168澳洲幸运5开奖网:Final Fantasy is one of the longest-running video game series of all time. With over 16 mainline entries, you might expect each game to bleed into the next like a repetitive sports series. But in reality, Final Fanta🎃sy is constantly reinventing itself with a plethora of varied battle systems that can make each game feel vastly different from the rest.
Fans may not always 168澳洲幸运5开奖网:agree about the evolution of Fina𒐪l Fantasy, but on♛e of the reasons the series has remained in the zeitgeist for so long is because of how unafraid it is to adapt and change. Each battle system has its pros and cons, but some are much more fun to engage with th🐼an others.
Updated on July 28, 2023 by Kyle Chamaillard: At this point, it seems like new mainline entries in the Final Fantasy series arrive every 7-8 years with new worlds to explore and battle systems to master. The latest title — 168澳洲幸运5开奖网:Final Fantasy 16 — launched on the PlayStation 5 in June 2023 and features combat that's unlike anything before it. We've decided to update this list to see where the action-based battle system lands compared to previous iterations of Final Fantasy's battle system.
10 ꦿ Traditional Turn-Based
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Final Fantasy 1 |
Final Fantasy 2 |
Final Fantasy 3 |
This may be a controversial ranking due to how invested many JRPG fans are in the classic style of traditional turn-based battling. But it's that familiarity that lands this battle system at the bottom of this list. Not because there's anything particularly wrong with it, but because it's just so familiar.
Final Fantasy is a series that has shaped and reinvented JRPGs in so many ways; it just makes the games that follow the traditional format feel antiquated. This system feels less special than others because it's been used in so many RPGs that it's 168澳洲幸运ꦑ5开奖网:essentially become 🦹the standard battle system for most entries in the genre.
9 Real-Time B😼attles
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Final Fantasy 11 |
Final Fantasy 14 |
Final Fantasy 11 is the first example of the series throwing away the turn-based battle system in favor of the real-time combat present in most MMORPGs. While Final Fantasy 11 and 168澳洲幸运5开奖网:Final Fantasy 14 are highly revered with dedicated fanbases, the battle system doesn't stand out or feel as unique as the ones featured in other titles.
There's nothing wrong with the standard MMORPG battle system, but it's not one of the main reasons you pick up and play a game like Final Fantasy 14. It's likely going to be everything surrounding the combat, like the story, characters, and comradery of playing with friends that brings you back to it for hours at a time.
8 💞 Command Synergy
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Final Fantasy 13 |
Final Fantasy 13-2 |
The command synergy battle system of 168澳洲幸运5开奖网:Final Fantasy 13 and 13-2 is an interesting step forward aft♎er Final Fantasy 12 and feelꦓs closer to real-time battles than anything before it. Everything feels more streamlined and faster-paced and the transitions between members of your party feel seamless.
While it was refreshing and different from other Final Fantasy systems, it still felt a little rough around the edges throughout 13. 13-2 made great strides towards fixing the problems that made this system feel so flashy-yet-substanceless in its predecessor, but it still feels like a blueprint to follow-ups like 168澳洲幸运5开奖网:Final Fantasy 15 and 16.
7 💙 🎶 Action-Based
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Final Fantasy 16 |
In almost every Final Fantasy game, you get to control a party of characters and strategically use their attacks to decimate enemies and bosses. Final Fantasy 16 changes th🐼ings significantly as you ൩mainly control one character and use a series of lethal combos and flashy moves in adrenaline-pumping action-based combat.
If you're a fan of games like 168澳洲幸运5开奖网:Bayonetta and 168澳洲幸运5开奖网:Devil May Cry, Final Fantasy 16's battle system feels just as good to experiment with and master. You can juggle enemies in the air or use 168澳洲幸运5开奖网:powerful Eikon abilities and feats to take them down before they realize what hit them. The game also features mas⛎sive brawls between Eikons that are often reminiscent of Godzilla vs. Kong in scale and substance.
6 ✃ Active X Batt꧑le
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Final Fantasy 15 |
The active x battle system developed for Final Fantasy 15 was the closest any non-MMO Final Fantasy title had gotten to full-on real-time battles until Final Fantasy 16. The transition between exploration and combat is seamless, and the additional danger of new enemies jumping ༺in mid-fight means certain cautions have to be utilized when approaching every potential conflict.
This battle system is very environment-focused. You'll find yourself whizzing around whatever your combat stage happens to be with fluid motions that encourage you to constantly move throughout the fight. One of the biggest problems with this combat is that it doesn't feel very tactics-based, which polarized some longtime fans.
5 🍌 Active Dimension Battle ♐
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Final Fantasy 12 |
The active dimension battle system is one of the most unique attempts at blurring the line between real-time battles and turn-based battles out there. 168澳洲幸运5开奖网:Final Fantasy 12 tried to evolve the active time featured in most of the series' most beloved games by foregoing the transition between overworld and combat mode.
After using the same combat system across seven titles, it was only natura👍l for Final Fantasy to try to change things✅ up to find a new audience and intrigue returning fans. Is it perfect? No. Active dimension battles can feel a tad awkward and even sluggish at times. But it breaks the mold and helps make Final Fantasy 12 one of the most original games in the series.
4 🐭 Charge Time𒀰 Battle
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Final Fantasy Tactics |
Charge time battle is like a mix of the classic "168澳洲幸运5开奖网:Fire Emblem-style" tactical turn-based fighting, and the speed-oriented conditional turn-based combat of 168澳洲幸运5开奖网:Final Fantasy 10. Rather than your entire team going one after the other before m💃oving on to the enemy phase, every ally and enemy in combat is sorted by their speed stat, among other factors.
This makes Final Fantasy Tactics stand out in the genre with how important it is to consider every upcoming soldier in the turn order. It's a small thing, and nothing incredibly groundbreaking, but many to this day consider Final Fantasy Tactics 168澳洲幸运5开奖网:🔯one of the🍎 best tactical RPGs ever made.
3 Con🍸ditional Turn-Based 𓆉
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Final Fantasy 10 |
Final Fantasy 10 took the speed stat-oriented battle mechanic of Final Fantasy Tactics and re-envisioned it for the traditional turn-based battle system. It's a small difference that drastically changes the feel of Final Fantasy 10's combat versus the battle systems in previous iterations in the series.
It's a shame more Final Fantasy games haven't utilized this battle system because it would be interesting to see what twists modern titles could put on this fantastic system. Fortunately, Final Fantasy 10 is 168澳洲幸运5开奖网:one of the longest games in the s🐽eries, so you can🅠 enjoy playing with conditional turn-based battles for a long time before credits roll.
2 FF7 ⭕Remake Battle System
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Final Fantasy 7 Remake |
For some reason, 168澳洲幸运5开奖网:Final Fantasy 7 Remake's battle system hasn't received a name yet. Hopefully, it's not because they'll be retiring it anytime soon, because it feels like the most refined and detailed variation of real-time battles yet.
The way you can seamlessly slip between slashing away at enemies as Cloud to the menus where you can select magic, abilities, and items creates a battle system that has a thrilling balance between tactics and attacking. It feels like Square Enix took the best parts of the combat from 168澳洲幸运5开奖网:Final Fantasy 7 and Fina꧂l Fantasy 15 and combined them to make one of their best bat🤪tle systems yet.
1 Active Timeܫ Battle ꦐ
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Final Fantasy 4 |
Final Fantasy 5 |
Final Fantasy 6 |
Final Fantasy 7 |
Final Fantasy 8 |
Final Fantasy 9 |
Final Fantasy 10-2 |
Singing the praises of the active time battle system feels redundant and also 30 years too late. When Final Fantasy 4 came out, it reinvigorated the entire genre with a combat system that would influence countless titles for years to come. The active time battle system has been used in more Final Fantasy games than any other system, and it's no wonder why.
This system takes the occasionally sluggish feel of traditional turn-based battling and adds an element that demands a balance of thoughtful decisions and quick-on-your-feet maneuvers. It's one of the most revered aspects of Final Fantasy's legacy and continues to be a solid foundation for any RPG to build on.