Any fan of the original 168澳洲幸运5开奖网:Final Fantasy VII could go on for hours about the amount of customization the game offers, allowing players to mow down enemies in any way they see fit. This stays true in Final Fantasy VII Remake, and there's a lot to take in and discover.

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Many of the original's core mechanics remain in place here, most notably the Materia system, but there are plenty of new changes such as weapon upgrading and the various action-RPG mechanics to get used to. In order to nail your team composition in the Remake, here are ten invaluable tips for any player.

10 ꦿ Magnify Materia ꦦ

Blue Materia are used in connected Materia slots to enhance the♍ capabilities of different Materia, and Magnify is likely the most useful o🅠ne in the game. It allows spells to have a multi-target property, and this goes for any type of spell whether it be defensive or offensive.

The most common application for the Magnify Materia would be to🔯 sync it with a Healing Materia, allowing the user to heal the entire party without expending any extra MP. Attaching it to an attack spell such as Fire or Thunder allows it to bounce off enemies and hit adjacent ones, or using a buff spell such as Haste will aꦅctivate it for the whole party.

9 Cloud's Best Abilities 🌠🌞

Cloud is goꦦing to be the party member with the most amount of usage, as he is the protagonist, after all. That being said, he's the character you'll want to put a lot of focus on, so putting the most useful abilities as shortcuts is a great way to optimize battles.

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The Buster Sword's ability, Focused Thrust, stays useful at all times for being an extremely effective tool for staggering enemies. The Iron Blade's ability, Triple Slash, is the best way to take out multiple enemies quickly or to deal huge damage to a single one. While a bit slow, the Mythril Saber's Blade Burst ability deals immense da🃏mage in a wide area, and the Twin Stinger's Couterstance is a far safer and more damaging version of Cloud's Punisher Mode counter.

8 𝓰 Elemental Materia

The other amazing blue Materia comes in the form of the Elemental Materia. When synced to either a weapon or armor, it infuses that equipment with the element of choice. When slotted inﷺto a weapon, it adds a percentage of elemental damage to a weapo♔n, and when slotted into armor, gives a percentage of elemental resistance.

This is fantastic or quickly taking down enemies with a certain weakness🃏, specifically the abundance of enemies weak to Fire or Thunder. It also stacks with the Elemental Materia Damage Boost skill s൩een on weapons like the Twin Stinger or Mythril Claws.

7 One-Armed Doctor ༺ ꦍ

Whil💧e a large, intimidating man with a gun for an arm may not seem like the type for tending to the party's wounds, Barret is actually quite the invaluable healer. This is mainly due to his ability to rack up ATB like crazy, allowing him to keep the party's health up at all times, and being able to tank damage meant for other characters with Lifesaver.

Placing a Healing a♐nd Magnify Materia on Barret is essential for any good healer build, but Prayer Materia is just as handy. For the cost of 2 ATB, Barret can heal the party without expending any MP whatsoever, allowing him to conserve it for other spells, making it especially helpful on Hard Mode. Slapping on a Steadfast Block or First Strike Materia will further increase his insane ATB gain.

6 First Strike Materia 💯

As was mentioned previously, First Strike Materia is a fantastic choice for characters with a high ATB consumption, and it's especially helpful for frequent field encounters. At the start of a b♒attle, this Ma🌺teria will automatically fill up a certain portion of the equipped character's ATB bar.

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When this Materia is upgraded to level 3, a little over one and a half ATB gauges are filled, which is insanely helpful in just about every situation. If the character also haꦆs the acces⭕sory Whistlewind Scarf, they'll enter battles with both ATB gauges entirely filled.

5 𒊎 🤪 Best Accessories

With Final Fantasy VII Remake being a JRPG and all, there is a large list of equipment available to buy, find, and earn. The Spectral Cogwheel and Transference Module both fill the limit gauge by consuming MP and ATB respectively, allowing for more frequent usage of devastating 168澳洲幸运5开奖网:Limit Breaks.

The Healing Carcanet increases the effectiveness of healing items, spells, and abilities used, and the Revival Earrings give a downed character a free revive without the need for Raise or a Phoenix Down. The Enchanted Ring extends the duration of beneficial status effects applied by the weare💙r, which is great for spells like Haste.

4 🅰 Time Materia ෴

The Time Materia should be equipped to one of the player's party members at all times, as there will never be an instance when it isn't useful. Haste, Slow, and Stop are all fantastic spells to contrꦬol the pace of the battlefield and can be a deciding factor in battles.

Haste increases the ATB gain on the party member it's used on, and Slow has the opposite effect on enemies. Stop do💎esn't work on all enemies, but will completely freeze a lot of enemies in their tracks, allowing for tons of time to heal or deal damage. This Materia is also comp⛦atible with Magnify, allowing your whole party to have increased, simultaneous ATB gain.

3 𓆉 Arcane Ward & ATB Ward 𒆙

Some players ꦕmay be turned away by Aerith's slower, more methodical gameplay when compared to Cloud or Tifa, but she's able to dish out some incredible magic damage and assist other party members in the process. Arcane Ward and ATB Ward are ๊magical runes that can be placed on the ground to amplify magical prowess and ATB gain.

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Aerith's first weapon has Arcane Ward, so it can, and should, be used throughout t﷽he entirety of the game. It causes spells cast within it to be cast twice, which is a hugely significant boost in damage. ATB Ward, when used in conjunction with Haste and ATB boostꦕing equipment, ensures that there's plenty of ATB to go around.

2 ꦍ B🐽arrier Materia

Taking damage is an inevitability in Final Fantasy VII , opposed to other similar action games like Kingdom Hearts, so doing everything possible to mꦉitigate any damage ta🍒ken will be a player's top priority.

Barrier Materia gives the spells Barrier, Manaward, and Manawall. Barrier haꦇlves physical damage take, Manaward halves magical damage taken, and Manawall gives the best of both worlds. For those looking to complete the game on Har🌱d Mode or fight endgame bosses, this Materia should be kept close to heart.

1 Weapon Upgrades &am🀅p; Resetting

Thanks to the various upgrades weapons can receive, they all can be used at any point in the game with successful results. Although, until the game is completed, players will likely be unable to get every upgrade for any given weapon. With this in mind, it's important to choose upgrades carefully to benefit 168澳洲幸运5开奖网:your weapon of choice.

It's wise to reset weapon upgrades at least once during a playthrough with the help of Chadley. While it may cost a bit of Gil, players can optimize their weapons after learning their respectiv൩e strengths and weaknesses and which upgrades to learn first.

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