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The World of Darkness is a level 50 alliance raid in 168澳洲幸运5开奖网:Final Fantasy 14, and the final raid in the Crystal Tower series. Despite defeating Emperor Xande in the Srycus Tower, his🏅 pact with the voidsent is still in effect. A Cloud of Darkness grows in the void atop the Crystal Tower, threatening to be unleashed throughout Eorzea.
Once again, with the help of Cid and the members of NOAH, you must enter the Crystal Tower, this time to defeat the Cloud of Darkness and save the r𝐆ealm. Below, we'll take a look at every boss you'll encounter in this rai🅘d, their attacks and mechanics, and how to beat them.
Angra Mainyu
The first boss of the World of Darkness is Angra Mainyu. There are four panels around the arena that will light up in a clockwise sequence. These will be used to cleanse the Doom debuff that you may have later in the fight.
Attack Name |
Type |
Details |
---|---|---|
Double Vision |
AoE |
|
Stare |
AoE |
|
Mortal Gaze |
Gaze |
|
Roulette |
Special/AoE |
|
Level 100 Flare |
AoE |
|
Level 150 Death |
AoE |
|
Queen Scylla
Between the first and second bosses is a mini-encounter with Queen Scylla. This is different from the Scylla in the Syrcus Tower, and will die much faster. The main thing to watch out for here is the Void Gates that will spawn on either side of the arena. Quickly destroy these to prevent additional enemies from appearing.
After Queen Scylla is defeated, a chest will spawn in the center of the arena. Opening this chest will have a clone of Xande appear. Similarly, this Xande is very different from the one in the previous raid, and can be quickly dispatched. Once again, Void Gates will appear that need to be destroyed.
Five-Headed Dragon
The second boss of the World of Darkness is the Five-Headed Dragon. The Tank should face the Five-Headed Dragon away from the rest of the party, mainly due to the boss's attack White Breath. This atta🧸ck deals high damage in a cone to the front of the boss, and thus can be avoided by aiming the boss away🀅 from other players.
Attack |
Type |
Details |
---|---|---|
Fire AoE |
AoE |
|
Ice AoE |
AoE |
|
Poison AoE |
AoE/Summon |
|
Lightning AoE |
AoE/Stack |
|
Wind AoE |
AoE |
|
Prominence |
AoE |
|
Discordance |
AoE/Special |
|
The Five-Headed Dragon will repeat these attacks until it is de🌳feated. If your party's damage is high enough, there is a good chance you will be able to skip some of these mechanics𒊎. Watch out for each of its AoEs and keep attacking to make it through this fight with ease.
Atomos
This special encounter seperates the second and third boss fights. Here, you will need to split into three groups according to your Alliance letter. Group A goes to the left💧, Group B to the center, and Group C to the right.
In this fight, you will need to repeatedly kill the Atomos in your arena. You may be knocked off the arena throughout the fight, but you can get back up to the main deck by standing on one of the glowing panels. However, a player that is still on the higher floor will need to stand on the corresponding panel to activate the lower one.
There isn't much to this fight, but be sure to stand on the panel if you ar꧋e on the higher floor to allow youꦦr teammates to get back up.
Cerberus
The third boss of the World of Darkness is Cerberus. The Tank should face the boss away from the rest of the party to avoid hitting them with Cerberus's cleave attack, and positional-based Jobs like Monk and Ninja should avoid standing behind the boss for too long to avoid taking damage from Tail Blow, a fast conal AoE to the back of the boss.
This boss will require some coordination between each Alliance. Typically, players will follow the acronym ABC, or adds, belly, chains, which correspo🍷nds to the Alliance letters as well. We 🤡will take a deeper look at this later, but first you should understand the mechanics.
Cerberus will periodically summon a Gastric Orb that shrinks down players that stand in its AoE. Then, Cerberus will vomit, creating a purple pool on the ground. Wolfsbane adds will periodically be summoned from this purple pool. These mechanics occur after Cerberus has taken enough damage and become unchained.
Essentially, Alliance A members will deal with killing the Wolfsbane adds, while Alliance B steps into the Gastric Orb to become small. Then, by standing in the purple liquid, Cerberus will eat them, causing them to travel into his belly. Players that were not shrunken by the Gastric Orb will be immediately killed if they stand in the purple liquid wওhen Cerberus eats it, so take care.
While inside the belly, players will need to target and destroy the Stomach Walls to cause Cerberus to vomit them back up. This will deal massive damage to the boss, and leave him reeling for a few moments. This is when Alliance C must grab the two chains from the top of the arena, run them to the boss, then attach them to the fetter points on either side of the boss. Doing this will re-chain Cerberus, making him more manageable again.
At this point, Cerberus shoul🥃d be close to dying, so pour on the DPS and finish out the fight.
Cloud Of Darkness
🥂The final boss of the World of Darkness is the Cloud of Darkness. This boss is stationary, appearing at the top of the arena and only periodically moving. Whe🧸n the Cloud of Darkness does move, scan the arena quickly to find where she reappears.
After reappearing, the Cloud of Darkness will fire a large line AoE that deals high damage, so be sure to run to either side of her to avoid this attack.
Later in the fight, Dark Clouds and Dark Storms will be summoned near the back edge of the arena, then begin moving slowly toward the boss. At the same time, meteor markers will appear that players need to stand in to absorb their damage. Work together to destroy the Dark Clouds and Storms; if any of them reach the Cloud of Darkness, it will power up her next attack.
After all the Clouds and Storms have either been defeated or touched the boss, the Cloud of Darkness will blast the arena, dealing damage to all party members according to how many clouds touched her. If you successfully destroyed them all, you will be safe♋ f🎃rom this attack.
After this, three Hypercharged Clouds will appear around the arena. You must split yourselves evenly between these Clouds, as walls will soon appear around them, trapping players inside, and preventing players from entering 🌃until the Cloud is destroyed. Even with three to five members in each Hypercharged Cloud, you should be able to destroy it in time.
At this🀅 point,💃 the Cloud of Darkness should almost be defeated. Watch out when she disappears, but otherwise you should make it through this fight safely. With that, the Crystal Tower will be complete.