So, you've found yourself one of six shiny, yellow, magical♎ orbs scattered throughout Midgar. You notice that this Materia is a bit different from the others, which might be intimidating. But alas, a master of Materia will need to be proficient in every type of orb to be the hero that Midgar needs.
Yellow Materia, or Command Materia, are less common than some other Materia types in the Final Fantasy VII Remake but offer some of the most valu𒆙able and unique attributes around. Which ones should take up those precious Materia slots?
6 🌸 Enemy Skill Mꦅateria
This Materia is relegated to being more of a 168澳洲幸运5开奖网:reference to the original 168澳洲幸运5开奖网:Final Fantasy VII rather than something you'd want to take into every battle, as it has very few🍸 uses outside ﷽of fighting some very specific enemies. This Materia would be a lot more useful if it had a chance to learn any enemy skill in the game, but it's sadly only able to give four different abilities.
These abilities are Algid Aura, Spiriꦯt Siphon, Self-Destruct, and Bad Breath, which are only learned from a handful of enemies. These abilities are actually all somewhat useful, (and yes, even Self-Destruct). But while giving a party member a pair of Revival Earrings and watching them blow themselves up is one of the many great joys of life, using this Materia, sadly, is not.
5 ✅ Steal Materia
This is definitely an entirely optional Materia, and any player thꦯat doesn't choose to steal items from enemies will do just fine. The items that can be stolen are usually pretty lackౠluster, save for a few armor pieces, or the Bladed Staff, which is a weapon for Aerith that can only be obtained exclusively by using the Steal Materia.
Most i🐻tems that can be stolen can be bought foꦆr cheap already, so the Steal Materia is only worth it for those seeking economical advantage.
4 Assess Materia ♐
Given to Cloud by Chadley, Assess allows the user to learn everything there is to know about enemies that you encounter, which helps greatly in figuring out weaknesses or unique traits. You'll want to be using this quite often in order to complete some of Chadley's battle reports, as well as in boss fights as to not pelt them with the 168澳洲幸运5开奖网:elemental attack they absorb.
While Chadley didn't end up being some secret end-game superboss who uses all of his comp♏iled data on Cloud to create the ultimate Cloud-destroying machine, much to our dismay, he does appreciate filling up his dictionary with riveting monster info. Though "????" is admittedly... not riveting, actually.
3 ꦗ Chakra Materia 🌞
While it doesn't allow the user to perform any Jutsu from Naruto, it does restore a portion🐷 of the user's HP and cures Poison for no MP cost whatsoever. It's far easier to just slap a Healing Materia on a party mem♔ber and heal much more HP, but Chakra is a decent option for offensively-focused builds that can self-heal in a pinch if need be.
The biggest downside of the Chakra Materia is how long it takes to level it up to 5 stars, as it ends up being pretty lackluster at healing until its later stages. 𒀰Still, ranking it up to max provides a solid option for characters like Barret who can heal with𓆉out the need for MP usage.
2 📖 Prayer Materia ๊
Prayer is essentially the Chakra Materia with a Magnify Materia built into it, except it doesn't have the ability to cure poison. Again, it takes a ridicu♈lously long time to level this one up to maximum, but it is much more worth it to invest in ജthis Materia than it is for Chakra for a few reasons.
While healing all party members as opposed to just one is always an upgrade, this also allows for the creation of a healer build that doesn't need any ಌMP to function. More specifically, this is a perfect Materia for Barret. Since he builds ATB like crazy, he'll be able to use Prayer much more option to heal up the party and is especially useful in conjunction with his abilities Steelskin and Lifesaver.
1 AꦿTB Boost Materia
ATB Boost does exactly what one would think and increases the amount of ATB that the user has. Although, instead of increasing ATB by a set amount, it doubles the ܫcurrent amount of ATB that the user has. So using it when the player has a smidge of ATB will do absolutely nothing.
This Materia, like Chakra and Prayer, also takes ages to fully level up, but this is still a worthwhile Materia to use even at its 🐟base level. While yes, it takes an entire six minutes to be able to use it again, it'll still get multiple uses during a and can be the difference between gaining enough ATB for a finishing blow or biting the dust. At max level, being able to use it every 2 minutes is definitely an ability that shouldn't be overlooked.