Like its predecessors, 168澳洲幸运5开奖网:Final Fantasy 13 is a 168澳洲幸运5开奖网:long game and one full of bosses, mostly appearing at the end of the game's thirteen chapters. Thanks to the game's combat system, being successful when fighting these bosses is less a question of grinding for experience but more about your strategy.
Sure, having the latest equipment can help, but at the end of the day, there are intended strategies for each boss in the game that force you to use Final Fantasy 13's Paradigm system to its fullest extent. Of course, some bosses are more challenging and more interesting than others.
16 Anava♔tapta Warmech 🅷
This re-skin of the Manasvin Warmech is fought in Eden with Odin already summoned at the start of the battle. The fact that it's possible to destroy the mech before Odin's time runs out can make this a very underwhelming boss fight.
If Odin can't finish the job, however, this fight becomes yet another exercise in your understanding of the Stagger Gauge mechanics, and it doesn't do anything interesting with it.
15 🐓 Midlightꦕ Reaper
This mechanical boss is fought in the extravagant Nautilus Park with just Sazh and Vanille and is little more than 𝓰a road bump on 𒅌your way through the game.
Midlight Reaper is a very easy battle that can be trivialized with the combination of Sazh's Synergist abilities and Vanille's Saboteur abilities. You should be used to how the pair works at this point in the game and this fight is mostly a test to see if you've been paying any attention at all.
14 The Proudclad 👍
This boss gets points simply for being a reoccurring one and for ha⭕ving various strategies in battle. The Proudclad can put the hurt on with its attacks while on the ground a🦩nd really put your healing and tanking to the test.
The fact that its name and role in the story are references to the Final Fantasy 7 boss Proud Clod is also a point in its favor, but it's still just another machine fight in a game absolutely full of them.
13 Kalavinka Striker 𝔉
This battle takes place on the back of a massive airship and there aren't many locations that can beat that. You'll face Kalavinka Striker twice in a row and it's not too difficult a fight, but it does manage to be one of the more memorable bosses.
This boss is notable for being very fond of the lightning element, so packing lightning-resist accessories or Barthunder can nip this one in the bud rather quickly. It's nice to be able to prepare for a boss in advance like that.
12 Ushumgal Subjuga🤪tor 🍰
The Ushumgal Subjugator is both memorable because of and overshadowed by the cutscenes that come along with it, featuring the climactic confrontation between Hope and Snow. It's fought a total of two times and manages to be a threat if you don't have the right strategy.
Luckily, protecting against the fire element and making sure you're up to date on your defensive equipment turns this boss from a doozy into a snoozy.
11 💛 ♛ Garuda Interceptor
The Garuda Interceptor is an early boss fought at Lake Bresha. It's a notable boss for being perhaps the first challenging fight after you get a bit more freedom in the game to experiment with Paradigms and the Crystarium development system.
Just like its big brother the Kalavinka Striker, the Garuda Interceptor is very fond of the lightning element, and this is a neat little piece of continuity. Moreover, it's faced in two consecutive battles like the Striker! These battles, however, are just more fun.
10 Aster Protoflorian 🌄 𝄹
Aster Protoflorian is a boss fought with only Lightning and Hope at the end of a rather 168澳洲幸运5开奖网:tense chapter. The community often draws comparisons between this plantlike monstrosity and the adorable Bulbasaur, and it's not hard to see why.
This boss has an elemental barrier swapping mechanic which shakes things up a little bit and can take an unsuspecting player unawares if they aren't paying attention. Noting whenever Aster Protoflorian uses an Exoproofing ability and then manually selecting the correct elemental attacks is a nice shakeup after a lot of easy button mashing.
9 𒆙 ♕ Manasvin Warmech
Despite being the first boss in the game (as a tutorial battle, no less!), the Manasvin Warmech makes a large impression. It's fought three times overall and while it's never a huge threat, it has a very cool aesthetic and isn't soon forgotten.
As far as first bosses go, it seems you really can't go wrong with mechanical scorpions (looking at you yet again, Final Fantasy 7) and it's an exciting way to jump into the world of Final Fantasy 13.
8 Dahaka
Dahaka marks quite a significant point in the story and gameplay of Final Fantasy 13, as this boss battle is the first time you can truly best a powerful fal'Cie in combat. It's a huge step for the party and it's a cool fight to boot, taking place right at the top of Taejin's Tower — a dungeon you'll be glad to see the end of.
This boss makes for a great test of your knowledge and your ability to react to what's happening. You'll need to balance buffing with debuffing with attacking and it makes for a very fun, varied fight.
7 🅷 Enki And En🎃lil
Vanille and Sazh take on this pair alone in the Sunleth Waterscape, where they make for a memorable end to the picturesque chapter. The two are quite dissimilar from one another, which makes for an interes🦄ting dual-boss duel.
They have opposing elements and the ability to mess around with status effects, which is a perfect matchup for 168澳洲幸运5开奖网:Sazh and Vanille's capabilities. Rather neatly, Enki and Enl﷽il are named for elemental gods from Sumerian mythology, so their elemental alignments are even more fitting than it seems at first sight.