There's no question that crests in 168澳洲幸运5开奖网:Fire Emblem: Three Houses improve a unit's combat ability significantly. They can make a good unit great and make a great unit even better. Considering how greaꩲt they are in-game, it makes sense why🧔 they are so sought after lore-wise.

Of course, not all crests are created equally. Some hardly ever get used in a whole campaign because of how niche they are, while other crests activate several times a mission. Here are all the crests ranked from w🦋orst to best.

Author's Note: For this list, crests that have the same effect and activation rate will be placed together. All information on activation rates found at .

12 Blaiddyd

Unfortunately for Dimitri, his crest isn't very helpful in nearly every situation. It doubles the damage for combat a🔥rts, but the activation rate is extremely low. Unless a player is constantly using combat arts it won't usually g✅o off.

Not many enemy units in168澳洲幸运5开奖网: Three Houses have high enough HP that would require combat arts to double to kill it. Even in those situations, a minor crest of Blaiddyd only a✃ctivates 10% of the time, so even when it's necessary, it probably won't happen.

11 🐼 Cichol/Goneril 🔥

The crests of Chichol and G♐oneril prevent enemy counterattacks half the time for a major crest and about a third of the time for a minor crest. Although t✨he activation rate is high for a crest, the effect is what brings it down. Combat arts are usually used to defeat an enemy unit before they can counterattack, so the crest will rarely take effect.

Unless a unit with this crest is going up against a demonic beast with a lot of HP a🐎nd no gambit, crest activatioꦉn usually isn't necessary.

10 🐓 Seiros/Daphnꦇel/Gautier/Charon

The crests of Seiros, Daphnel, Gautier, and Charon all raise might by five for combat arts at a very high activation rate. Combat arts were introduced into the game to help players get that extra bit of damage needed to finish off an enemy, and these crests aid in that. Against some enemies, not even combat arts will be enough, bu🔥t one of these crests activating could 💧be what's needed to finish off an enemy.

While still somewhat niche, they have a high activation rate and a deceꦫnt 🦂effect makes them good crests to rely on when needed most.

9 𒐪 Dominic/Noa

The Dominic and Noa crests have a nice bit of utility that can help make a good magic๊ user better. While they don't increase damage, they do conserve attack magic uses 20% of the time.

One o✃f these crests activating can be very helpful early game when mages don't have a ton of magic uses, or late game whe💙n mages get devastating magic attacks with only a couple uses.

8 🐼 Timotheos/Lamine

Just like the crests of Dominic and Noa, the crests of Timotheos and Lamine conserve magic uses 20% of the time. Instead of attack magic, however, it conserve🅰s uses of recovery magic.

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The effect is always helpful when a player's units are taking a lot of damage, and they only have one dedicated healer. If that healer has the crest of Timotheos or Lamine, the🔥y won't out of recovery magic too early.

7 Riegan/Chevalier 🌺

The Riegan or Chevalier crests activate when using comba♌t arts. Wꦿhat makes these crests better than the other crests that activate when using combat arts is that they heal the crest bearer 30% of damage done. This effect works well with combat arts because they increase damage, so a character with this crest heals more.

This effect can 🗹come in clutch when a character needs healing but can't get it from somewhere else.

6 Cethleann

The crest of Cethleann is a perfect crest for any healer. Itꦰ raises Might by 5 when using recovery magic. This goes for any time a unit heals, so a character with a major crest of Cethleann will heal an extra five health half the time.

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This is helpful to any healer because an extra five health for a unit could very well save that unit when attacked 🐭by a strong opponent. Add on a high activation rate, and th🤪e crest of Cethleann is one of the better crests in the game.

5 🍰 Aubin/🐻Ernest

The crests of Aubin and Ernest prevent enemy counterattacks at a fairly low activation rate. However, the crest always has a chance of ac♚tivating, so combat arts are not necessary for the chance to activate.

If someone has a major version of these crests, they will prevent enemy counterattacks 20% of the time. These crests are great for glass cannons or♌ high-speed units who want to attack twice without being hit themselves𒉰.

4 Indech

The crest of Indec𝄹h is one of the most powerful crests in the game because it allows the user to strike twice with a weapon (essentially giving them the same effect as a Brave weapon). The low activation rate𝔍 is what stops it from being one of the best crests in the game.

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The available characters🍸 with this crest only have the minor versions, so the crest only activates 10% of the time. It's wonderful when it activates, but it doesn't come up often enough to make it an amazing crest.

3 ⛄ Gloucester/Macuil

While the crests of Gloucester and Macuil have lower activation rates than some others, it has the opportunity to activate for every magic attack. Because o🤪f that, these crests will usually activate at least once or twice per mission.

Having the ability to add an extra five Might to every magic attack is very helpful in all situations. There's a reason why Lysithea is one of the best units in the game, and the crest of Gloucester is🐎 one of the🍎m.