168澳洲幸运5开奖网:Fire Emblem as a series has been around for a long time, and multiple campaigns are no oddity to them. You could even view Fire Emblem Fates as a kind of precursor to Three Houses' form of story-telling. Or Echoes, and its two simultaneous campaigns across Alm And Celica.
The true meat of the Three Housesಌ experience, where you see your choices finally bear fruit, is just prior to the time skip with the attack on Garreg Mach, and the vastly differing states of the world in every route thereafter. And though all the routes are of slightly different lengths and strengths, the Golden Deer route has some great variety.
This article contains storyline spoilers
8 The Great Bridge Coup ℱ
The Great Bridge Coup is a major turning point for the story, where Claude's forces seek to claim Myrddin Bridge to cut off the Empire's access to Leicester Alliance territory while giving themselves an easier path to the Empire, all achieved through carefully crafted diversions.
By nature of the bridge's structure, all your units begin at one end, while the Empire's forces already have the whole bridge under their control, side passages and all. You have no choice but to stand strong and persevere, with Claude and other flying units being your only freedom from the Empire's hard control over the bridge.
7 𝓀 Taking Fort Merceus
Fort Merceus, a fortress claimed to be impregnable, is indeed made pregnable by Claude's devious plan, which he only informs you of in a limited capacity, of course. With Fort Merceus taken, the Empire loses a key strategic stronghold and clears the way to the heart of the Empire, Enbarr.
Once infiltrated, your entire team is placed at one corner of the map, excluding Claude who appears behind enemy lines with NPC allies of his own. You must take every checkpoint to prevent enemy reinforcements, deftly splitting up your forces, all the while making sure the Death Knight doesn't end you before you end him. And if you managed to recruit Mercedes, make sure to bring her along.
6 Hunting By Daybreak ꦕ☂
After the battle of Garreg Mach, Byleth (or whatsover you choose to name them) enters into a coma of a kind, not waking up again until after the time skip to a dramatically altered world. You are thankfully found by Claude, who has s𒀰pent his time searching for you amongst the ruins of Garreg Mach all these years.
But alas, the Monastery has been filled 🐷with bandits that you and Claude must remove yourselves. Ah, but as time passes familiar faces start to appear, remembering their promise to all meet again at the monastery on the day of the Millennium Festival. Each student rejoins you, all grown up now, and delighted to see their professor once more.
5 Confrontati﷽on At The Palace
A rather triumphant moment in the battle to oppose the Empire, Claude's forces have finally fought their way through the heart of the empire, all the way into the palace. To the seat of Edelgard, the Emperor. And she has no qualms about crushing you, even if she shares the same goal as you at heart.
Edelgard has herself locked in the throne room with hordes of enemies and monsters, blocking your entry, and only some of them with the key to unlock her door. Interior areas also restrict flyers, so Claude has no advantage here. And when you finally face down Edelgard, the throne grants her immense strength, so she won't go down without a fight.
4 💯 Stand Sꦜtrong At Shambhala
One would naturally think the defeat of Edelgard would be the natural end to the story, a tragic character who simply had a misguided vision of how to create a peaceful future. Not that an Empire ever has the means to do so, but we'll excuse video game logic for a minute. But this is Fire Emblem, and would be remiss to not have comically evil-looking villains.
Enter Those Who Slither In The Dark, an evil race that has been orchestrating wars for eons to create their own world. But perhaps most shocking is Shambhala. An area ripped right out of Tron and blasted with dubstep music is maybe the last thing you'd expect here. It suddenly makes the world-shattering events and evil mole people seem trivial in the face of neon dubstep in a medieval world.
3 ಌ For The Freedom Of Fó🍃dlan
Here you stand at the precipice of change, at the🅺 birth of a new Fódlan. Because what creates🍨 a greater, more intense final battle than a poison swamp against a long-dead warrior of legend with an operatic theme to boot? Nothing. God Shattering Star is a blessing for how over-the-top it is.
Being a warrior of legend, Nemesis (apt name) won't go down without a fight, the resurrected ancestors of the noble houses of Fódlan as his commanders. Defeat them, and avoid the poison swamp all the while, and you'll finally have a chance to take down Nemesis. Each ancestor bears a perverted version of their relic, Nemesis included, but even that is not enough to protect them from the wrath of a professor scorned.
2 ꩵ The Battle O🐓f Garreg Mach
Though most unique content of Three Houses, character-contextual moment aside, occurs post-timeskip, Edelgard's reveal as the antagonist goading you all along occurs right at the end, followed by her official declaration of war against the Monastery. Here you must defend yourself against the initial assault of the Empire's might, against someone who could've been your own student into another time.
Defending Garreg Mach is a tremendous feat. Walls hold back Edelgard's forces, but walls can be broken. Ranged weapons exist too, and you at least start in a defensive position, but what is the power of a military monastery of students against an Empire. It is a daunting task, and though you may push back this excursion, the Empire ultimately emerges the victor, and the monastery is destroyed.
1 To War At Gronder Field 🎉
All those years ago, things seemed so simple. A mock battle on a hill, old traditions that emerged as nothing more than fun and games and a bit of rivalry. But it wasn't a mock battle, it was practice. Practice for the day those harmless words became piercing blades and soldiers died after spending their days side-by-side as friends. War does not discriminate, and Gronder Field will be a grave for many, whether you like it or not.
Here at Gronder Field, your old friends will die. Students you may have spoken with, whom your own students may have been friends with. You take up those very same positions as you did five years ago, and you lash until no one else remains. But here, Edelgard emerges the victor, while Claude has to make an escape and Dimitri meets his ཧend, as so many students of the Monastery do too.