168澳洲幸运5开奖网:Super Mario Sunshine was one of my favorite games as a kid with a shiny (well, okay, more like matte purple) new GameCube. The TV commercial, with its tropical setting, bright sunshiny sky, and relaxed narration from a dude with a Caribbꦫean accent who was stoked about Mario’s adventures, set my imagination racing. And when I actually got my hands on it, Isle Delfino was a perfect video game setting. It felt like an idealized version of my family’s annual vacations to see my grandparents in Florida.

But, like most of my favorite games from childhood, I never finished it. I’ve written several times now about how my younger self wasn't especially good at making progress in video games. There were plenty of games that made a huge impression on me at that time that I only got around to finishing a decade or two later, if ever. 168澳洲幸运5开奖网:The Legend of Zelda: Ocarina of Time and 168澳洲幸运5开奖网:Wind Waker, 168澳洲幸运5开奖网:Beyond Good and Evil, 168澳洲幸运5开奖网:Metroid Prime, and 168澳洲幸运5开奖网:Tales of Symphonia were just a few of the games that occupied my thoughts but I never managed to see to completion. When I did finish a game, it was often because it was very straightforward (my highest success rate was with the Pokémon series) or because I had sprung for a guide. I defeated both 168澳洲幸运5开奖网:Starfox Adventures and 168澳洲幸运5开奖网:The Legend of Zelda: Twilight Prince𓂃ss w🐈ith the help of official Nintendo Power strategy guides.

Mario and FLUDD Fighting Mecha-Bowser in Super Mario Sunshine's Pinna Park

For me, the greatest benefit of rereleases, ports, and remasters has always been the second chance they provide. I never beat 168澳洲幸运5开奖网:Super Mario 64 on N64, but when the DS version came out, I finally said so longa to Bowser. As I’ve 168澳洲幸运5开奖网:previously documented, I was trapped in Jabu Jabu’s Belly until Ocarina of Time got a 3DS port (and a new readily accessible guide at Walmart). I didn’t beat Wind Waker until I played it on Wii U, didn&r𝔍squo;t beat Metroid Prime until it came out on Switch, and now, finally, I beat Sunshine thanks to theꦅ port collection that came to Nintendo’s handheld console a few🦩 years ago.

The timing ended up being perfect. One, because I want to beat more games in 2024 a🎃nd rolling credits on this gave me a jump start on that goal. And two, because I beat it while on vacation in a tropical climate that accentuated the experience. The temperature in Costa Rica — where I spent the first week and change of this year vacationing — was in the 80s the whole time I was there, and I was rarely more than a mile away from a beach. Heading back to my AirBnB to play Mario Sunshine on Switch felt like a perfectly appropriate way to end🦩 each day.

As in most previous cases, finally getting over the finish line required some help from guides. But the most significant information I found online were the simple facts about what you needed to do to beat the game, i.e. beating the goopy Mario level in each of Isle Delfino’s separated locales. Once I knew that, I checke𝕴d my map and quickly realized there was only one destination where I still needed Shines and went to work gathering them all.

Once I got to work on that, I was finished with Sunshine in a matter of hours. It was a good, if brief, experience that has me pondering my early gaming ye🅘ars. How many games, I wonder, did I abandon with only a few hours left? How many times was I closer to the finish line than I ever realized? If history is any indication, it will take ports to current gen consoles for me to ever find out.

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