168澳洲幸运5开奖网:Final Fantasy has made its gradual shift away from turn-based combat systems over the course of the last few titles, most notably with Final Fantasy XV. Whil🧔e this drastic transition of gameplay styles is offputting and jarring to some long-time fans of the series, there's no denying the superb quality of the game꧅play in the .
Final Fantasy XV was an experimental stepping stone for the franchise that didn't sit well with many, so concern over the future of the series arose in the community. However, after many years of anticipation for Square Enix's next big release for the franchise, we were finally greeted with one of the most fluid, fun, and innovative battle systems that the series has to offer. Here are 10 reasons why the FF7 Remake has such an amazing battle system.
10 ✤ 🔜 Blend Of Action And Turn-Based Combat
At its core, the Remake strives to not forget its turn-based JRPG roots and successfully integrates it into a fast-paced action-RPG combat system. The way the two are so seamlessly blended is a testament to just how much care and effort the ꧂developers have put into this long-awaited game.
This was present in Final Fantasy XV but is far more polished this time around. It's more than just using two different combat systems in the same battle, as it creates a level of strategy and planning that would otherwise not be present in games that only utilize one side of the coin, making the Remake's gameplay feel truly unique.
9 Fam♔iliar And Different
When looking at FF7 Remake's gameplay at a surface level, it's quite easy to compare it to other Square Enix battle systems such as ones seen in 168澳洲幸运5开奖网:Kingdom Hearts or Final Fantasy XV. However, it's important to not write this game off as "just Kingdom Hearts," as it has 🐻plenty of unique attributes to stand on its own.
Instead, the Remake takes the greatest parts from those games and turns them into a package that feels both familiar to players of these games, but also retaining a fresh, exciting, and nostalgic feel. While in Kingdom Hearts you're able to take no damage during an entire playthrough, you will be consistently taking damage in the Remake, just like in a traditional turn-based RPG.
8 ಞ 🌃Cloud's Modes
Sure, it's more than satisfying to mash the life out of the square button and watch Cloud wipe the floor with his comically large slab of metal, but it's far more rewarding to get to know the intricacies of this 168澳洲幸运5开奖网:protagonist's fighting style.
Cloud can swit🤡ch between two different modes which will drastically change his style of attacking. His default stance, Operator Mode, focuses more on swift, balanced strikes that will suffice when taking down most overworld opponents. However, when Cloud needs to turn up the heat, Punisher Mode allows him to deal significantly more damage at the cost of reduced speed, allowing the player to control the flow of combat in any given situation.
7 Charact🔯er Contro𒐪l
Aside from Cloud, all other party members are fully playable this time around, allowing you to pick and choose your favorite fighters. This adds a ton of dynamics to battles due to it being virtually instant, and it makes you feel as if you're in💎 complete control of your party at all times.
However, if you aren't too keen on switching off of a character in a given instance, Tactical Mode allows you to not only use the abilities on your current character but anyone still alive on the field. Cloud can be almost out of sight fighting enemies elsewhere, but you're stiꦫll able to command him to use a specific abilit♈y or spell at any time. The AI surely isn't bad, but, if you want it done right, sometimes you just gotta do it yourself.
6 🥂 Class꧂ic Mode
Having a difficulty level suitable for all players is an essential hallmark of any good video game, and FF7 Remake ensures that lovers of both action-based and turn-based gameplay will have a great time. Easy﷽ and Normal function as the more action-oriented difficulty level seen in most gameplay trailers, but 🐲Classic is very different.
On Classic difficulty, the AI will dictate what goes on during the usual fie﷽ld combat, while the player focuses on using abilities, spells, items, and limit breaks, similarly to the original game. While this mode may not be for everyone, variety is always welcome.
5 ไ Particle ♍Effects Galore
The file size of this game is massive for a reason, as anyone who has seen any sort of gameplay of the Remake can agree that this is one of the best-♚looking games around. Cutscenes sure are nice, but the game wouldn't be🦋 complete without a totally ridiculous amount of particle effects and weapon trails.
It's easy to get absolutely lost in the sauce while cutting down enemies left and right while hundreds of colorful particlꦆes fly around the screen for all to enjoy. Now, if Square Enix would market some 3D-glasses with this game, players could get as close as possible to enjoy these flashy effects right in the comfort of their own homes.
4 💜 Free Healing? Not On 🐎My Watch!
One of the biggest issues that plagued Final Fantasy XV was its abysmal integration of healing items into its combat, which is thankfully gone in FF7 Remake. Instead of being able to pretty much become inv🍬incible with tons༺ of potions, you'll have to carefully time your healing usage as enemies can interrupt you.
This goes for spells as well, similarly to playing Kingdom Hearts without the Leaf Bracer ability. Although, what makes healing even riskier is the fact that your item o🌜r MP will still be used up, and none of its effects will be used, so make sure to plan your 🅺healing carefully.
3 Battle Speed 𝔍
When first beginning the game, it may seem like the combat speed is limited to how fast you can mash the attack button. But, after multiple playthroughs of the demo and hours of combat experience, y♉ou'll quickly pick up on the smaller combat details and the game will ramp up in speed quite quickly.
While you're in the middle of an attack, you're able to buffer an action 🧜from the command menu, and applying this to multiple different characters at o♕nce makes for very fast-paced and rewarding decision making. Each enemy has their own specific weaknesses to exploit as well, and battles will end ever quicker as you master the game.
2 Cloud's Counter States 🦂
At first, Cloud's offensive options seem to outweigh his defensive ones, as guarding severely hinders your movement speed while⛎ decreasing the damage ꦜtaken. It may seem more beneficial to go run in and slash away at enemies before they have the chance to attack back, but he actually has some more defensive capabilities within his mode switching.
While Cloud is switching from Operator Mode to 🎉Punisher Mode, there is a short counter-window where he can parry an oncoming attack and deal massive damage in the process, albeit while still taking some reduced damage. Once Cloud is in Punisher Mode, guarding now has a counterattacking property similar to the parry.
1 Enemy Variety 𒀰
Final Fantasy has always been known for its memorable character and enemy designs, and this holds true in the Final Fantasy VII Remake. In the fi💃rst mission, you'll be introduced to basic enemy types like Shinra Infantry, then more advanced enemy types such as Sweepers and Shock Troopers are slowly thrown at the player.
These differing enemy types will punish you for trying to abuse the same strategies for every single one and forces the player to learn their patterns and weaknesses. This keeps random fresh and 🍬engagi🎃ng without starting to feel like a repetitive, button-mashing romp.