168澳洲幸运5开奖网:Final Fantasy Tactics tells its strong story primarily through the perspective of the young Ramza Beoulve, born into a proud and powerful family but swept through tumultuous currents and branded a traitor, a heretic, and an enemy to the common good. It is the noble truth behind Ramza's actions that the game's narrator explores, framing everything as a chance to redeem an unsung hero.

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But Ramza was not alone. Throughout the course of FFT, he is joined by no fewer than 23 allies, plus the following assortment: a small collection of randomized squires and chemists given to you at the start of the game; units whose allegiance you purchase via a recruiting office; and any number of monsters potentially borꦓn into your party.

Since characterization only exists for those aforementioned 23 allies, we'll skip the total fluff and rank the rest. Where will your favorites fall? Everything is subjective, of course, but we've strived to consider things from every angle. And yes, we've included temporary guest characters — because frankly, the omission of one Delita Heiral would have ruffled too many feathers otherwise.

24 Ladd

Final Fantasy Tactics Ladd

Final Fantasy Tactics: War of the Lions improves upon the PlayStation version's often-bewildering translation, albeit at the cost of some of the original's biggest charms. "Tough... don't blame us. Blame yourself or God." That's a legendary line right there, so when War of the Lions transformed it into "Tis your birth and faith that wrong you, not I," well, let's just say some fans weren't thrilled.

But we've spent Ladd's first paragraph on a Delita line. That's not fair to the poor, sweet boy. It's hardly his fault he was a blank slate on par with the random units in the original game, and then he lost any semblance of memorability on PSP. You see, Ladd used to have one thing going for him: his name was Rad. It was literally Rad. This young lad was Rad. It was funny. People laughed. It was charming.

Now, this lad's just... Ladd. And there is no longer even a joke reason to keep him around.

23 Alicia

Alicia Final Fantasy Tactics

Alicia, like Ladd and Lavian, are all part of a packaged deal when Agrias joins the party. They're sworn to her, or something; the game doesn't really make it clear, but that seems like a fairly safe bet. All three of them are bog-standard units with the bonus of predetermined names.

War of the Lions ups the ante a bit, however, by requiring Alicia and Lavian to remain in the party in order to meet the conditions for a late-game sidequest. The sidequest in question? "Agrias' Birthday." It's about Agrias. Turning a year older. And Mustadio insists that she celebrate it. Alicia and Lavian are just kind of there.

So, yeah. Alicia. She exists. And she needs to keep existing if you want to complete everything that Final Fantasy Tactics has to 🌄offer.

22 Lavian

Lavian Final Fantasy Tactics

Lavian is Alicia with a cooler name. At least, we think it's a cooler name. Certainly, it's cooler than Ladd. It is not as cool as Rad, but then, obviously, Square Enix disagrees.

The best thing about Lavian is that Lavian is Alicia with a c♓ooler name. Did we already type that? Heck, so we did. Anot🔥her interesting thing about Lavian is that she is not Alicia. This, in turn, ties in with how Alicia is not Lavian.

Look, these characters are not great.

21 ๊ 🎃 Marach Galthena

Final Fantasy Tactics Marach

Marach and his sister Rapha are often-overlooked characters in the grandꦆ tapestry that is Final Fantasy Tactics. They first appear in the latter stages of the third chapter (out of four), and on initial playthroughs, their squabb♕ling can come across as an irrelevant detour on the road to more important things.

Rapha, at least, has at least one highly sympathetic quality. Replays make this clearer, and solidify her as someone to root for from her very first scene. Alas, her brother Marach isn't so fortunate. Or rather, his in-game fortunes detract from his inherent intrigue as a character.

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The Galthena siblings, you see, were kidnapped by the deplorable Lord Barrington as infants and raised to serve him with their strange magical powers. But whereas Rapha was subjected to horrible treatment, Marach was groomed as a decorated child soldier. His stubborn refusal to believe his sister makes Malach to📖ugh to like.

20 Luso Clemens ꩵ

Final Fantasy Tactics Luso

The first of two new crossover characters added to Final Fantasy Tactics' 2007 War of the Lions version, Luso Clemens is marginally appreciable in his own game (Final Fantasy Tactics A2: Grimoire of the Rift) and even less compelling here. We get why he shows up; Square's Ivalice Alliance project was in full bloom at the time, and Luso's starring game was en route just a few more months down the line. It was a fun time to be a fan of the world Yasumi Matsuno created, but the happy tone found in Grimoire of the Rift really drives home the fact that Matsuno himself had nothing to do with it.

That's not to say it's a bad game, but there was little War of the Lions' staff could have done to make Luso click within the context of this ravaged and destitute version of Ivalice. He feels like a fish out of water without the fish-out-of-water story to make it work. He's hunting a mark, he bumps into Ramza, and... that's it, really. Use him if you like, because he's kind of fun in fights. But that's the long and short of it.

19 Byblos

Final Fantasy Tactics Byblos

As concepts for inexplicable team-ups go, Byblos has the rest of the gang beat. This roaming monster happens to be feeling helpful if the player makes it to the final stage in FFT's optional dungeon, Midlight's Deep. The boss here, Elidibus, is a right menace. Byblos just kind of shows up as a guest character, because why not? Monsters don't have to explain themselves. Just deal with it.

If he survives the encounter, Byblos then joins as a permanent and controllable party member. We dig the oddness here and wonder if a plot was planned for the big guy but never implemented. Who knows? Welcome aboard, Byblos. You're fascinatingly... dull.

18 ꦿ 🐓 Orran Durai

Final Fantasy Tactics Orran

Orran, the first guest party member to pop up on our list, is the adopted son of the spectacular Cidolfus Orlandeau and the kind of guy who will write whatever he feels like — to heck with the consequences. In that regard, as games journalists who are well aware that everything we write may be torn apart by social media, we got to say, he's got our vote.

This fellow basically exists because Final Fantasy Tactics' framing device would not exist without him. It's his writings, the Durai Papers, that threaten to expose the Church of Glabados' significant wrongdoings. He's burned to the stake — we learn this during the ending, by the way, what a lovely little by-the-way! — but the Durai Papers are found by his descendant, Arazlam, the game's truth-telling narrator.

17 🦩❀ Goffard Gaffgarion

Final Fantasy Tactics Gaffgarion

Goffard Gaffgarion is emblematic of how far Ramza falls between the end of the game's first chapter and the start of its second. He's left behind a "noble" life that had proven to be anything but noble, which is valiant and brave. But in doing so, he's limited his prospects to the point of becoming a common sellsword under the guidance of Gaffgarion, a ruthless man whose only allegiance is to coin.

Getting entangled with Agrias grants Ramza a way off this path, which inevitably sunders his relations with Gaffgarion. From thereon out, Gaffgarion willingly plots to kill his former subordinate; it's nothing personal, it's just good business. He's well-written for what he is, and a decent enough villain in a game that's bursting with solid antagonists.

As an aside, if one were to simultaneously shorthand both his given name and his surname, they would thus refer to the man as Goff Gaff. That's funny, right?

16 Boco

Final Fantasy Tactics Boco

Wiegraf Folles is heralded as one of Final Fantasy's finest foes. He's cunning but not without good cause. He's the working class, the proletariat, rising up against Ivalice's bourgeoisie. It's a tragic moment when Wiegraf gives in and allows the powers of the more one-dimensionally wicked Lucavi overwhelm him in search of glory.

But was Wiegraf's self-inflicted fate not previously telegraphed? Enter Boco, once Wiegraf's proud steed. He rides in on the Chocobo during the climax of the first chapter, and he's dashing, and Boco's dashing (because he can use Chocobo Dash; we're here all week). But then, in Chapter Two, we learn that Wiegraf has seemingly abandoned poor Boco, who is about to be eaten by monsters.

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What has gotten into you, Wiegraf? This Chocobo, Boco, who is perfectly ordinary in almost every respect save for his unique name, is still a good boy. We don't abandon good boys, not even in the middle of hard-times revolutions. Come here, Boco. Be safe. You aren't the most captivating character in Final Fantasy Tactics, but that's no reason to throw you to the wolves.

15 ⛎ ♚ Rapha Galthena

Final Fantasy Tactics Rapha

We've already covered Marach, alluding to Rapha's tortured upbringing along the way. Barrington's foul treatment of his "adopted daughter" is as rotten as to include sexual assault, so yeah. It's a lot. Rapha endures far worse than Marach, who in turn cannot comprehend what their so-called father has been doing to his sister until he hears it from the fiend's own lips.

Rapha and Marach share a storyline, but whereas Marach's is one of breaking past a blindfold, Rapha must survive terrible things for years before she meets Ramza and gladly joins his side. It's tough to stomach, but it sure is nice to see Barrington knocked off his castle roof moments later. If only the writers had let Rapha herself be the one to give him the push he needed.