168澳洲幸运5开奖网:Final Fantasy is a veritable gaming institution, 168澳洲幸运5开奖网:one of the longest-running and most successful franchises that the industry has ever seen. Though each installment in the series stands alone from the others, with dif🍒ferent characters, a different plot, and completely different worlds, there are several thematic🧔 elements that tie the series together. One of these elements is the fluffy yellow bird known as the Chocobo.
These friendly yellow beasts are one of the most iconic aspects of an iconic series, serving as treasure-hunting mounts within the games and mascots for the series across the whole Final Fantasy multimedia universe. But there's a lot more to these gentle creatures than meets the eye.
10 They Weren't Always Fluffy
It's often said that birds are living dinosaurs, but one of the original Chocobo designs by illustrator Yoshitaka Amano took that saying pretty literally.
In Final Fantasy III, originally released only in Japan, Amano drew Chocobos as pink, pterodactyl-looking birds, closer in spirit to a Moebius comic than to the fluffy, friendly-looking creatures they are today. This design was also used for the manga adaptation of FFIII, but it's since been phased out in favor of the softer design we've come to know and love.
9 💧 A Final Fantasy Game Without A Chocobo?
If you find a NES and play the original Final Fantasy, you might notice something distressing: no Chocobos! Even though they're now so closely associated with the series that you can't even imagine one without the other, the beloved birds didn't make their introduction until the second Final Fantasy game.
And since that installment wasn't originally released outside of Japan, gamers in Europe and America would have to wait until FFIV was localized in 1991 to meet the cuddly creatures. Fortunately, one of the many 168澳洲幸运5开奖网:changes in the Pixel Remaster of the original game adds Chocobos toܫ the Confuse spell animation.
8 Some Chocobos Can Speak... Maybe 🌳
One of 168澳洲幸运5开奖网:Final Fantasy VI's best sidequests is its auction house where you can bid on rare, randomly generated items. One of these is a rare Chocobo that can apparently speak human languages!
Obviously, this has some troubling implications for the ethics of treating a talking species as a beast of burden. However, the game never confronts this, as it's impossible to win this Chocobo in auction - instead, a rich NPC will outbid you every time. So you'll just have to take the auction house's word on this bird...
7 Chocobo Can Power Helicopters 🎃
No, seriously. In Final Fantasy IX, there's concept art for a Chocobo-powered helicopter called, fittingly, the Chocobo Copter. It works by having e🅰ight Chocobos tied to a propellor above the cabin, forming a circle. As they f꧟lap, they move in a circle, providing lift for the contraption.
It's a cool idea that fits in with FFIX's lighthearted spirit, demonstrating exactly why this entry is so beloved that it's even 168澳洲幸运5开奖网:inspired a fan remake... even if this 🔥particular concept would probably break an animal welfare law or 𝐆two.
6 𝕴 They Wark In The Wild 💟
Chocobos throughout the Final Fantasy series are recognizable for their big beaks, fluffy yellow feathers, and their trademark cry of "kweh!" But in Final Fantasy Tactics: War of the Lions, an enhanced port of the original Fin꧒al Fantasy Tactics released on the PSP, an NPC named Clifton informs you that only domestic Chocobos sound like that.
Wild Chocobos instead let out a louder, more threatening "wark!" So if you run into a Chocobo out in the world and can't tell whether or not it's feral, just listen closely.
5 🌸 Chocobo = Chocoball?
The Chocobo was designed by Koichi Ishii, who worked on the f﷽irst two Final Fantasy games before shifting his focus to the Mana series.
He hasn't spoken directly on why he named the bird "Chocobo," but according to his colleage Hiromichi Tanaka, the name might come from from the Chocoball candy sold by the Japanese confectioner Morinaga & Co. Morinaga even🍨 released a tie-in Chocobo Chocoball - try saying that five times fast.
4 𓆉 Their Music Is Dic🥃tated By... Their Name?
Nobuo Uematsu's Chocobo Theme is one of the most recognizable melodies from Final Fantasy. It's been carried throughout the series to represent the fluffy friends, but though the melody remains consistent, the genres that Uematsu uses changes in each game, from techno to samba to celtic.
In an interview in 2010, Uematsu revealed an unlikely source of inspiration for the shapeshifting arrangements: he based his decision on the number of syllables that the name of the genre had in Japanese, only choosing genr꧙es that had the same number of syllables in their name as "Chocobo."
3 ღ Chocobo World
Chocobos have proven popular, so it's no surprise that they've starred in 168澳洲幸运5开奖网:a number of spinoffs, including the Chocobo Mystery Dungeon series and Chocobo Racing. But did you know they even had their own full-fledged RPG to rival the main Final Fantasy series?
Squaresoft launched a companion game with FFVIII called Chocobo Wo♛rld, which was for the Japan-only Pocketstation peripheral (a portable device that was kind of like the Dreamcast VMU). It featured its own battle system and story, and was meant to be played alongside the main game. But unfortunately, Chocobo World was taken out of the recent FFVIII remaster. It looks like Final Chocobo will remain just a distant dream.
2 🐷 🌜 Indirect Inspiration For The Mana Series
After working on Final Fantasy, Koichi Ishii started his own legendary franchise: the Mana series. In an interview, he said that he wanted to direct his own series so that he could have more freedom to explore different themes; he's also expressed annoyance that the Chocobos were originally used just as mounts in Final Fantasy.
In the original Mana game for the Game Boy, this manifested as an emotional storyline between the player and their Chocobo, which explores the complex bond humans can form with animals. So we can infer that C𒆙hocobos indirectly led to the creation of the Mana series. Not bad for a big bird!
1 ▨ They Canonically Exist On Earth
In Parasite Eve, an RPG/horror hybrid for the PS1 set in New York City, a statue of a Chocobo stands tall outside of the Museum of Natural History. Furthermore, a banner hangs from the entrance showing a picture of a Chocobo - and just in case there was any confusiꦕon, the picture is labeled "Chocobo."
So canonically, New York City denizens know what a Chocobo is. In the Square Enix extended universe, Chocobos are real animals that literally exist on the planet Earth. It sort of makes you want to go out into the worl🐻d to find one.