

Thief

Final Fantasy 10-2 Thief
Thief dressphere forms for Yuna, Rikku, and Paine from Final Fantasy 10-2
  • Acquired: Chapter 1
  • Abilities: Steal, Flee, Flimflam

Like the Gunner, the Thief dressphere is immediately obtained at the beginning of the game. It is Rikku's default class, naturally, and allows her🉐 to Steal from enemies.

It also has Flimflam abilities that let Thief be useful in other ways, such as stealing MP from mage enemies or inflicting various statuses such as Slow and Stop.

Warrior

Final Fantasy 10-2 Warrior
Warrior dressphere forms for Yuna, Rikku, and Paine from Final Fantasy 10-2
  • Acquired: Chapter 1
  • Abilities: Sentinel, Assault, Swordplay

The Warrior dressphere is Paine's default class.

It is a physically oriented class that has access to various elemental abilities and great stat-reducing strikes that w⛦ill be useful in almost every difficult battle in the game.

Songstress

Final Fantasy 10-2 Songstress Yuna Rikku Paine
Yuna, Rikku, and Paine in their Songstress outfits from Final Fantasy 10-2
  • Acquired: Chapter 1
  • Abilities: Dance, Sing

The Songstress dressphere is acquired very early on in the first chapter of the game and is part of the Spherechange tutorial.

It's the first dressphere that you'll get that cannot physically attack at all, instead focusing on status infliction and stat changes. It makes for a great support class that can 168澳洲幸运5开奖网:learn some really useful moves.

Black Mage

Final Fantasy 10-2 Black Mage
Black Mage dressphere forms for Yuna, Rikku, and Paine from Final Fantasy 10-2
  • Acquired: Mt. Gagazet - Chapter 1
  • Abilities: Focus, MP Absorb, Black Magic

The Black Mage is a classic of the Final Fantasy franchise and the game hands this dressphere to you very early on. You'll get it at the end of the Mt. Gagazet story mission right at the beginning of the game after you ha𝔍🍸ve trounced the Leblanc Syndicate and beaten Boris at the peak of the mountain.

This dressphere is all about elemental magic damage 🌼and is great at the beginning, but falters towards the end of t🌄he game.

White Mage

White Mage dressphere forms for Yuna, Rikku, and Paine from Final Fantasy 10-2
  • Acquired: Besaid - Chapter 1
  • Abilities: Pray, Vigor, White Magic

Another staple of the franchise is found very early on in Final Fantasy 10-2. Chapter 1 has two storyline missions to complete, and the first is on Besaid Island. Complete the mission by defeating the Flame Dragon in the Besaid cave, and you'll acquire this dressphere.

This class is the quintessential healer 💎and is useful to have on at least two of your party's Garment Grids at all times — just in case.

Gun Mage

Final Fantasy 10-2 Gun Mage
Gun Mage dressphere forms for Yuna, Rikku, and Paine from Final Fantasy 10-2
  • Acquired: Moonflow - Chapter 1 or Chapter 2
  • Abilities: Scan, Blue Bullet, Fiend Hunter

The Gun Mage is available as early as Chapter 1. Head to ඣthe Moonflow and talk to the small man there called Tobli and accept h𝐆is quest.

Head to the south towards Djose Temple and the Mushroom Rock Road and you'll come across Tobli's caravan. Escort the caravan back to the Moonflow, and you'll receive the Gun Mage dressphere as your reward.

If you miss the opportunity in Chapter 1, you can do another mission for Tobli in Chapter 2 to get the dressphere. This mission involves selling tickets to people in the general area — sell at least six, and you'll receive this dressphere as a reward.

The Gun Mage is this game's version of the Blue Mage class and will learn powerful moves from the enemies you encounter by getting hit with them.

Alchemist

Final Fantasy 10-2 Alchemist
Alchemist dressphere forms for Yuna, Rikku, and Paine from Final Fantasy 10-2
  • Acquired: Calm Lands - Chapter 2, Chapter 3, or Chapter 5
  • Abilities: Mix, Stash

In order to get the Alchemist dressphere as early as possible, there are some s💙teps you must take.

  1. Chapter 1: Speak to Clasko at the New Yevon headquarters and invite him aboard the Celsius.
  2. Chapter 2: Complete the mission Cuckoo for Chocobos on the Mi'ihen Highroad and then talk to Calli outside the Travel Agency. Invite her and her Chocobo aboard the Celsius.
  3. Chapter 2: Head to the Calm Lands and complete the mission Clean Sweep for Clasko.

Th🤪is mission involves defeating a certain fiend in what used to be the Monster Arena in Final Fantasy 10. The trouble is each paddock has a fiend in it — all barꦆ one are illusions.

To find the real fiend, follow the gaze of each fiend until one isn't looking towards the same spot as the others — this is the r🎐eal one. Yo🉐u will have to repeat this task a few times.

The fights here can be quite tricky, as the fiends are high-level Dark Elements and Queen Coeurls who can really put the hurt on. Packing a way to inflict Silence and using some Thunder-elemental attacks might be the key to success. Once the mission is over you will be presented with the Alchemist dressp🐼here.

If you didn't satisfy the requirements to get Clasko to the Calm Lands early on, he will still be there in Chapter 5 for you to take on the mission. You'll definitely want to do this as the Alchemist is a great class ꦫthat grants ♌access to unlimited items and the Mix ability.

RELATED: Final Fantasy 10-2: How To Help Clasko Catch A Ch🥂ocobo

Dark Knight

Final Fantasy 10-2 Dark Knight
Dark Knight dressphere forms for Yuna, Rikku, and Paine from Final Fantasy 10-2
  • Acquired: Bevelle - Chapter 2, Chapter 3, or Chapter 5
  • Abilities: Darkness, Charon, Arcana

This dressphere resides in a chest in the Bevelle Underground, which is first visited in Chapter 2. The chest is situated near the end of the area and requires a simple platform puzzle to reach. You must use the elevators and switches near the end of the underground to make platforms appear that let you jump over to the chest.

It's worth the effort as the Dark Knight is a very powerful class that can use its own HP to deal a ton of damage and also has access to many status ailments.

Samurai

Final Fantasy 10-2 Samurai
Samurai dressphere forms for Yuna, Rikku, and Paine from Final Fantasy 10-2
  • Acquired: Kilika Island - Chapter 3 or Chapter 5
  • Abilities: Spare Change, Zantetsu, Bushido

This dressphere is hard to miss. When you are visiting the temples across Spira in Chapter 3, keep an eye out on the floor in Kilika Temple's Cloister of Trials. It can be found🔯 in the lowered section right before t🧔he Chamber of the Fayth.

If you missed the dressphere in Chapter 3, you can pick up it up in Chapter 5 from a chest in Kilika Temple's Chamber of the Fayth.

The Samurai class is a physical powerhouse with the fantastic Fireworks ability, which deals high damage to all enemies.