Final Fantasy has warmed the hearts of fans everywhere since it was first release back in 1987, with a breathtaking story and gripping villains. The series proves itself time and time again by being just as enjoyable as the previous ones. When playing a Final Fantasy game it’s easy to get lost in the vastly immersive open world set before us (the graphics aren’🅷t too shabby either).

That is of course until you find something that you weren’t supposed to. One thing that is always constant in Final Fantasy games are the insanely over-the-top hidden boss fights. Perhaps you stumbled into an area that you weren’t supposed to find yet, or you got a little in over your head thinking you could last against some of the wildest bosses in gaming histo🅰ry — the point is: it's 🧸not always easy.

Don’t lose hope though, there are easier ways than just bashing at a demigod or eternal war machine with a sword, believe it or not. With this, I hope to help ease the battle in any way I can. W✤hether it’s Ozma or Emerald Weapon, they can be🐬 beaten. They all have tricks that can be used against them in order to win the fight and earn you all the bragging rights you could ask for.

25 Emerald Weapon🌸 (VII)

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Starting off strong, we have Emerald Weapon of Final Fantasy VII, it has a total of one million 𝕴health and has a 20-minute timer to go along with it as well; making it one of the 🏅more challenging fights in the series.

It just floats there menacingly. What you want to do to make this fight easier is acquire both the Knights of the Round and the Mime Materia. Use W-summon with Knights of the Round and have everyone mimic th꧅at attack.

24 Ozma (IX)

via: finalfantasy.wikia.com

This ball of swirling energy is considered to be the hardest boss in all of the Final Fantasy series, and rightfully so. With the randomness of its attack, as well as Ozmജa being able to heal itself, it can turn✤ a five-minute fight into hours.

Complete the Friendly Monster side quest in order to make Ozma reachable by normal attack. Have a party member's level by a multiple of five, and another of four, to draw out less devastating attacks. Equip armor tha𝕴t absorbs dark magic💦 and S-level weapons. As for the rest, it's up to you.

23 Yiazmat (XII) 𓂃

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A deity Wyrm with over 50 million health, you’re in for a long fight if you want to take this beast on. This is the final hunt for Montbla🔯nc.

Two hours later... you're still fighting.

You want to be hitting at the max damage-capacity, as that will make the fight go by quick𝐆er. Have gambits set up for two party members at low life with Berserk 💜and high-combo weapons to deal extra damage. Also, make the party leader have Decoy and Reverse cast on them leading the fight, if they get knocked out, swap with a prepped reserve party member.

22 🦹 Ruby Weapon (VII) 🌳

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Along with Emerald Weapon, there is a Ruby Weapon found in Gold Saucer desert. This boss might seem daunting at first with 800,000 health, but don’t lose🍷 hope. It might seem like a horrible idea to enter the fight with two party members knocked out, but it’s all part of the strategy.

Don’t worry, I have a plan. Call Phoen💃ix,ꦛ then Knights of the Round with W-summon (the ordering matters here), and wait until two party members are down again and rinse and repeat.

21 Seymo🎃ur Flux (X)

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The hardest non-optional boss in the series, Seymour Flux has made many players think it is a scripted loss because of its difficulty (myself include💎d). Casting Instant Knockout combos and attacks, this fight is nearly impossible.

What you need to do is dispel Reflect whenever Seymour casts it on himself, as well as use Wakka's Sleeper Buster to inflic♌t status ailments on him, which make him vulnerable. When Seymour readies Total Annihilation, protect the party member with the highest HP with shell, migh♉ty guard, or a mighty position and recover from there.

20 Maj🌄or Numerus (X-2) 𝓰

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Major Numerus is a hydra enemy with four appendages, each with their own unique attacks and statistics. Unum, Duo, Tria, and Q✱uattour have a total of two and a half million hit-point split between the four of them. The most interesting mechanic is that the fight will be harder depending on the playtime of the save file.

It may sound kinda silly, but make yourself🍬 invincible by mixing Dark Matter with a potion to make a miracle dr♈ink. Concentrate on one head at a time by dispelling Shell and Protect, and ramp up Paine’s attack with Nonpareil.

19 Penan🎉ce (X✱)

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Penance appears after defeating all the dark aeons and will appear in the calm lands. With 12 million health, it🌃’s the hardest boss you can find in X, with a super move named Judgment Day that deals 99,999 HP and 999 MP for each hit.

Rikku is a must have in the party because her mixes are valuable not only for healing the party, but for making Penance’s attacks deal less dam𝓀age. Be sure to knock off one of the arms, but not both, so that the Judgment Day can’t be used.

18 Hades (🍒IX)

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Hades is one of the easier-harder bosses🌊 you can find, but he’s still challenging enough to make this list. His Doomsday ability will wipe out any unprepared party expecting an easy fight. You can find him in Memoria behind a rock.

Equipping immunization abilities will make things easier as it gets rid of most status ailments, except Confuse. Dish out as much damage before he casts Doomsday with Bird Killer or Devil Killer, this will boost t൩he amount of damage.

17 Shinryu (V) 𝔍

via: finalfantasy.wikia.com

This dragon has made multiple appearances in the Final Fantasy series, but Shinryu in Final Fantasy V is the hardest as multiple attacks deal high damage; however, Shinryu has a weakꦕness to certain damꦿage types because it's a dragon.

Have everyone wear coral rings and ice shields to absorb Shinryu’s ice attacks. Then, have a time mage with the mix ability cast Quick t♔o mix a concoction that casts a dark sign, which will blind Shinryu. Finally, mix to cast Berserk and the fight will be made ea🤪sy.

16 Omega Weapon (VIII) ꧅

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This boss is hard enough that, when de꧒feated, the game will congratulate you for your accomplishment. With over a million health points, you’re in💧 for a fight.

You’ll want to become invincible with holy water, but before you use it, cast Aura on the party so you may use your limꩵits. Ideally, the party should be at level🏅 100, so max damage can be dealt by each member. Also, any attack that deals multiple hits should be used here. Once the invincibility wears off, use another one and repeat.