These green, shiny orbs are the core of all magical prowess for your characters and will be among some of your top priorities to level up. Final Fantasy VII Remake has twelve differꦚent variations of Magic ♕Materia that range from offensive elemental spells, to different types of healing, and to buffs/debuffs.
While there are only twelve of these to collect, your party members will have very limited space to slot Materia in their weapons and armor, as the other three Materia types will need to be used in conjunction forꦇ maximum efficiency. Which of thes✃e Magical Materia should you be focusing on the most?
10 💙 Binding Materia🌊
Binding Mat▨eria gives access to the spells Sleep, Silence, and Berserk. While these skills definitely have their uses in some fights, there are a lo♛t of enemies that will resist any kind of binding spell.
Arguably the most useful one is Sleep, which immobilizes enemies that don't resist it for a short pe💖riod of time. This is great for sneaking in extra time to fill up the stagger meter, but a lot of normal enemies and story bosses will invalidate this spell type, unfortunately.
9 ဣ Poison Materia
In many JRPGs, Poison often gets overlooked in favor of flashier and more damaging attacks, but it certainly has its usage here in the Final Fantasy VII Remake. While it may not do a ton of damage upfront, it can really help to speed up battles with a good amount of damage👍 done over time.
This is especially use𒐪ful for longer boss fights that don't resist poison, with the Hell House being a prime example. Joining this with a Magnify Materia can end some larger fights pretty quickly.
8 🎉 Wind Materia
Wind may be the weakest of the four main elements in the game, but it's still recommended to have at least one party member carℱrying a Wind Materia. There are simply far fewer enemies in the game that are weak to Wind compared to other elements, which definitely hurts its damage output.
It can also be applied to a weapon via an Elemental Materia, or to an armor piece against a fight with♍ 🌊a Wind-centric enemy.
7 ✅ Ice Materia
Ice has the same issue that Wind does but to a far lesser degree. Many animal-like enemies are weak to Ice, so it is still advised to have one of these at all t🧸imes. Having one of these on an armor slot with an Elemental Materia during the Shiva boss fight pretty much makes it a cakewalk.
This is a far better fit to stick on a weapon than the Wind Materia, but it still d♛oesn't get as much mileage as the other elements in the game.
6 🌄 Fire Materia
Fire is the element that first-time plaℱyers will probably use the most as a ton of enemies are weak to it, and Cloud has one equipped right off the bat. Most monsters and human enem𒉰ies are weak to Fire, and this is the best way to break through their defenses.
It has a very high damage output and is a great choice to put on both weapons🅠 and armor, making it the most balanced and all-around great elemental magic to have around.
5 Lightnin𝐆🎃g Materia
Ligh🐠tning has all of the same strengths that Fire does, but there are a ton of mechanical enemies in the game that get absolutely obliterated by Lightning Materia. Sweepers, Sentries, Cutters, and M.O.T.H Units are just a few of the enemies weak to Lightning.
Fire and Lightning are about equal in terms of viab🐽ility, so it is definitely advised ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚto place a lot of focus on these two elements.
4 Barrier Materi🗹a
Evading incoming damage in the Remake is quite the challenge, and♉ getting blasted with powerful attacks and magic is somewhat of an inevitability. Luckily, the Barrier Materia gives access to💜 three different defensive buffs to mitigate both types of damage.
Barrier reduces incoming physical damage by half, Manaward reduces magical damage by half, and Manಌawall halves both types of damage. in Hard Mode to avoid be🌳ing wiped out by insanely powerful attacks
3 ൩ 🎉 Revival Materia
While, yes, a🙈 tuft of Phoenix Down can be used to revive characters with a portion of their HP, there is no item in🧸 the game that can revive party members to full health, which the Revival Materia can do.
Not having Revival Materia equipped in Hard Mode is also a complete death sentence, as the usage of any and all items is taken away from the player. It doesn't cost very much HP to use Raise or Arise, making it perfect for characters with a high MP pool ⛄like Aerith.
2 🐼 Time Materia
Eve♓ry single one of the Time Materia's spells end up being some of the most useful in the entire game, and it is one of the very best Materia to put in conjunction with a Magnify Materia. Haste boosts ATB gain for party members, Slow reduces ATB gain for enemies, and Stop completely immobilizes some enemies for a short time.
Haste is especially useful, as it can be a complete gamechanger when you're able to use more abilities and spells than you would without it. Against 168澳洲幸运5开奖网:tougher enemies and long bosses, this will be vital to keep your party healed and deal consistent d✅amage.
1 Healing Materia ♍
This is a pretty obvious pick for the best Magic Materia, as Cure, Cura, and Curaga will be among some of yo🅘ur most-used spells during your playthrough, if not the most. While abilities like Chakra and Pray can also be used to heal, nothing else compares to the amount of HP that is healed with this Materia.
It is also strongly advised to pair this with a Magnify Materia, as casting Curaga on every party member for the cost of one usage is too good to pass up and basically acts as a more frequent variation of 168澳洲幸运5开奖网:Aerith's Healing Wind.