Even though 168澳洲幸运5开奖网:Final Fantasy VII Remake changes a lot about the core game, be it the🤪 story or the gameplay, Square Enix managed to keep almost everything from the original inside in some form or another. These scenarios, items, charact♏ers, and so on might be drastically different, but they remain a part of the game in some fashion. However, some things are actually missing.
This may irk some fans while others may not even no🅺tice or care. In the grand scheme of things, some of these cuts were for the better. There aren’t major story spoilers in here, but one should be cautious anyway if they want to remain complete🅷ly in the dark.
10 AVALANCHE’s 🦩Hideout
Technically, the AVALAꦑNCHE hideout is still under Seventh Heaven. All of the team members can be seen accessing it via the pinball tables.
However, Cloud never goes down there and it ꦏis never seen in any form. Why bother putting it in when players 💖can’t see it anyway? Is this just a tease for AVALANCHE themed DLC?
9 🐽 Dialogue Choices
While there are still some dialogue choices for Cloud, they are mostly gone. Now, in 💦all fairness, these never amounted to much in the original game anyway. They just had Cloud react differently.
One actual choice was whether Cloud gave Aerith’s flower to Tifa or Marlene. In the remake, he just automatically gives it to Tifa. Maybe the next game w🍌ill havꦛe more choices.
8 Missing Materia ♔
Only two pieces of Materia are gone that players could have obtained in the original game's Midgar section. One of them is Cover, which allowed players to protect party members from getting hit. This was also a g♌ood strategy to build up the Limit Break gauge faster.
The other, more notable cut, is Al𓆉l. When linked with ꧑green Materia, it could cast, for example, Cure on the whole party or Lightning on every enemy.
7 Warning Board🐻
Every single enemy, and then some, is in the game from the PS1. All except for on꧙e of the weirde🍎r adversaries: Warning Board.
This was essentially a sentient arcade lo﷽oking machine armed to the teeth and was first encountered in Shinra H🍸Q. To get every single monster in except one seems like a blemish.
6 Playable Red𒁃 XIII
Red XIII is still in the game and still technically fights. However, he is a guest character and does so automatically. Square Enix stated that 168澳洲幸运5开奖网:their reason was that pro⛎gramming a full character so late in the game would basically be a waste.
If he fights as a gues🔴t though, isn’t he already halfway programmed already? Square Enix's reasoning makes sense while also not making al༒l that much sense. Maybe he will get DLC.
5 💙 Tents & Save Points
In order to heal the party properly in the PS1 game, players have to either use a Tent at a Save Point or spend the night at an Inn. Hotels still exist, but T꧋ents, along with Save Points, do not.
Instead, players can save a🧔nywhere and at any time they want, so long as they aren’t in battle. Also, benches now heal the party and are free to use. This change is for the better, one thousand percent.
4 Turtle’s Paradise 🅺
This wa♒s a quest that carried forward all the way to Wutai. These flyers for a restaurant were hidden around Midgar and other various locations. Finding and reading them all resulted in a nice prize. Since the future is unknown for where the sequels are heading, this seems like an obvious cut.
3 ✃ Dressing Up Cloud
While Cloud still dresses up like a girl, the 🍷process is more about Aerith. This is to say, Cloud is not going to look for perfume or ask a dressmaker to stop dr𓄧inking and to make him something elegant.
There was some fun in the oddity, but at least this section still exists in some form. Overall, it actually might be better in the remake thanks to the introduc♋tion of Don Corneo’s Trio.
2 Wall Ascension ꦏ ♒
In order to climb Wall Market and make it to Shinra HQ, players had to go through quite an ordeal in the original game. They had to place batteries in broken electronics in order to pass through some areas, such as moving a𝄹 plane engi🌌ne so that the propellers would turn.
The worst part of this was a timed jump that could honestly take an hour of trial and error to♒ perform. In the remake, all Cloud, Tifa, and Barret have to do is deploy their grappling hooks and away they go. This section is still in the game, but way more fleshed out and less cumbersome.
1 Shinr💫a Imprisonment
There are a lot of sections in Shinra HQ that are either missing completely or have changed significantly. The biggest of which comes right after the team rescues Aerith and Red XIII. Up🎶on trying to escape in an elevator, the party is captured by The Turks and thrown in jail.
Eventually, they escape only to find out eve🍸ryone has been murdered with a horrifying creepy trail of blood leading the way to th𝔉e President’s office. It was a brilliant usage of suspense which has now been replaced with a maze-like run through Hojo’s lab.