Last year, producer Naoki Yoshida said during an interview that he doesn't like the umbrella term "JRPG", especially given that it was historically used through a negative lens when describing Japanese games. However, 168澳洲幸运5开奖网:Final Fantasy 7 Rebirth director Naoki Hamaguchi "🦩;is okay" with people using it as a subgenre.

“I don’t think I have a strong opinion either way,” Hamaguchi told us. “Certainly from the perspective of a creator and what I’m making. I’m definitely looking at the world globally in terms o🤪f who I’m aiming my games at and who I’m making them for. In that sense, I’m not really trying to hold back and stay within the limits of ‘this is a JRPG, I’m making a JRPG’ and whatever that means.

It’s not how I approach games, but if the ওgame comes out and the world calls what I’ve made a JRPG, that’s clearly what 𓄧the world thinks, and I’ll be okay with that. But I certainly don’t try to limit myself to that or whatever it may mean, I’m making the game I want to make.”

Speaking to , Yoshida argued, "For us as Japanese de༒velopers, the first time we heard it, it was l🀅ike a discriminatory term, as though we were being made fun of for creating these games, and so, for some developers, the term can be something that will trigger bad feelings because of what it was in the past."

At the time, there was a lot of discussion about the term's history, how we talk about Japanese games, and the anxieties developers feel given the baggage 'JRPG' comes with. detailed the origins of the phrase, how it was used to differentiate between console RPGs (which were predominantly Japanese) and PC RPGs (which were mostly Western), in an article about how the label has always been "othering".

Former Pl𒊎atinum Games vice president Hideki Kamiya responded to Yoshida's claims and the conversation happening around our use of the term JPRG in , arguing that developers should be proud of the differences in the two genres. "These are RPG games that, in a sense, only Japanese creators can make with their unique sensitivity when it comes to creating these experiences," Kamiya said. "I think it's certainly something that should be celebrated moving forward, and someone should actually aim to make a 'king of JRPGs' game to express that."

The term JRPG is still a hot topic given how it was used for years in the media, but Hamugachi is more compelled by how Rebirth will stand out an♊d change what a Final Fantasy game can be, "The dramatic story is very much still there, but also pair that with much more player freedom and choice to explore this expansive world. By combining those I feel we’ve got a new type of Final Fantasy on our hands here.”

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