The events leading up to the clash against Hugo Kupka in 168澳洲幸运5开奖网:Final Fantasy 16 are really quite shocking. In a bid to draw Cid the Outlaw out of hiding, Hugo takes his personal army and attacks Rosalith, the capital of Rosaria and Clive's home. Needless to say, it's a trap that serves its purpose, as Clive has no choice but to venture back to the capital.

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After a gauntlet of tough battles, which include a clash with a cat and a bout against two ninja-type enemies, you're faced with the man himself: the Dominant of Titan, Hugo Kupka. He's a tough boss with hard-hitting moves, and you can read on below to learn how to take him down.

How To Beat Hugo

Final Fantasy 16 - Hugo priming Titan

As you'd expect from his personality and his weapon of choice, Hugo likes to get up-close and personal. His moveset is definitely melee-oriented, and many of them are quick to come out, requiring fast reflexes. He's also very mobile and will spend quite a bit of time leaping around to confuse you - to counter this, larg🅰er or ranged mov🥃es are your friends.

For this reason, one of the better abilities to equip for this fight is Will-o'-the-Wykes, which will provide some protection and serve as aꦦ useful source of chip damage.

The table below lists all of Hugo's moves. Those in italics have 🦩names that will show up♋ on the screen when Hugo uses them.

Attack

Description

Blocking Rush

Hugo summons two massive꧟ fꦚists, crossed over each other, and then rushes toward you. Hugo uses this as a gap-closer.


This is a large attack🙈 that is relatively ꧑easy to predict, so you should have no trouble dodging out of the way.

One-Two Combo

Hugo ✤will leap at you with a punching attack and follow the punch wi🦩th a kick. He will usually use this after bouncing back and forth for a while to confuse you.


This attack comes out quickly, so you'll have to be on your toes to react to it.

Uppercut

Hugo summons a massive arm and uses it to perform an uppercut in your direction. This atta♕ck will knock you flying if it connects.


Try to dodge around Hugo when heܫ uses this attack and counter by attacking his🦋 back.

Sledgehammer

Hugo will dash at you, shoulder-first. If this connects, Clive is flung into the air and ⛎then smashed down 🥂by Hugo.


The dashing opening to this attack is very quick, so you'll need to react to the name of the attack popping up to best avoid this one.

Block Explosion

Hugo can infrequently block one of your attacks. He will 𝔍follow up a successful block with a quick Uppercut.

Use this part of the battle to get used to Hugo's dancer-like movements and fast attacks - once you deal enough damage to him and Stagger him the first time, it's only a matter of time before a short cutscene plays, which progresses the fight to its second phase.

After the cutscene, Hugo will be semi-primed. This will m♛ake him more aggressive a꧟nd gives him lots of new attacks.

Attack

Description

Geocrush

Hugo will use this attack from underground. A large patch of the ground will start glowing, 🙈and after a few moments, a massive fist (and Huꦛgo) will burst up.


As with all of these types of attacks, make sure yo𓄧u get out of the glowing circle as soon as it appears.

Uppercut

In this phase, Hugo's normal Uppercut move now has a followup. He will now punch forwards after the uppercut motion with the second stone fist. As he gets lower on health, Hygo will add more punches to this attack.


Just keep in mind that this attack is extended in this phase and you shouldn't have trouble remembering to dodge the second part of the attack.

Weight of the Land

Hugo creates puddles of earth magic that will🧜 eventually explode.


Do not stand in the earth magic p🍒uddles to🎃 avoid damage.

Force of the Land

H⛎ugo covers the entire battlefield in a glow by placing his hands on th⛄e ground, and then summons a floor full of spikes by pressing down.


You'll need to either use your dodge's invincibility frames to avoid damage or time a jump to avoid the spikes. Jump just as Hugo pushes down on the ground.

Landslide

This is a linear attack 🎃that is telegraphed by the ground underneath you glowing in a line.


The trajectory of this attacඣk 🐻is linear, so simply move to one side quickly to avoid damage.

Titanic Block

Hugo will summon his fists and use them as a shield to block your attacks. After blocking so many attacks, he will counter with this move, which is a multi-hit combo that you won't be able to avoid.


To avoid this, simply do 🔯not attack Hugo while he stands stationary, holding his shield in front of him. Alternatively, you can break this shield with Eikonic abilities.

Tumult

Hugo performs a jumping attack that sends out shockwaves when he hits the groun꧙d. He will send out three shockwaveꦺs in total.


Jump over the shockwaves as they appear.

Stripmine

Hugo𒉰 creates a massive fan-shaped attack indicator. After a whi✃le, he will send out a shockwave of rock.


The only safe zone with this attack is behind Hugo. Get behind him🌳 and use this long attack to get some easy🔯 damage in.

Torment

This is a long attack that involves Hugo making lots of punching attacks, smaller versions of Stripmine, and finally▨, some ranged attacks where he fires his fists at you.


Keep your eyes on Hugo and react accordingly to his attacks. Dodge the punches, get out of the Striไpmine indicators, and get out of the way of his ran𓆉ged attacks.

Earthen Fury

This is simply a larger version of Stripmine totally focused on Hugo, creating a huge radius aro✅und him.


Get out of the radius to avoid dama𓆏ge. Hugo will be stunned for a while after using this attack, so dash in and exploit this window for damage.

Hugo will only use Torment and Earthen Fury when he's very low on health.

Hugo has one of the most expansive movesets in the entire game, so it is quite difficult to rely on learning his attacks. You'll have to adapt on the fly,💝 especially as his attacks get more hits and slightly more erratic with damage.

The attacks to look out for most are Sledgehammer, Geocrush, and Stripmine, as these are incredibly high-damage attacks that can be difficult to avoid if Hugo uses them at the wrong time. In addition, remember to stop attacking Hugo when he starts blocking you, lest you get struck by a Titanic Block combo.

In terms of attacks, you'll want to break out your best single-target damage attacks. For this reason, Ramuh's Judgement Bolt is a good ability to have. Use this at the end of Hugo's Staggers with the highest damage multiplier that you can manage.

Your rewards for beating Hugo are as follows:

Experience

1,200

Ability Points

270

Gil

4,000

Spoils

Earth Shard x1, Steelsilk x35, Meteorite x2

You will also gain access to Titan's repertoire of abilities, multiple of which you'll have faced in this very battle. Notably, you'll have your own version of Titanic Block, which gives you a great alternative to the dodge-focused style of combat that you've likely become accustomed to so far.

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