Red Mage is one of 168澳洲幸运5开奖网:Final Fantasy 14’s most exciting jobs, blending powerful elemental magic and potent healing magic alongside stylish sword maneuvers to create a truly compelling gameplay experience. In PvP, Red Mage provides support as a versatile ꦬdamage dealer that can also deliver some impressive heals to themselves and the rest of their team.

Related: Final Fantasy 14: Guide🎃 To Playing Gunbreaker in𒁏 PvP

Since Patch 6.1, the experience of playing Red Mage in PvP has been altered, bringing it closer to the experience of the 168澳洲幸运5开奖网:PvE class. As with the PvE version of the class, you’ll need to switch beꦦtwee🔥n using your light and dark magic to achieve a perfect balance and deliver deadly finishing blows with your magic-infused sword.

PvP Job Actions

Final Fantasy 14 Red Mage Spells

Red Mage’s PvP Job actions differ only slightly from their PvE counterparts. The main difference is the order in which skills are utilised: as opposed to the PvE Red Mage which requires a strict alternation between White and Black Magic, the PvP Red Mage uses the same kit with slightly ♊mo𝓰re flexibility and a few less steps to its rotation.

There is no balance gauge, but thanks to the buffs White Shift and Black Shift, the Red Mage's offensive and defensivꦿe abilities can be ꧂utilised according to what is needed at the time.

If you’re looking to deal damage you’ll want to engage Black Shift, but if you’re looking to heal or protect yourself then you’ll want to have White Shift active, respectively. These add extra effꦅects to each of Red Mage's abilities.

Alongside its offensive magic spells such as Verstone and Verthunder, one of Red Mage’s ꦗprimary damage dealing tools is the enchanted melee combo: Enchanted Riposte, Enchanted Zwerchau and Enchanted Redoublement. These skills are where most of Red Mage's damage comes from.

Final Fantasy 14 Red Mage In Combat

Finally, the PvP version of the job also has access to two charges each of a gap closing attack, Corps-a-corps, and a gap creating attack, Displacement. These ൩are functionally similar to the same skills in the job’s PvE form, but will be essential to stay agile and responsive.

Outside of the aforementioned skills, Red Mage’s key ability is using Black Shift, White Shift and Dualcast to chain together stretches of both damage-dealing and healing spells. As you may notice in the table below, many of Red Mage’s buttons ⛎are transformed when performed under the effect of one of𒆙 these three buffs, something which is essential to grasp for mastering the job’s rotation.

Skill Name

Recast Time

Skill Type

Description

Verstone

2.4s

Spell

5,000 Potency attack. Also grants Dualcast, allowing next spell to be cast ins꧑tantly. Can only be executed while under the effect of White Shift.


Changes to Veraero III while under the effect of Dual cast. Changes to Verfire while under the effect of Black Shift. Changes to Ver𝓡thunder III while under the effect of Black Shift and Dualcast

Resolution

20s

Spell

Dea𝕴ls 8,000 potency damage and adds silence debuff to target ifജ under White Shift or bind if under Black Shift.

Enchanted Riposte

20s

Weaponskill

Deals 6,000 potency of damage.


If under White Shift, also creates a ꧃barrier around self that absorbs damage equivalent to𒆙 a heal of 6,000 potency for 10 seconds.


If under Black Shift, deals extra damage over time e🐼quivalent to 3,000 potency over 6 seconds.


Action becomes Enchanted Zwerchau after use.

Enchanted Zwerchau

20s

Weaponskill

Deals 7,000 potency of damage.


If under White Shift, creates a barri🐭er around self that absorbs damage equivalent to a heal of 6,0💟00 potency


If under Black Shift, deals extra damage over time equivaleꦦnt to ♛3,000 potency over 6 seconds.


Action becomes Enchanted Redoublement after use.

Enchanted Redoublement

20s

Weaponskill

Deals 8,000 potency of damage.


If💯 under White Shift, creates a barrier around self that absorbs damage equivalent to a heal of 6,000 potency


If under Black Shift, deals extra damage over time equival𓆉ent to 3,000 potency over 6 🎶seconds.


Action beꦺcomes Verholy if under Whi💟te Shift or Verflare if under Black Shift.

Frazzle

25s

Ability

Increases damage taken by nearby enemies by 10%, while reduci⛎ng HP recovered via healing actions by ꧃20% for 10 seconds.


Can only be exec💟uted while under the effect of B꧒lack Shift.

Magick Barrier

25s

Ability

Reduces damage𓃲 taken by self and nearby par🤪ty members by 10%, while increasing HP recovered via healing actions by 20%.


Can onl🐬y be executed while under the effect of White Shift.

Corps-a-corps

15s

Ability

Moves towards the target and delivers a 4,000 potency attack. Affꦇlicts target with Monomachy, which increases damage dealt to target by 10% while lowering damage taken from target by 10% for 7 seconds.

Displacement

15s

Ability

4,000 po🐼tency attack that launches you backwards and increases damage and healing🍌 potency of next spell cast by 20% for 10 seconds.

Veraeoro III

2.4s

Spell

Deals wind damage with a potency of 5,000.


Can only be ex♛ecuted while under the effect of White Shift and Dualcast.

Verholy

2.4s

Spell

Deals damage with a potency of 8,00🔜0 to target and all enemies nearby it. Additionally cures self and party members near target for a value of 8,000 potency.


Can only be executed while under the effect of White Shift and Vermilion Radiance (granted b༺y executing Enchanted Redoublement)

Verflare

2.4s

Spell

Deals damage with a potency of 12,000 to target a𒁃nd alꦜl enemies nearby it.


Can only be ꦫexecuted while under the effect of Black Shift and Vermilion Radiance (gr🐎anted by executing Enchanted Redoublement)

Verfire

2.4s

Spell

Deals a 5,000 potency attaꦑck and grants Dualcast, allowing next spell to be cast immediately for 10 seconds.


Can only be executed while under the effec🧜t of Black Shift.

Verthunder III

2.4s

Spell

Delivers a 5,000 potency attack.


Can only 👍be executed while under the effect of Black Shift and ♋Dualcast.

White Shift/Black Shift

1s

Ability

Changes buff to White Shift or Black Shift accordingly, giving 🍌additional effects to each skill listed above.

Rotations

Final Fantasy 14 Red Mage Rotation

The foundations of Red Mage’s PvP rotation will largely be determined by the role you need to serve during any given PvP session. Although Red Mage should always focus on outputting some damage and there is a clear combo that can achieve this most effectively, it’s important to note that due to the low recast time of White Shift/Black Shift, a Red Mage in PvP can always swap the secondary effect of their abilities depending on their priorities, allowing them to focus on g♛iving themselves heals and providing some small amount of healing to the rest of the party.

In order to do the most damage in the shortest amount of time, however, you’ll want to focus a lot of attention on your sword-based skills: Enchanted Riposte, Enchanted Zwerchau and Enchanted Redoublement.

Another essential tool to include before beginning your sword combo is the skill Frazzle, which can only be used when you’re in Black Shift mode. As an instant ability this can be applied between weapon skills. It buffs damage taken by nearby enemies by 10% w💞hile reducing HP recovered via healing actions by 20%.

Final Fantasy 14 Red Mage Beginning A Match

Putting these steps together, a basic damage rotation would be to silence the enemy from afar using first using the Silence (or Bind if you're in Black Shift) effect of the skill Resolution (which also deals damage in a straight line), then switch to Black Shift, use Frazzle for the buff, then use your skill Corps-a-corps to close the gap and s🍨ubsequently launch into your sword-based combo. It should progress in this order:

White Shift > Resolution > Corps-a-corps > Black Shift > Frazzle > Enchanted Riposte > Enchanted Zwerchau > Enchanted Redoublement

From Enchanted Redoublement, you can then progress to either the spell Verholy or Verflare depending on your preference: Enchanted Redoublement will become one of these skills depending on if you have White Shift or Black Shift active.

The skill that you tack on to the end of this combo can be determined depending on your needs, as it won’t take too much time to change which shift you have active. Verholy adds a good quality heal to your damage, whilst Verflare is a pure damage spell.

The other spells: Verstone, Verfire, Veraero and Verthunder whilst occasionally useful for doing 'chip damage' from a distance, don’t necessarily form part of Red Mage’s core 🎀rotation, but rather should be used only when engaging at close range isn’t an option.

The final part of the Red Mage rotation to consider involves attaching the Limit Break, Southern Cross to the end. With that in mind, the full rotati😼on might look something like this:

White Shift > Resolution > Corps-a-corps > Black Shift > Frazzle > Enchanted Riposte > Enchanted Zwerchau > Enchanted Redoublement > Verflare > Southern Cross

Of course, with a class like Red Mage, the key is 📖to be flexible: just because some spells aren’t mentioned in this rotatꦿion doesn’t mean they shouldn’t be used. Experiment with some techniques and find what works for you.

Limit Break

Final Fantasy 14 Red Mage Southern Cross

Skill Name

Recast Timer

Skill Type

Description

Southern Cross

10s

Limit Break

Restore😼s the HP of party members within range of the cross symbol while damaging enemies in range of the cross symbol for a potency of 6,000. If under White Shift, the potency of the cure is doubled. If under Black Shift, the potency of the damage is doubled. Targets standing at the very center of the will also receive the effects of this action twice.

The Red Mage’s Limit Break skill Southern Cross is an excellent way to cap off any rotation with the job in PvP, even if you’re focuse🎉d on healing.

This unique skill offers both a large hit of potency over a small area, with double the damage potency for enemies standing in the very centre of the danger zone and double the heal potency for allies standing in the very centre.

Southern Cross can be applied directly in between your allies whilst they’re engaged in a close skirmish with the enemy for maximum affectiveness, as it’ll have both a restorative effect for your ally and a punishing effect for your enemy at the same time. It’s a useful two-in-one skill!

Common Actions

Final Fantasy 14 PvP Red Mage Common Actions

As with other PvP classes, Red Mage has access to a selection of Common Actions. These essential abilities are used for restoring your characte🥃r and regaining your momentu﷽m after sustaining damage.

Skill Name

Recast Timer

Skill Type

Description

Standard-Issue Elixir

5s

Ability

Heals your HP and MP to maximum.

Purify

30s

Ability

Removes all status effects including𓆉 Stun, H🔜eavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.

Guard

30s

Ability

💝Reduces damage taken to yourself by 90% and grants brief immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Fr✅eeze, knockback, and draw-in effects for 5s. Movement speed is reduced by 50%.

Recuperate

1s

Ability

15,000 potency HP recovery.

Sprint

1.5s

Ability

Increases movement speed.

General Strategy

Final Fantasy 14 Red Mage Battle Stance

As mentioned in the section on Rotations, much of your damage as Red Mage comes from your sword combo and the follow-up spells Verflare/Verholy, and of course your Limit Break skill, Southern Cross. With this in mind, Red Mage should aim to use their mobility to their advantagꩵe and only engage when it’s safe to do so, and play to their strengths.

Red Mage is particularly strong at zipping in with Corp-a-corps and doing a quick burst of damage with their sword before either continuing on to finish the combo or, if needed, retreating with Displacement and commencing to use spells from a distance or healing up.

If you’re already damaged, you should stay in White Shift and drift away from the enemy using Displacement. You can then focus on healing yourself and then use your ranged spells on enemy targets before choosing one to 'finish off' with your sword combo. If you're looking to give yourself a fighting chance against higher enemies or in team fights, you'll want to stay within White Shift to get those helpful extra barriers.

Final Fantasy 14 Red Mage Displacement

As with all jobs in PvP, it's generally beneficial to stick with your team. With that being said. Red Mage's versatility does allow them some freedom to go it alone, as if you're quick enough, you can usually protect yourself or hop out of d🌊anger when ꩲthings get serious to avoid dying.

As noted in the section on rotations above, Red Mage offers a lot of choice. Although using the sword attacks and follow-up spells to do a large burst of damage is effective, a more reserved and opportunistic playstyle can also have its advantages. Red Mages that stay within White Shift and take a more defensive approach may find it easier to chase down targets to finish off when the time is🌠 right.

Developing intuition about which targets to develop into kills and how to react to danger will come only with time and practice, b🅺ut it's the most important element of playing Red Mage in PvP.

Next: Final Fantasy 14⛄: Guid🐻e To Playing Astrologian In PvP