The World of Darkness is a level 50 alliance raid in 168澳洲幸运5开奖网:Final Fantasy 14, and the final raid in the Crystal Tower series. Despite defeating Emperor Xande in the Srycus Tower, his🏅 pact with the voidsent is still in effect. A Cloud of Darkness grows in the void atop the Crystal Tower, threatening to be unleashed throughout Eorzea.

Related: 168澳洲幸运5开奖网:Final Fantasy 14: Labyrinth Of T♛he Ancients Guide

Once again, with the help of Cid and the members of NOAH, you must enter the Crystal Tower, this time to defeat the Cloud of Darkness and save the r𝐆ealm. Below, we'll take a look at every boss you'll encounter in this rai🅘d, their attacks and mechanics, and how to beat them.

Angra Mainyu

angra mainyu, first boss of world of darkness raid

The first boss of the World of Darkness is Angra Mainyu. There are four panels around the arena that will light up in a clockwise sequence. These will be used to cleanse the Doom debuff that you may have later in the fight.

Attack Name

Type

Details

Double Vision

AoE

  • Splits the arena into two AoEs, one red and one white. The first time this attack is used, these won't do any damage, so stand in either side. The important thing is to remember which AoE you stood in.
    • The next time this attack is used, you will take high damage if you stand in the same color you stood in before. Simply move to the other AoE to avoid this damage.

Stare

AoE

  • A large line AoE to the front of the boss. Avoid standing in front of the boss throughout the fight to avoid taking damage from this attack.

Mortal Gaze

Gaze

  • A gaze attack that inflicts Doom if you are looking at the boss when the attack is cast. Turn your back to Angra Mainyu to avoid, or run to one of the glowing panels to cleanse Doom.
    • Doom instantly kills you when the debuff timer expires. This can also be cleansed with a Healer's Esuna.

Roulette

Special/AoE

  • Summons four Final Hourglasses around the arena, then begins targeted the corners of the arena in a large conal AoE. This AoE doesn't do anything until the last remaining Final Hourglass is destroyed, at which point the AoE will activate and deal high damage in the area.
    • Work together to destroy the Final Hourglasses, then get ready to dodge the AoE as the last Final Hourglass is destroyed.

Level 100 Flare

AoE

  • Summons a red AoE on top of one player, then tethers to nearby players in the circle. After a short delay, any players in this circle, if there are an even number, will take massive damage. The tethered players should quickly run out of the AoE, while the first player targeted must stay inside.

Level 150 Death

AoE

  • Similar to Level 100 Flare, this attack will summon a purple AoE on top of one player, then tether to nearby players. After a short delay, any players inside this circle, if there are a mulitple of three, will be instantly killed. All players, except for the one stuck inside, should quickly run out of the AoE.

Queen Scylla

Between the first and second bosses is a mini-encounter with Queen Scylla. This is different from the Scylla in the Syrcus Tower, and will die much faster. The main thing to watch out for here is the Void Gates that will spawn on either side of the arena. Quickly destroy these to prevent additional enemies from appearing.

After Queen Scylla is defeated, a chest will spawn in the center of the arena. Opening this chest will have a clone of Xande appear. Similarly, this Xande is very different from the one in the previous raid, and can be quickly dispatched. Once again, Void Gates will appear that need to be destroyed.

Five-Headed Dragon

five headed dragon, second boss of world of darkness raid

The second boss of the World of Darkness is the Five-Headed Dragon. The Tank should face the Five-Headed Dragon away from the rest of the party, mainly due to the boss's attack White Breath. This atta🧸ck deals high damage in a cone to the front of the boss, and thus can be avoided by aiming the boss away🀅 from other players.

Attack

Type

Details

Fire AoE

AoE

  • Deals damage in the indicated area. Move out of the way to avoid taking damage.

Ice AoE

AoE

  • An AoE ice attack that causes ice to spread around the original AoE. Move far away from the spreading ice, as standing in it will freeze you in place for a few seconds.

Poison AoE

AoE/Summon

  • Summons a poison AoE that deals damage over time to players standing in it and periodically summons a Poison Slime enemy that casts Silence on random players. Standing in the center of the AoE will prevent these Slimes from appearing, but you will take damage over time that needs to be healed.

Lightning AoE

AoE/Stack

  • A purple marker that is essentially a stack marker. Group up with other players to spread out the damage of this attack.

Wind AoE

AoE

  • One player will be targeted with a yellow marker that knocks them and nearby players into the air. The targeted player should run away from the group.

Prominence

AoE

  • Deals damage in an area then summons a Prominence Orb. If the Orb isn't destroyed, it will deal damage to all raid members. Destroy the Orb quickly to prevent this.

Discordance

AoE/Special

  • The Five-Headed Dragon's heads will become targetable, and it will begin casting Discordance, which will deal high damage that scales with the number of heads remaining. Destroy all its heads to lessen the damage of this attack.

The Five-Headed Dragon will repeat these attacks until it is de🌳feated. If your party's damage is high enough, there is a good chance you will be able to skip some of these mechanics𒊎. Watch out for each of its AoEs and keep attacking to make it through this fight with ease.

Atomos

This special encounter seperates the second and third boss fights. Here, you will need to split into three groups according to your Alliance letter. Group A goes to the left💧, Group B to the center, and Group C to the right.

In this fight, you will need to repeatedly kill the Atomos in your arena. You may be knocked off the arena throughout the fight, but you can get back up to the main deck by standing on one of the glowing panels. However, a player that is still on the higher floor will need to stand on the corresponding panel to activate the lower one.

There isn't much to this fight, but be sure to stand on the panel if you ar꧋e on the higher floor to allow youꦦr teammates to get back up.

Cerberus

cerberus, third boss of world of darkness raid

The third boss of the World of Darkness is Cerberus. The Tank should face the boss away from the rest of the party to avoid hitting them with Cerberus's cleave attack, and positional-based Jobs like Monk and Ninja should avoid standing behind the boss for too long to avoid taking damage from Tail Blow, a fast conal AoE to the back of the boss.

This boss will require some coordination between each Alliance. Typically, players will follow the acronym ABC, or adds, belly, chains, which correspo🍷nds to the Alliance letters as well. We 🤡will take a deeper look at this later, but first you should understand the mechanics.

Cerberus will periodically summon a Gastric Orb that shrinks down players that stand in its AoE. Then, Cerberus will vomit, creating a purple pool on the ground. Wolfsbane adds will periodically be summoned from this purple pool. These mechanics occur after Cerberus has taken enough damage and become unchained.

Essentially, Alliance A members will deal with killing the Wolfsbane adds, while Alliance B steps into the Gastric Orb to become small. Then, by standing in the purple liquid, Cerberus will eat them, causing them to travel into his belly. Players that were not shrunken by the Gastric Orb will be immediately killed if they stand in the purple liquid wওhen Cerberus eats it, so take care.

While inside the belly, players will need to target and destroy the Stomach Walls to cause Cerberus to vomit them back up. This will deal massive damage to the boss, and leave him reeling for a few moments. This is when Alliance C must grab the two chains from the top of the arena, run them to the boss, then attach them to the fetter points on either side of the boss. Doing this will re-chain Cerberus, making him more manageable again.

At this point, Cerberus shoul🥃d be close to dying, so pour on the DPS and finish out the fight.

Cloud Of Darkness

cloud of darkness, final boss of the world of darkness raid

🥂The final boss of the World of Darkness is the Cloud of Darkness. This boss is stationary, appearing at the top of the arena and only periodically moving. Whe🧸n the Cloud of Darkness does move, scan the arena quickly to find where she reappears.

After reappearing, the Cloud of Darkness will fire a large line AoE that deals high damage, so be sure to run to either side of her to avoid this attack.

Later in the fight, Dark Clouds and Dark Storms will be summoned near the back edge of the arena, then begin moving slowly toward the boss. At the same time, meteor markers will appear that players need to stand in to absorb their damage. Work together to destroy the Dark Clouds and Storms; if any of them reach the Cloud of Darkness, it will power up her next attack.

After all the Clouds and Storms have either been defeated or touched the boss, the Cloud of Darkness will blast the arena, dealing damage to all party members according to how many clouds touched her. If you successfully destroyed them all, you will be safe♋ f🎃rom this attack.

After this, three Hypercharged Clouds will appear around the arena. You must split yourselves evenly between these Clouds, as walls will soon appear around them, trapping players inside, and preventing players from entering 🌃until the Cloud is destroyed. Even with three to five members in each Hypercharged Cloud, you should be able to destroy it in time.

At this🀅 point,💃 the Cloud of Darkness should almost be defeated. Watch out when she disappears, but otherwise you should make it through this fight safely. With that, the Crystal Tower will be complete.

Next: 168澳洲幸运5开奖网:Final Fantasy 14: A Beginner's Gui𒁃de To Raiding